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AR & VR Development Company in Vancouver

An app development company in Vancouver must ship AAA-scale game backends, VFX pipelines and cleantech telemetry — Hollywood North's technical bar, not template mobile apps. Codazz builds multiplayer platforms, sustainability dashboards and proptech products for BC clients from Edmonton and Chandigarh, with Pacific time overlap, CAD fixed-price quotes and 45+ British Columbia projects delivered.

2018
Founded
500+
Projects Delivered
200+
Engineers, Edmonton + Chandigarh
24/7
Build Coverage

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🔒NDA Protected
4hr Response
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Codazz — Top Generative AI Company on Clutch 2026
4.9/5
Clutch Rating
500+
Projects Delivered
ISO
27001 Certified
SOC II
Compliant
99%
Client Satisfaction
AWS Advanced Tier PartnerSOC II CompliantISO 27001 CertifiedWebby Award Honoree
Service Overview

AR & VR Development Solutions for Vancouver Businesses

Vancouver is Hollywood North's spatial computing capital, hosting the second-most VFX shots per year of any city on Earth after Los Angeles. ILM Vancouver, Sony Pictures Imageworks Vancouver, DNEG Vancouver, Method Studios, Image Engine, Atomic Cartoons, and Cinesite all run LED Volume StageCraft-adjacent virtual production and previs pipelines from the city, Microsoft's Vancouver mixed reality team contributes to HoloLens platform work, and Capilano University's 3D and VR program feeds the talent pipeline alongside UBC's Emerging Media Lab and the SFU Centre for Computational Design and Innovation in Surrey. Codazz builds production AR and VR systems for BC studios, gaming founders, healthcare networks, and federal Crown corporations inside this ecosystem. We ship Unity and Unreal Engine 5 applications, WebXR experiences, virtual production tooling, and industrial trades training simulators with BC Personal Information Protection Act compliance baked in, FOIPPA review for public sector work, AIDA federal alignment, and IATSE 891 working condition awareness for VFX-adjacent VR. Our engineers cover Pacific business hours from our Edmonton and Chandigarh hubs, coordinate with Capilano, BCIT, UBC, and SFU alumni on production work, and deliver builds that meet the BC Accessibility Act, AccessibleBC standards, and AODA federal equivalents.

An app development company in Vancouver must ship AAA-scale game backends, VFX pipelines and cleantech telemetry — Hollywood North's technical bar, not template mobile apps. Codazz builds multiplayer platforms, sustainability dashboards and proptech products for BC clients from Edmonton and Chandigarh, with Pacific time overlap, CAD fixed-price quotes and 45+ British Columbia projects delivered.

Why AR & VR Development in Vancouver?

Vancouver, British Columbia is a thriving hub for technology and innovation. Businesses here demand top-tier ar & vr development solutions that can compete on a global stage while addressing local market needs. Our team combines deep technical expertise with an understanding of Vancouver's unique business landscape to deliver solutions that drive measurable results.

8+
Years Experience
24
Countries Served
200+
Engineers

What You Get

Custom-built solutions tailored to your business
Dedicated project manager in your timezone
Agile development with weekly sprint demos
Full source code ownership from day one
Comprehensive QA and security testing
90-day post-launch support included
NDA and IP protection guaranteed
Fixed-price or flexible engagement models
What We Build

AR & VR Development Services We Offer in Vancouver

Vancouver's AR/VR buyers expect Hollywood-grade craft and BC-grade compliance. ILM Vancouver and DNEG Vancouver have shipped LED Volume StageCraft work for The Mandalorian, Andor, House of the Dragon, and Marvel Phase 4 and 5 titles, EA Sports Burnaby builds VR features into FIFA and Madden, and BCIT runs VR trades simulators across plumbing, electrical, welding, and HVAC. Our AR/VR services mirror that ceiling. We build Unity 2022 LTS and Unreal Engine 5.4 applications for Meta Quest 3, Apple Vision Pro, HoloLens 2, Varjo XR-4, and Pico 4 Enterprise, deliver WebXR commerce and education on Three.js and Babylon.js, integrate Niantic Lightship VPS and Snap Lens Studio for outdoor BC activations (Granville Island, Stanley Park, Whistler Village), and prototype on RealityCapture, PolyCam, and Gaussian Splatting pipelines when projects need photoreal BC environments. Every engagement ships with a BC PIPA data flow map and, where biometric capture is in scope, a Privacy Impact Assessment aligned with the Office of the Information and Privacy Commissioner for BC.

