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AR & VR Development Company in San Francisco

App development companies in San Francisco compete on speed, senior engineering depth and compliance — not slide decks. Codazz builds production mobile apps, Next.js web platforms, RAG copilots and SaaS products for SF founders and enterprises from Edmonton and Chandigarh, with daily overlap on Pacific time. Fixed-price quotes, SOC 2 Type II controls, and 100+ California projects delivered.

2018
Founded
500+
Projects Delivered
200+
Engineers, Edmonton + Chandigarh
24/7
Build Coverage

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Codazz — Top Generative AI Company on Clutch 2026
4.9/5
Clutch Rating
500+
Projects Delivered
ISO
27001 Certified
SOC II
Compliant
99%
Client Satisfaction
AWS Advanced Tier PartnerSOC II CompliantISO 27001 CertifiedWebby Award Honoree
Service Overview

AR & VR Development Solutions for San Francisco Businesses

San Francisco and the wider Bay Area sit at the centre of the spatial computing platform race. Apple ships Vision Pro out of Cupertino with retail distribution through the Apple Store on Stockton Street and Union Square, Meta Reality Labs operates from Burlingame thirty minutes south shipping Quest 3, Quest 3S, Quest Pro, and the Orion AR glasses prototype unveiled at Connect 2024, Niantic runs its Ferry Building headquarters driving Pokemon Go, Pikmin Bloom, and the Niantic Lightship platform with its Visual Positioning System covering tens of thousands of waypoints worldwide, VRChat builds social VR from its SoMa office, Sandbox VR runs location-based VR from its SF headquarters, and Unity operates from SF shipping the AR Foundation, XR Interaction Toolkit, and Unity 6 spatial computing features that most of the industry builds on. Codazz builds AR and VR products for SF startups, enterprise spatial computing buyers, developer-platform companies, and consumer brands working inside this ecosystem. We ship Apple Vision Pro spatial apps on visionOS, Meta Quest 3 mixed reality titles, Niantic Lightship VPS location-anchored experiences, 8th Wall WebXR campaigns, and enterprise spatial computing pilots for healthcare, financial services, and industrial training. Our engineers run Pacific Time hours from our Edmonton and Chandigarh hubs and ship under California AB 1791 mental health protections for VR experiences, CCPA and CPRA biometric handling for eye tracking and body tracking telemetry, COPPA for kid-targeted spatial experiences, and BIPA-conformant patterns because SF developer-platform companies distribute nationwide and Illinois plaintiff firms actively litigate face geometry capture.

App development companies in San Francisco compete on speed, senior engineering depth and compliance — not slide decks. Codazz builds production mobile apps, Next.js web platforms, RAG copilots and SaaS products for SF founders and enterprises from Edmonton and Chandigarh, with daily overlap on Pacific time. Fixed-price quotes, SOC 2 Type II controls, and 100+ California projects delivered.

Why AR & VR Development in San Francisco?

San Francisco, California is a thriving hub for technology and innovation. Businesses here demand top-tier ar & vr development solutions that can compete on a global stage while addressing local market needs. Our team combines deep technical expertise with an understanding of San Francisco's unique business landscape to deliver solutions that drive measurable results.

8+
Years Experience
24
Countries Served
200+
Engineers

What You Get

Custom-built solutions tailored to your business
Dedicated project manager in your timezone
Agile development with weekly sprint demos
Full source code ownership from day one
Comprehensive QA and security testing
90-day post-launch support included
NDA and IP protection guaranteed
Fixed-price or flexible engagement models
What We Build

AR & VR Development Services We Offer in San Francisco

Bay Area AR and VR buyers expect platform-grade engineering, not generic three.js demos. The SF ecosystem is built around shipping developer platforms and enterprise spatial computing rather than the Hollywood ad-tech pattern further south, so our services map to that reality. We ship native Apple Vision Pro spatial apps on visionOS with SwiftUI, RealityKit, and Reality Composer Pro for object capture and material authoring, Meta Quest 3 and 3S mixed reality through the Meta XR SDK and Presence Platform with scene API, depth API, and hand tracking, Niantic Lightship VPS and ARDK experiences for location-anchored persistent AR (the only platform that maps Bay Area landmarks like the Ferry Building, Salesforce Park, and Golden Gate at centimetre precision), 8th Wall WebXR campaigns now under the Niantic umbrella, social VR integrations against VRChat SDK and Rec Room Studio when SF social products need cross-platform reach, and Unity AR Foundation projects that ship to both iOS ARKit and Android ARCore from a single codebase. Every engagement ships with a CCPA and CPRA data inventory, an AB 1791 risk review when the experience targets mental health or wellness use cases, and a BIPA-conformant biometric handling pattern with retention schedule.

