WebXR API Development
Native WebXR Device API integration for immersive AR and VR sessions directly in the browser — no plugins, no app downloads, maximum reach.
Browser-based AR and VR with WebXR, Three.js and A-Frame — zero-install immersive experiences on phones and headsets.
Share your project details — a senior engineer responds within 4 hours.
Independently audited, certified and built to standards you can check

WebXR development delivers browser-based AR and VR experiences using the WebXR API, Three.js and A-Frame — no app install required, accessible on phones and headsets. Codazz builds immersive 3D web apps with WebGL performance optimization, device fallbacks and progressive enhancement — zero-install reach for brands and enterprise.
Native WebXR Device API integration for immersive AR and VR sessions directly in the browser — no plugins, no app downloads, maximum reach.
High-performance 3D scenes built with Three.js for programmatic control or A-Frame for declarative HTML-like markup. Both optimized for immersive WebXR sessions.
AR overlays via WebXR AR Session — place 3D objects on real-world surfaces through the browser camera on supported Android devices and iOS via compatible apps.
Full 6DOF VR experiences delivered through the browser for Meta Quest, PC VR headsets, and desktop preview modes — zero friction entry for users.
Profiling and optimization of WebGL render pipelines — draw call batching, texture compression, level of detail, and shader optimization for smooth browser XR.
Systematic testing across Chrome Android, Meta Quest Browser, Safari (iOS WebXR polyfill), and desktop browsers to ensure consistent experience quality.
Our Work
200+ products shipped across fintech, healthcare, e-commerce, and SaaS — built to scale, designed to convert.

Web Design
A marketing site for an interior design studio, rebuilt on Next.js to load fast on mobile and convert visitors into enquiries.

Healthcare
A patient management platform handling scheduling, records and clinician-patient messaging for a healthcare provider.

E-Commerce
A fitness e-commerce storefront built on Next.js with Shopify as the commerce backend and Stripe handling payments.

Logistics
A delivery management platform with live vehicle tracking, route planning and customer-facing shipment status.

Logistics
A freight management platform for an established trucking operator, covering load tracking and job records.

SaaS
A multi-tenant SaaS platform that aggregates business reviews across sources and surfaces them in one dashboard.
We define the interaction model, content hierarchy, and performance budget based on target devices. WebXR experiences are designed for zero-friction access from day one.
Our 3D team constructs optimized WebGL scenes — geometry, materials, lighting, and audio — built for browser performance constraints rather than native app luxury.
WebXR Device API integration for AR hit-testing, VR session management, controller input, hand tracking, and DOM overlay for hybrid 2D/3D interfaces.
Live testing on Meta Quest Browser, Chrome Android, iOS polyfill, and desktop. We validate frame rates, interaction fidelity, and graceful degradation on unsupported devices.
WebXR is a browser API that enables immersive AR and VR experiences to run directly in a web browser — no app download required. Native AR/VR apps (ARKit, ARCore, Unity, Unreal) are installed from an app store and access platform APIs directly. WebXR trades some performance and device feature access for zero friction distribution. Users click a URL and they're in XR.
Chrome for Android and the Meta Quest Browser have the best WebXR AR and VR support. Firefox Reality (Quest) also supports WebXR. Safari on iOS does not natively support WebXR, but the WebXR Viewer app from Mozilla provides AR capabilities. Desktop Chrome and Edge support WebXR VR with connected headsets. We build with progressive enhancement so non-XR browsers receive a 3D preview fallback.
WebXR runs inside a browser's JavaScript and WebGL sandbox, which means higher CPU overhead than native apps, limited access to platform-specific optimizations, and no direct GPU memory management. For most AR overlays and mid-complexity VR scenes these limits are acceptable. For highly complex simulations or AAA-quality visuals, native development is typically more appropriate. We'll advise which approach fits your requirements.
Yes. WebXR AR is supported on Android devices running Chrome 81+, enabling real-world surface detection and 3D object placement through the browser camera. iOS support is more limited — native WebXR AR requires the Mozilla WebXR Viewer. WebXR VR (headset sessions) works on Meta Quest Browser and mobile VR viewers. We design experiences that degrade gracefully to 3D on unsupported mobile browsers.
Choose WebXR when zero-friction distribution matters most — marketing campaigns, product configurators, event experiences, and demos where users won't install an app. Choose native AR/VR when you need maximum performance, access to platform-specific hardware (LiDAR, eye tracking, haptics), app store monetization, or offline capability. Many projects benefit from a WebXR MVP that validates the concept before a native build.
Let's discuss your WebXR project. Free consultation, NDA on Day 1, and a detailed proposal within 48 hours.