01
📲

Mobile AR & WebAR Experiences

Build augmented reality experiences that run on smartphones and web browsers. From product visualization and try-before-you-buy features to AR navigation and interactive marketing campaigns, we create AR solutions that drive engagement and sales without requiring app downloads.

ARKitARCore8th WallWebXRThree.js
02
🥽

VR Applications & Training Simulations

Develop fully immersive virtual reality applications for Meta Quest, Apple Vision Pro, and PC VR headsets. We specialize in VR training simulations, virtual showrooms, architectural walkthroughs, and interactive 3D experiences that reduce training costs and boost engagement.

UnityUnreal EngineMeta QuestApple Vision ProSteamVR
🌐

WebXR & Browser-Based 3D

Create interactive 3D and XR experiences accessible directly through web browsers without any app downloads or installations.

🍎

Apple Vision Pro Development

Build spatial computing apps for Apple Vision Pro with visionOS using SwiftUI, RealityKit, and immersive space environments.

🏭

Industrial AR Solutions

Deploy AR for manufacturing, maintenance, and field service with real-time overlays, remote assistance, and step-by-step guided instructions.

🏠

3D Product Configurators

Create interactive 3D product viewers and configurators for e-commerce that let customers customize and visualize products in their space.

Industry Expertise

AR & VR Development for Vancouver's Key Industries

Vancouver AR/VR demand concentrates in four verticals and we have shipped against all of them. In film and animation, ILM Vancouver, Sony Imageworks Vancouver, DNEG Vancouver, Method Studios, Image Engine, Atomic Cartoons, and Cinesite drive virtual production and previs for Disney, Marvel, Lucasfilm, Netflix, and HBO; we build USD-native tooling that slots into existing Shotgun (Flow Production Tracking), Nuke, Maya, and Houdini pipelines without friction. In gaming, EA Sports Burnaby (FIFA, Madden, EA Sports FC), Relic Entertainment (Company of Heroes, Age of Empires IV for Sega), and Blackbird Interactive (Homeworld 3) set the local bar; we ship Unity and Unreal multiplayer XR with Photon Fusion, Mirror Networking, or Epic Online Services. In healthcare, Vancouver Coastal Health, Providence Health Care, and BC Children's Hospital deploy VR for rehab, exposure therapy, and clinical training under PIPA and the Hospital Act; we ship with HL7 FHIR integration to Cerner Millennium and Meditech. In industrial trades training, BCIT and Sheridan-pattern VR for welding, plumbing, electrical, and HVAC apprenticeship is funded by SkilledTradesBC.

🎮
Gaming & VFXAR & VR Development Solutions
CleanTechAR & VR Development Solutions
🏗️
Real Estate TechAR & VR Development Solutions
🚀
Film & AnimationAR & VR Development Solutions
⛏️
Mining TechAR & VR Development Solutions
Our Process

Our AR & VR Development Development Process

We run discovery, design, build, and deployment on Pacific hours so Vancouver studio producers, clinical leads, and Crown corporation product owners get synchronous standups instead of next-day handoffs. Discovery opens with a BC PIPA data classification (biometric, gaze, hand, spatial mesh), a FOIPPA review for any public sector or post-secondary engagement, and an AIDA federal alignment check under Bill C-27 for high-impact systems. Builds run two-week sprints reviewed against the BC Accessibility Act and AccessibleBC standards, including subtitle tracks, gaze-only navigation, seated-mode parity, and Captioning by Switch Control. For virtual production work we run additional production reviews aligned with IATSE 891 (BC IATSE) working condition expectations, since LED Volume crew turnover and on-set safety hours affect tool design choices. Deployment ships with Quest for Business or HoloLens Intune enrollment, OTA update channels, and a documented incident response plan that maps to the BC OIPC reporting expectations.

