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AR & VR DEVELOPMENT

WebXR Development for Browser-Native AR/VR

Browser-based AR and VR with WebXR, Three.js and A-Frame — zero-install immersive experiences on phones and headsets.

20+
WebXR Experiences Built
Browser-Native
AR & VR Delivery
Zero
App Install Barrier
Three.js & A-Frame
Expert Team
  • NDA on Day 1
  • Fixed-Price Guarantee
  • 48hr Proposal
  • Secure Data Residency

Get your custom project plan

Share your project details — a senior engineer responds within 4 hours.

NDA protected 24hr response Free consultation

Independently audited, certified and built to standards you can check

  • SOC 2 Type II certified
  • ISO/IEC 27001:2022 certified
  • AWS Cloud Operations Services Competency
  • AWS Security Competency

WebXR development delivers browser-based AR and VR experiences using the WebXR API, Three.js and A-Frame — no app install required, accessible on phones and headsets. Codazz builds immersive 3D web apps with WebGL performance optimization, device fallbacks and progressive enhancement — zero-install reach for brands and enterprise.

What We Offer

Our Capabilities

WebXR API Development

Native WebXR Device API integration for immersive AR and VR sessions directly in the browser — no plugins, no app downloads, maximum reach.

Three.js & A-Frame Scenes

High-performance 3D scenes built with Three.js for programmatic control or A-Frame for declarative HTML-like markup. Both optimized for immersive WebXR sessions.

Browser-Based AR

AR overlays via WebXR AR Session — place 3D objects on real-world surfaces through the browser camera on supported Android devices and iOS via compatible apps.

Immersive VR in Browser

Full 6DOF VR experiences delivered through the browser for Meta Quest, PC VR headsets, and desktop preview modes — zero friction entry for users.

WebGL Performance Optimization

Profiling and optimization of WebGL render pipelines — draw call batching, texture compression, level of detail, and shader optimization for smooth browser XR.

Cross-Device WebXR Testing

Systematic testing across Chrome Android, Meta Quest Browser, Safari (iOS WebXR polyfill), and desktop browsers to ensure consistent experience quality.

Our Process

Our WebXR Development Process

  1. 01

    Experience Design

    We define the interaction model, content hierarchy, and performance budget based on target devices. WebXR experiences are designed for zero-friction access from day one.

  2. 02

    3D Scene Build

    Our 3D team constructs optimized WebGL scenes — geometry, materials, lighting, and audio — built for browser performance constraints rather than native app luxury.

  3. 03

    WebXR Integration

    WebXR Device API integration for AR hit-testing, VR session management, controller input, hand tracking, and DOM overlay for hybrid 2D/3D interfaces.

  4. 04

    Cross-Device Testing

    Live testing on Meta Quest Browser, Chrome Android, iOS polyfill, and desktop. We validate frame rates, interaction fidelity, and graceful degradation on unsupported devices.

WebXR Development FAQ

Everything you need to know about our WebXR development services.

Ask our team
  • WebXR is a browser API that enables immersive AR and VR experiences to run directly in a web browser — no app download required. Native AR/VR apps (ARKit, ARCore, Unity, Unreal) are installed from an app store and access platform APIs directly. WebXR trades some performance and device feature access for zero friction distribution. Users click a URL and they're in XR.

Ready to Get Started?

Let's discuss your WebXR project. Free consultation, NDA on Day 1, and a detailed proposal within 48 hours.