01
📲

Mobile AR & WebAR Experiences

Build augmented reality experiences that run on smartphones and web browsers. From product visualization and try-before-you-buy features to AR navigation and interactive marketing campaigns, we create AR solutions that drive engagement and sales without requiring app downloads.

ARKitARCore8th WallWebXRThree.js
02
🥽

VR Applications & Training Simulations

Develop fully immersive virtual reality applications for Meta Quest, Apple Vision Pro, and PC VR headsets. We specialize in VR training simulations, virtual showrooms, architectural walkthroughs, and interactive 3D experiences that reduce training costs and boost engagement.

UnityUnreal EngineMeta QuestApple Vision ProSteamVR
🌐

WebXR & Browser-Based 3D

Create interactive 3D and XR experiences accessible directly through web browsers without any app downloads or installations.

🍎

Apple Vision Pro Development

Build spatial computing apps for Apple Vision Pro with visionOS using SwiftUI, RealityKit, and immersive space environments.

🏭

Industrial AR Solutions

Deploy AR for manufacturing, maintenance, and field service with real-time overlays, remote assistance, and step-by-step guided instructions.

🏠

3D Product Configurators

Create interactive 3D product viewers and configurators for e-commerce that let customers customize and visualize products in their space.

Industry Expertise

AR & VR Development for San Francisco's Key Industries

SF AR and VR demand concentrates in four verticals, all distinct from the LA brand-AR pattern. In developer-platform and SDK work, we ship sample apps, reference integrations, and platform-relations demos for the AR and VR companies headquartered locally, with the Apple, Meta, Niantic, Unity, and VRChat developer-relations teams as our day-to-day counterparts. In enterprise spatial computing, SF and Peninsula tech companies pilot Apple Vision Pro for executive briefing rooms, immersive data visualisation on Tableau and Looker spatial views, and Salesforce-integrated CRM spatial workflows; we ship visionOS apps that hit App Store enterprise distribution requirements. In healthcare and biotech, UCSF, Stanford Health, Sutter Health, and Bay Area biotech (Genentech, Vertex, 23andMe) explore VR for surgical planning, exposure therapy under AB 1791 mental health protection rules, and laboratory training on Quest 3 and HoloLens 2. In social VR and consumer experiences, VRChat, Rec Room patterns, Sandbox VR location-based VR, and emerging persistent-world products use Niantic Lightship VPS and Meta Horizon OS social primitives; we ship cross-platform avatars, social rooms, and location-anchored persistent AR.

🤖
AI & Machine LearningAR & VR Development Solutions
☁️
SaaSAR & VR Development Solutions
🧬
BiotechAR & VR Development Solutions
🚀
Web3AR & VR Development Solutions
Venture CapitalAR & VR Development Solutions
Our Process

Our AR & VR Development Development Process

We run discovery, design, build, and deployment on Pacific Time so SF product, platform-relations, and developer-relations contacts at Apple, Meta, Niantic, Unity, and VRChat get synchronous standups, not overnight handoffs. Discovery opens with a hardware target matrix (Vision Pro, Quest 3, Quest 3S, Quest Pro, Snap Spectacles, mobile AR via ARKit and ARCore, WebXR fallback through 8th Wall), a platform-economics review (App Store visionOS revenue share, Meta Horizon Store, App Lab, Niantic Lightship licensing, Unity Pro and Unity Industrial Collection seats), a CCPA and CPRA data inventory that treats eye tracking and body tracking as sensitive personal information, an AB 1791 mental health protection review when the experience touches anxiety, depression, addiction, or therapy use cases, and a COPPA assessment if the experience targets users under 13. Build sprints are two weeks, reviewed against device-specific frame rate budgets (90Hz Vision Pro with foveated rendering, 90 or 120Hz Quest 3, 72Hz with Application SpaceWarp where headroom is tight). Deployment includes App Store Connect submission for visionOS, Meta Horizon Store or App Lab submission for Quest, Niantic Lightship deployment review where VPS waypoints are involved, and a documented analytics pipeline that survives Apple App Tracking Transparency and CCPA opt-outs.

01

Concept & Feasibility

1-2 Weeks

We define the AR/VR experience, select target platforms and devices, assess technical feasibility, and create a detailed project plan.

Deliverables
Concept Design DocumentPlatform RecommendationTechnical Feasibility ReportProject Scope & Timeline
02

3D Design & Storyboarding

2-4 Weeks

Create 3D assets, environment designs, interaction patterns, and storyboards that map out the complete user journey through the experience.

Deliverables
3D Asset LibraryEnvironment DesignsInteraction StoryboardsUX Flow Diagrams
03

Development & Integration

6-10 Weeks

Build the AR/VR experience with optimized 3D rendering, spatial interactions, physics, audio, and any required backend integrations.