01

Concept & Feasibility

1-2 Weeks

We define the AR/VR experience, select target platforms and devices, assess technical feasibility, and create a detailed project plan.

Deliverables
Concept Design DocumentPlatform RecommendationTechnical Feasibility ReportProject Scope & Timeline
02

3D Design & Storyboarding

2-4 Weeks

Create 3D assets, environment designs, interaction patterns, and storyboards that map out the complete user journey through the experience.

Deliverables
3D Asset LibraryEnvironment DesignsInteraction StoryboardsUX Flow Diagrams
03

Development & Integration

6-10 Weeks

Build the AR/VR experience with optimized 3D rendering, spatial interactions, physics, audio, and any required backend integrations.

Deliverables
Working PrototypeOptimized 3D AssetsInteraction SystemBackend Integration
04

Testing & Optimization

2-3 Weeks

Device-specific testing, performance optimization for target hardware, comfort testing (motion sickness prevention), and usability evaluation.

Deliverables
Device Test ReportsPerformance BenchmarksComfort AssessmentUsability Findings
05

Deployment & Launch

1-2 Weeks

Deploy to app stores, configure WebAR hosting, set up analytics tracking, and provide training materials for your team.

Deliverables
Store SubmissionsWebAR Hosting SetupAnalytics ConfigurationUser Guide & Training
Technology

Technologies We Use for AR & VR Development

Vancouver AR/VR workloads frequently demand Canadian data residency for biometric and spatial telemetry, especially for FOIPPA-bound public sector and federal Protected B workloads, so we default to Azure Canada West (Vancouver — the only hyperscale region physically in BC), AWS ca-central-1 (Montreal), and GCP northamerica-northeast1 (Montreal) for cloud rendering, asset CDN, and analytics. The Azure Canada West choice matters: Vancouver VFX studios with sovereignty-sensitive client data (Disney, Marvel, Lucasfilm, HBO) can keep rendering and review pipelines physically in BC. Unity 2022 LTS with XR Interaction Toolkit and AR Foundation covers most Quest, Vision Pro, and mobile AR builds; Unreal Engine 5.4 with Lumen, Nanite, MetaHuman, and nDisplay drives virtual production work alongside ILM Vancouver and DNEG Vancouver alumni. We use NVIDIA Omniverse and USD pipelines for digital twins, RealityCapture and Postshot Gaussian Splatting for photoreal location scans, and Pixar OpenUSD for clean handoff to downstream BC post houses.

AR Platforms
ARKitARCore8th WallVuforiaSpark AR
AR Platforms
ARKit · ARCore · 8th Wall · Vuforia +1 more
VR & Game Engines
Unity · Unreal Engine · Godot · Meta SDK +1 more
Web 3D & XR
Three.js · WebXR · Babylon.js · A-Frame +1 more
3D Tools & Assets
Blender · Maya · Substance Painter · Mixamo +1 more
Why Choose Us

Why Vancouver Businesses Choose Codazz for AR & VR Development

We combine world-class engineering with local market understanding to deliver ar & vr development solutions that drive real business outcomes.

🎥

Hollywood North Pipeline

Vancouver runs the second-highest VFX shot volume on Earth through ILM, DNEG, Sony Imageworks, Method, Image Engine, and Atomic Cartoons. We build USD-native tooling that integrates with Flow Production Tracking, Nuke, Maya, and Houdini, ship in ACES colour, and stage renders in Azure Canada West when BC-physical sovereignty is contracted.

🔧

BCIT Trades VR Pattern

VR apprenticeship for welding, plumbing, electrical, and HVAC is patterned on BCIT's VR Lab precedents with SCORM and xAPI integration to BCIT Learning Hub and SkilledTradesBC certification, BC Accessibility Act seated-mode parity, and Canada-BC Workforce Development Agreement funding pathways documented from day one.

🛡️

PIPA + FOIPPA + AIDA Compliant

Every BC build ships with a Privacy Impact Assessment that handles biometric, gaze, and spatial telemetry under BC PIPA, a FOIPPA review for any public sector or post-secondary engagement, and AIDA federal alignment under Bill C-27 for high-impact systems. Azure Canada West keeps data physically in BC where contracts require it.

