AR & VR Development Services We Offer in Doha
Doha's AR and VR market expects more than rebadged Unity scenes. QatarEnergy has set the local bar for industrial XR with operator training across the North Field expansion, beIN Media Group has commissioned immersive sports formats around 2022 World Cup legacy content, and Qatar Museums has invested in VR walkthroughs of Sheikh Faisal Bin Qassim Al Thani Museum and the National Museum of Qatar (Jean Nouvel's desert-rose design). Our AR and VR services mirror that bar. We design Unity 2022 LTS and Unreal Engine 5 simulations validated against QatarEnergy HSE training matrices, ship Apple Vision Pro and Meta Quest 3 experiences with Arabic-first UI and English secondary, deliver HoloLens 2 remote-assist tooling for Ras Laffan and Mesaieed industrial assets, and produce WebXR experiences for Qatar Tourism campaigns where headset adoption is still climbing. Every engagement ships with a Law 13/2016 data flow map, an Arabic right-to-left localisation pass, and a delivery package sized for Ooredoo Qatar and Vodafone Qatar network conditions across the country.
Our AR & VR Development Development Process
We run discovery, design, build, and deployment on AST hours so Doha product leads, ministry stakeholders, and QatarEnergy HSE reviewers get same-day standups rather than overnight handoffs. Discovery opens with a Law 13/2016 data classification workshop (does the experience capture biometric or behavioural data, where will it be processed, who is the controller versus processor under CDP definitions) and a QFC versus onshore regulatory review when the buyer sits inside the Qatar Financial Centre. When a project demands genuine research (haptics for surgical VR with Hamad Medical Corporation, photogrammetry pipelines for Souq Waqif and Msheireb Downtown Doha, sensor fusion for upstream inspection), we scope collaborations with Qatar University, Texas A&M Qatar engineering, or CMU Qatar computer science rather than overselling internal capability. Build sprints are two weeks, reviewed against a localisation checklist that covers Modern Standard Arabic, Khaleeji dialect prompts, and increasingly Urdu, Hindi, Tagalog, and Malayalam strings for the expat workforce on industrial sites. Deployment includes Ooredoo and Vodafone network testing across Doha, Al Wakrah, Lusail, and Mesaieed, plus a documented rollback plan that operations and internal audit teams can sign off without a second vendor engagement.
Concept & Feasibility
1-2 WeeksWe define the AR/VR experience, select target platforms and devices, assess technical feasibility, and create a detailed project plan.
3D Design & Storyboarding
2-4 WeeksCreate 3D assets, environment designs, interaction patterns, and storyboards that map out the complete user journey through the experience.
Development & Integration
6-10 WeeksBuild the AR/VR experience with optimized 3D rendering, spatial interactions, physics, audio, and any required backend integrations.
Testing & Optimization
2-3 WeeksDevice-specific testing, performance optimization for target hardware, comfort testing (motion sickness prevention), and usability evaluation.
Deployment & Launch
1-2 WeeksDeploy to app stores, configure WebAR hosting, set up analytics tracking, and provide training materials for your team.
Technologies We Use for AR & VR Development
Qatari AR and VR workloads almost always need regional data residency, so we default to Microsoft Azure Qatar Central (Doha — Microsoft's first Azure region in the GCC, launched 2022) as the in-country option, AWS me-south-1 in Bahrain and me-central-1 in Riyadh as the closest stable alternatives, and Google Cloud's Doha region as it comes online. For Law 13/2016 sensitive heritage and citizen-facing experiences we coordinate with Ooredoo's MEEZA Tier IV data centres and Qatar Datamation Systems hosting partnerships, keeping personal data and biometric capture inside the country where the CDP guidance prefers it. Unity 2022 LTS and Unreal Engine 5 cover the simulation layer, with Apple Vision Pro (Middle East rollout from 2024), Meta Quest 3, Pico 4 Enterprise, and HoloLens 2 as the supported headset matrix. Photogrammetry uses RealityCapture and Polycam for heritage sites and stadium interiors, with output optimised for tethered and standalone playback. Backend services run on Node, .NET, and Python depending on existing client estates, with Arabic-language LLM layers (Jais from G42/MBZUAI, ALLaM from SDAIA, Fanar from QCRI) when conversational AR companions are in scope.
Other Services We Offer in Doha
Looking for a different service? Explore our full range of technology solutions available in Doha.
Explore Our AR & VR Development Specializations
Dive deeper into our specialized ar & vr development offerings.
AR & VR Development in Other Cities
We deliver ar & vr development solutions across 45 cities in 24 countries. Find a location near you.
Latest Work
Drag to explore or use arrow keys