Deliverables
Working PrototypeOptimized 3D AssetsInteraction SystemBackend Integration
04

Testing & Optimization

2-3 Weeks

Device-specific testing, performance optimization for target hardware, comfort testing (motion sickness prevention), and usability evaluation.

Deliverables
Device Test ReportsPerformance BenchmarksComfort AssessmentUsability Findings
05

Deployment & Launch

1-2 Weeks

Deploy to app stores, configure WebAR hosting, set up analytics tracking, and provide training materials for your team.

Deliverables
Store SubmissionsWebAR Hosting SetupAnalytics ConfigurationUser Guide & Training
Technology

Technologies We Use for AR & VR Development

SF AR and VR workloads run on the platform stacks that Bay Area companies actually ship. Apple Vision Pro development uses Xcode, SwiftUI, RealityKit, Reality Composer Pro, and the visionOS SDK, with Unity PolySpatial for Unity teams transitioning to Vision Pro and Unreal Engine 5 for studios with existing UE5 pipelines. Meta Quest development uses the Meta XR SDK, Meta XR Interaction SDK, Meta XR Simulator, and Presence Platform for mixed reality, with App Lab and Horizon Store as distribution channels. Niantic Lightship ARDK provides VPS localisation, multiplayer AR, persistent AR, semantic segmentation, and meshing through Unity. WebXR runs on Three.js, Babylon.js, A-Frame, or 8th Wall (now Niantic-owned) for browser-native AR. Backend services run AWS us-west-2 (Oregon) for low-latency Bay Area users, with CloudFront edge for spatial asset delivery, S3 for USDZ and glTF storage, Snowflake or BigQuery for spatial analytics, and Mixpanel or Amplitude for product instrumentation. Computer vision pipelines integrate ARKit Object Capture, RealityKit anchors, ARCore Geospatial API, MediaPipe, and 8th Wall as the situation requires.

AR Platforms
ARKitARCore8th WallVuforiaSpark AR
AR Platforms
ARKit · ARCore · 8th Wall · Vuforia +1 more
VR & Game Engines
Unity · Unreal Engine · Godot · Meta SDK +1 more
Web 3D & XR
Three.js · WebXR · Babylon.js · A-Frame +1 more
3D Tools & Assets
Blender · Maya · Substance Painter · Mixamo +1 more
Why Choose Us

Why San Francisco Businesses Choose Codazz for AR & VR Development

We combine world-class engineering with local market understanding to deliver ar & vr development solutions that drive real business outcomes.

🍎

Vision Pro Platform-Native

Apple Vision Pro is a Cupertino product and SF is the natural distribution surface. We ship native visionOS spatial apps on SwiftUI, RealityKit, and Reality Composer Pro, with Unity PolySpatial for transitioning teams and UE5 for existing pipelines. Apple developer relations is twenty minutes south, keeping platform questions on a tight loop.

🥽

Meta Reality Labs Adjacent

Meta Reality Labs in Burlingame ships Quest 3, Quest 3S, Quest Pro, and the Orion AR glasses prototype. We build Quest mixed reality through the Meta XR SDK and Presence Platform with scene API and depth API, distributed via App Lab and Horizon Store, profiled through Meta Quest Developer Hub at 90Hz native performance.

📍

Niantic Lightship VPS Fluent

Niantic\'s SF headquarters runs the Lightship Visual Positioning System with centimetre-accurate localisation across thousands of Bay Area waypoints. We ship persistent, multiplayer, semantically aware location-anchored AR for Ferry Building, Salesforce Park, Pier 39, and Golden Gate activations with 8th Wall WebXR fallback for browser-native reach.

🛡️

AB 1791 & CCPA Compliant

California AB 1791 mental health protections for VR, CCPA and CPRA biometric handling for eye tracking and body tracking, COPPA for kid-targeted spatial experiences, and BIPA-conformant patterns by default because SF platforms distribute nationwide. Every build ships with a privacy notice that survives a California Privacy Protection Agency review.

📍

Local Expertise

Our team understands the regulatory landscape, business culture, and user expectations specific to your city. We combine global engineering standards with hyper-local market knowledge to build products that resonate with your target audience from day one.

📈

Proven Track Record

With 500+ projects delivered across 24 countries since 2018, we bring battle-tested processes and domain expertise to every engagement. Our client retention rate of 94% speaks to the long-term partnerships we build, not just one-off projects.

👥

Dedicated Team

Every project gets a dedicated cross-functional team including a project manager, lead architect, senior developers, QA engineers, and a DevOps specialist. No freelancers, no outsourcing your project to third parties - your team is your team throughout.

🛠️

Post-Launch Support

Our relationship does not end at deployment. We provide 90 days of complimentary post-launch support, proactive monitoring, performance optimization, and a dedicated Slack channel for your team. Most clients continue with our maintenance retainer plans.