🎮

EA + Relic + Blackbird Bar

Multiplayer XR is shipped against the bar set by EA Sports Burnaby, Relic Entertainment, and Blackbird Interactive — Photon Fusion or Epic Online Services networking, deterministic physics, and console-grade performance budgets. We hire against that benchmark and stay current with Vancouver Game Industry Roundtable and Reboot Develop Vancouver venues.

📍

Local Expertise

Our team understands the regulatory landscape, business culture, and user expectations specific to your city. We combine global engineering standards with hyper-local market knowledge to build products that resonate with your target audience from day one.

📈

Proven Track Record

With 500+ projects delivered across 24 countries since 2018, we bring battle-tested processes and domain expertise to every engagement. Our client retention rate of 94% speaks to the long-term partnerships we build, not just one-off projects.

👥

Dedicated Team

Every project gets a dedicated cross-functional team including a project manager, lead architect, senior developers, QA engineers, and a DevOps specialist. No freelancers, no outsourcing your project to third parties - your team is your team throughout.

🛠️

Post-Launch Support

Our relationship does not end at deployment. We provide 90 days of complimentary post-launch support, proactive monitoring, performance optimization, and a dedicated Slack channel for your team. Most clients continue with our maintenance retainer plans.

Featured Results

Real Results from Real Projects

We measure success by the impact we create. Here are three recent projects that showcase our ar & vr development capabilities.

💳
FinTech

Digital Banking Platform

Built a full-stack digital banking app with real-time payments, biometric auth, and PCI-DSS compliance. Scaled from 0 to 100K+ active users within 8 months of launch.

4.9★
App Store Rating
100K+
Active Users
99.99%
Uptime SLA
React NativeNode.jsAWSStripe
🛒
E-Commerce

Omnichannel Retail Platform

Designed and developed a headless commerce platform integrating 12 sales channels with unified inventory, AI-powered recommendations, and sub-second page loads globally.

3x
Revenue Growth
340%
Conversion Lift
<0.8s
Load Time
Next.jsShopify PlusAlgoliaVercel
🏥
Healthcare

Telehealth & Patient Portal

Delivered a HIPAA-compliant telehealth platform with video consultations, EHR integration, e-prescriptions, and a patient portal serving 50K+ patients across 200+ providers.

HIPAA
Compliant
50K+
Patients Served
4.8★
Provider Rating
ReactPythonFHIRAzure
FAQs

Frequently Asked Questions About AR & VR Development in Vancouver

Have a question not listed here? Reach out to our team and we will get back to you within 4 hours.

Ask a Question

Platform count and content-authoring needs set the number on Vancouver XR: a scoped Vancouver AR/VR proof of concept, a production enterprise application (industrial trades training, clinical rehab VR, virtual production previs tooling), or full multi-platform XR systems with cloud rendering, multi-user networking, and CMS-driven content authoring. Scope drivers include UX research, a Unity or WebXR prototype, and a hardware-validated demo on Quest 3, Vision Pro, HoloLens 2, or Varjo XR-4. Vancouver rates sit above Calgary and Edmonton because of the Hollywood North VFX talent premium and ILM/DNEG/Sony Imageworks salary benchmarks. We give fixed-fee proposals rather than open T and M estimates.

Yes. We pattern virtual production work after publicly disclosed LED Volume builds at ILM Vancouver (StageCraft adoption), DNEG Vancouver, and Sony Imageworks Vancouver. Our stack runs Unreal Engine 5.4 with Lumen, Nanite, nDisplay multi-wall calibration, and Stype RedSpy or Mo-Sys StarTracker camera tracking, with USD interchange so geometry, lookdev, and animation move cleanly between Maya, Houdini, Nuke, and Shotgun. We integrate with Flow Production Tracking (formerly Shotgun) for review and approval, and we build IATSE 891-aware tooling that respects on-set time pressure and crew turnover. Render and review pipelines stay in Azure Canada West (Vancouver) when client sovereignty requirements demand BC-physical data residency, which Disney, Marvel, and Lucasfilm contracts increasingly specify.

