Our Capabilities
Rapid Prototype Development
Playable hyper-casual prototypes in 3–5 days. We move fast, validate fast, and iterate fast — because speed to market is the single biggest advantage in hyper-casual.
Core Loop Design & Testing
We design and obsessively tune the core loop — the 10-second gameplay cycle that must be immediately fun, instantly learnable, and endlessly repeatable.
Ad Monetization (AdMob/IronSource)
Full ad mediation setup with AdMob, IronSource (Unity LevelPlay), and MAX — interstitials, rewarded videos, and banners placed to maximize ARPDAU without killing retention.
CPI Testing & Creative Production
Facebook and TikTok CPI test campaigns with multiple ad creatives per concept. We validate acquisition cost before committing to full development — saving you from expensive mistakes.
Virality Mechanic Design
Share mechanics, challenge systems, and social proof loops engineered to generate organic installs and word-of-mouth growth — reducing paid UA dependency over time.
Publisher Submission Support
We prepare your game for major hyper-casual publishers — Voodoo, Crazy Labs, Rollic, Homa — including test metrics packaging, gameplay recording, and submission materials.
Our Hyper-Casual Game Development Process
Concept Validation
We evaluate your concept against hyper-casual success criteria — simple mechanic, instant understanding, satisfying feedback loops, and trend alignment — before any development begins.
3-Day Prototype
A rough but playable prototype built in three days. Real players test it. If the core loop is fun and unique, we proceed. If not, we iterate the concept — not waste months on the wrong idea.
CPI Test
Video creatives are shot from the prototype and run as CPI test campaigns on Facebook and TikTok. We target sub-$0.40 CPI as a green light for full development.
Full Build & Publish
With CPI validated, we build the full game — polish, content, monetization, analytics, and store assets — and launch via publisher deal or self-publishing on App Store and Play Store.
Hyper-Casual Game Development
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