AR & VR Development Services We Offer in Vancouver
Vancouver's AR/VR buyers expect Hollywood-grade craft and BC-grade compliance. ILM Vancouver and DNEG Vancouver have shipped LED Volume StageCraft work for The Mandalorian, Andor, House of the Dragon, and Marvel Phase 4 and 5 titles, EA Sports Burnaby builds VR features into FIFA and Madden, and BCIT runs VR trades simulators across plumbing, electrical, welding, and HVAC. Our AR/VR services mirror that ceiling. We build Unity 2022 LTS and Unreal Engine 5.4 applications for Meta Quest 3, Apple Vision Pro, HoloLens 2, Varjo XR-4, and Pico 4 Enterprise, deliver WebXR commerce and education on Three.js and Babylon.js, integrate Niantic Lightship VPS and Snap Lens Studio for outdoor BC activations (Granville Island, Stanley Park, Whistler Village), and prototype on RealityCapture, PolyCam, and Gaussian Splatting pipelines when projects need photoreal BC environments. Every engagement ships with a BC PIPA data flow map and, where biometric capture is in scope, a Privacy Impact Assessment aligned with the Office of the Information and Privacy Commissioner for BC.
Our AR & VR Development Development Process
We run discovery, design, build, and deployment on Pacific hours so Vancouver studio producers, clinical leads, and Crown corporation product owners get synchronous standups instead of next-day handoffs. Discovery opens with a BC PIPA data classification (biometric, gaze, hand, spatial mesh), a FOIPPA review for any public sector or post-secondary engagement, and an AIDA federal alignment check under Bill C-27 for high-impact systems. Builds run two-week sprints reviewed against the BC Accessibility Act and AccessibleBC standards, including subtitle tracks, gaze-only navigation, seated-mode parity, and Captioning by Switch Control. For virtual production work we run additional production reviews aligned with IATSE 891 (BC IATSE) working condition expectations, since LED Volume crew turnover and on-set safety hours affect tool design choices. Deployment ships with Quest for Business or HoloLens Intune enrollment, OTA update channels, and a documented incident response plan that maps to the BC OIPC reporting expectations.
Concept & Feasibility
1-2 WeeksWe define the AR/VR experience, select target platforms and devices, assess technical feasibility, and create a detailed project plan.
3D Design & Storyboarding
2-4 WeeksCreate 3D assets, environment designs, interaction patterns, and storyboards that map out the complete user journey through the experience.
Development & Integration
6-10 WeeksBuild the AR/VR experience with optimized 3D rendering, spatial interactions, physics, audio, and any required backend integrations.
Testing & Optimization
2-3 WeeksDevice-specific testing, performance optimization for target hardware, comfort testing (motion sickness prevention), and usability evaluation.
Deployment & Launch
1-2 WeeksDeploy to app stores, configure WebAR hosting, set up analytics tracking, and provide training materials for your team.
Technologies We Use for AR & VR Development
Vancouver AR/VR workloads frequently demand Canadian data residency for biometric and spatial telemetry, especially for FOIPPA-bound public sector and federal Protected B workloads, so we default to Azure Canada West (Vancouver — the only hyperscale region physically in BC), AWS ca-central-1 (Montreal), and GCP northamerica-northeast1 (Montreal) for cloud rendering, asset CDN, and analytics. The Azure Canada West choice matters: Vancouver VFX studios with sovereignty-sensitive client data (Disney, Marvel, Lucasfilm, HBO) can keep rendering and review pipelines physically in BC. Unity 2022 LTS with XR Interaction Toolkit and AR Foundation covers most Quest, Vision Pro, and mobile AR builds; Unreal Engine 5.4 with Lumen, Nanite, MetaHuman, and nDisplay drives virtual production work alongside ILM Vancouver and DNEG Vancouver alumni. We use NVIDIA Omniverse and USD pipelines for digital twins, RealityCapture and Postshot Gaussian Splatting for photoreal location scans, and Pixar OpenUSD for clean handoff to downstream BC post houses.
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