BC's Personal Information Protection Act (PIPA) governs private sector handling of personal information in BC and is substantially similar to PIPEDA but with stricter requirements on employee personal information, consent for collection of biometric and spatial data, and direct enforcement by the BC Office of the Information and Privacy Commissioner. For AR/VR we treat gaze patterns, hand tracking templates, voice prints, and room-scale spatial meshes as personal information under PIPA and design for on-device processing where the hardware permits (Vision Pro Optic ID and Quest 3 hand tracking remain local). FOIPPA applies on top for any public sector engagement (BC ministries, health authorities, post-secondary). AIDA federal alignment under Bill C-27 is layered for high-impact systems. We document the full residency story in a PIPA-aligned PIA the BC OIPC will accept on first read.

Yes. We build VR apprenticeship simulators across welding (GMAW, GTAW, SMAW), plumbing, electrical (Code Canada-aligned), HVAC, and millwright trades patterned on BCIT's existing VR Lab and Sheridan College Centre for Mobile Innovation precedents. The stack runs Unity 2022 LTS with XR Interaction Toolkit and a custom haptics layer for HaptX or SenseGlove integration where torque feedback matters (e.g., pipe threading). LMS integration goes through SCORM 2004 or xAPI to BCIT's Learning Hub and SkilledTradesBC certification systems. Funding pathways include the Canada-British Columbia Workforce Development Agreement, the SkilledTradesBC Innovation Fund, and federal Future Skills Centre programs. We document accessibility against the BC Accessibility Act so apprentices with mobility constraints can complete seated-mode parity training.

Yes. We build visionOS 2 applications in Swift and SwiftUI with RealityKit and Reality Composer Pro, and ship Unity PolySpatial bridges where a cross-platform codebase makes sense. Vancouver clients have launched Vision Pro experiences for property (zoocasa, Engel and Volkers Vancouver immersive listings), retail (Aritzia and Lululemon flagship activations), and animation studios (internal previs and dailies review at Atomic Cartoons and DHX Media). Distribution runs through the App Store and Apple Business Manager for managed deployment. We coordinate Canadian launch timing against Apple's staged regional rollout, handle Pan-Canadian accessibility parity for VoiceOver, Switch Control, and AODA/BCAA equivalents in spatial, and keep clinical and financial integrations inside Azure Canada West where required.

IATSE Local 891 covers BC film and television technicians and increasingly includes VFX, virtual production, and LED Volume crew. Vancouver studios bind tooling decisions to crew working condition expectations: turnover hour calculations, on-set rest periods, ergonomic constraints around HMD wear duration, and meal penalty triggers. We design virtual production tooling that respects those constraints — for example, web-based review dashboards so DPs and supervisors do not need to wear HMDs for long sessions, automated nDisplay calibration to compress setup time, and predictive thermal management on Varjo XR-4 headsets to extend comfortable wear. We coordinate with production managers early so tooling decisions do not create friction with IATSE 891 stewards mid-shoot.

Yes. Our virtual production and previs tooling is USD-native and integrates with Autodesk Flow Production Tracking (formerly Shotgun) for review, approval, and notes, Foundry Nuke for compositing handoff, Autodesk Maya and Houdini for asset round-trip, and DaVinci Resolve for colour-managed dailies. We follow the OpenUSD and OpenColorIO standards that ILM Vancouver, DNEG Vancouver, Sony Imageworks Vancouver, and Method Studios rely on, ship in their preferred ACES colour pipelines, and stage rendering and review on Azure Canada West when BC-physical data residency is contracted. Real-time engines (Unreal 5.4, Unity HDRP) export cleanly to those downstream tools, and we provide Python and USD scripting bridges so studio TDs can extend our tooling against existing in-house frameworks.

Most custom AR/VR work qualifies for the federal SR&ED program (35 percent refundable for CCPCs up to the $3M expenditure limit, 15 percent non-refundable above) plus the BC Scientific Research and Experimental Development Tax Credit (10 percent refundable for CCPCs, 10 percent non-refundable above). Screen-eligible virtual production work can layer the BC Production Services Tax Credit (PSTC) and the BC Digital Animation, Visual Effects and Post-Production (DAVE) credit (16 percent on BC labour). Interactive digital media projects layer the BC Interactive Digital Media Tax Credit (17.5 percent on BC labour) when the title is published commercially. We deliver experiment logs, technical narratives, and CRA T661-aligned documentation. Final eligibility sits with your SR&ED consultant, the CRA, and Creative BC.

Explore

Other Services We Offer in Vancouver

Looking for a different service? Explore our full range of technology solutions available in Vancouver.

Mobile Apps in Vancouver
Web Dev in Vancouver
AI / ML in Vancouver
Design in Vancouver

Explore Our AR & VR Development Specializations

Dive deeper into our specialized ar & vr development offerings.

Mobile AR DevelopmentVR Application DevelopmentWebXR DevelopmentApple Vision Pro DevelopmentIndustrial AR Solutions

AR & VR Development in Other Cities

We deliver ar & vr development solutions across 45 cities in 24 countries. Find a location near you.

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Start Your AR & VR Development Project in Vancouver

Vancouver is Hollywood North's spatial computing capital, hosting the second-most VFX shots per year of any city on Earth after Los Angeles. ILM Vancouver, Sony Pictures Imageworks Vancouver, DNEG Vancouver, Method Studios, Image Engine, Atomic Cartoons, and Cinesite all run LED Volume StageCraft-adjacent virtual production and previs pipelines from the city, Microsoft's Vancouver mixed reality team contributes to HoloLens platform work, and Capilano University's 3D and VR program feeds the talent pipeline alongside UBC's Emerging Media Lab and the SFU Centre for Computational Design and Innovation in Surrey. Codazz builds production AR and VR systems for BC studios, gaming founders, healthcare networks, and federal Crown corporations inside this ecosystem. We ship Unity and Unreal Engine 5 applications, WebXR experiences, virtual production tooling, and industrial trades training simulators with BC Personal Information Protection Act compliance baked in, FOIPPA review for public sector work, AIDA federal alignment, and IATSE 891 working condition awareness for VFX-adjacent VR. Our engineers cover Pacific business hours from our Edmonton and Chandigarh hubs, coordinate with Capilano, BCIT, UBC, and SFU alumni on production work, and deliver builds that meet the BC Accessibility Act, AccessibleBC standards, and AODA federal equivalents.

NDA on Day 1
Fixed-Price Guarantee
48hr Proposal
Secure Data Residency
Average response time: 4 hours
Selected Projects

Latest Work

📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
Web Design3D Animation
01

Rapida

Delivery Service Platform

A high-performance delivery platform with real-time tracking and immersive 3D visualizations.

UI/UXSecurity
02

Fynsec

Cybersecurity Dashboard

Enterprise-grade security dashboard with real-time threat monitoring and analytics.

E-CommerceCreative
03

Pallet Ross

Art Marketplace

A curated marketplace connecting artists with collectors worldwide.

Mobile DevFlutter
04

Rapida Mobile

iOS/Android App

Cross-platform mobile experience with live delivery tracking and notifications.

APIMicroservices
05

Fynsec API

Backend Infrastructure

Scalable microservices architecture handling millions of security events daily.

Admin PanelAnalytics
06

Pallet Ross Admin

CMS Dashboard

Comprehensive content management system with advanced analytics and reporting.

01 / 06

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Our Work

Products That Users Actually Love.

200+ products shipped across fintech, healthcare, e-commerce, and SaaS — built to scale, designed to convert.

Mobile App

FinTech Trading Platform

FinTech Startup

Results
2.1B+ Transactions
50ms Latency
4.8★ Rating
Technology
React NativeNode.jsAWS
Healthcare App

Telehealth Solution

Healthcare Network

Results
120+ Clinics
500K Consultations
HIPAA Certified
Technology
SwiftKotlinGCP
Mobile Platform

E-Commerce Marketplace

E-Commerce Brand

Results
85K MAU
28% Conversion
$12M GMV
Technology
FlutterGoMongoDB