Featured Results

Real Results from Real Projects

We measure success by the impact we create. Here are three recent projects that showcase our ar & vr development capabilities.

💳
FinTech

Digital Banking Platform

Built a full-stack digital banking app with real-time payments, biometric auth, and PCI-DSS compliance. Scaled from 0 to 100K+ active users within 8 months of launch.

4.9★
App Store Rating
100K+
Active Users
99.99%
Uptime SLA
React NativeNode.jsAWSStripe
🛒
E-Commerce

Omnichannel Retail Platform

Designed and developed a headless commerce platform integrating 12 sales channels with unified inventory, AI-powered recommendations, and sub-second page loads globally.

3x
Revenue Growth
340%
Conversion Lift
<0.8s
Load Time
Next.jsShopify PlusAlgoliaVercel
🏥
Healthcare

Telehealth & Patient Portal

Delivered a HIPAA-compliant telehealth platform with video consultations, EHR integration, e-prescriptions, and a patient portal serving 50K+ patients across 200+ providers.

HIPAA
Compliant
50K+
Patients Served
4.8★
Provider Rating
ReactPythonFHIRAzure
FAQs

Frequently Asked Questions About AR & VR Development in San Francisco

Have a question not listed here? Reach out to our team and we will get back to you within 4 hours.

Ask a Question

Budget tracks the build, and the build is usually one of three: a scoped Apple Vision Pro spatial app proof of concept, a production Vision Pro or Meta Quest 3 mixed reality app, or a Niantic Lightship VPS location-based AR experience anchored across multiple Bay Area landmarks. Scope drivers include visionOS native development, RealityKit scene authoring, and TestFlight distribution. Bay Area AR and VR rates sit at the top of the North American range because the talent pool overlaps with Apple Vision Pro, Meta Reality Labs, Niantic, Unity, and VRChat, all of which pay senior spatial computing engineers Bay Area total compensation. We bill in USD on Pacific Time with fixed-fee proposals against a signed scope, not open T and M estimates.

California AB 1791, signed in 2024, requires VR and immersive technology experiences that target mental health, addiction, anxiety, depression, or therapeutic use cases to disclose clinical evidence base, follow informed consent patterns, and avoid claims of therapeutic effect without supporting evidence. SF builds a lot of mindfulness, meditation, and exposure therapy VR (Tripp, Healium, BehaVR patterns), and AB 1791 changes the disclosure surface. Our discovery phase runs an AB 1791 risk review when the experience touches mental health, with output including a disclosure script, a consent flow, a retention schedule for any biometric or affective data captured (heart rate variability, galvanic skin response, gaze patterns), and a documented escalation path to a licensed clinician where appropriate. For genuine clinical VR we coordinate with the client\'s regulatory counsel on FDA Software as a Medical Device classification under 21 CFR 880 and 882, which is a separate track from AB 1791.

Yes. Apple Vision Pro is a Cupertino product and the Bay Area is the natural distribution channel for enterprise visionOS apps. We build native visionOS apps with Xcode, SwiftUI, RealityKit, and Reality Composer Pro, Unity PolySpatial for Unity-based teams transitioning to Vision Pro, and Unreal Engine 5 for studios with existing UE5 pipelines. For SF enterprise customers we ship through App Store enterprise distribution, Apple Business Manager device enrolment, and Apple Configurator for managed deployment, with SSO through Okta, Azure AD, or Ping Identity, and audit logging that survives a SOC 2 Type II review. Performance budgets target 90Hz refresh with foveated rendering, and we instrument with Reality Composer Pro for asset profiling, Instruments for runtime profiling, and Xcode Cloud for build and test automation. Apple\'s developer relations team is twenty minutes south in Cupertino, which keeps our coordination loop tight on platform questions.

Niantic Lightship VPS provides centimetre-accurate visual positioning against Niantic\'s pre-scanned location data, which makes it the right choice for AR experiences anchored to Bay Area landmarks like the Ferry Building, Salesforce Park, Pier 39, Golden Gate Bridge approach, and Dolores Park. Lightship is headquartered in SF, the Niantic AR team works directly with developers on activation scoping, and VPS coverage in SF is among the densest globally because of Pokemon Go\'s Bay Area player base. We build Lightship experiences in Unity with the Lightship Unity SDK, coordinate location scans through Niantic\'s wayfarer program where additional waypoints are required, and design fallback behaviour for AR-incapable devices using 8th Wall WebXR (now Niantic-owned). Lightship ARDK also provides multiplayer AR for co-located experiences (multiple players at the same waypoint), persistent AR for content that survives between sessions, and semantic segmentation for distinguishing sky, ground, buildings, and people in the camera feed.

California\'s CCPA and CPRA classify biometric identifiers and biometric information as sensitive personal information, which means eye tracking from Vision Pro, hand tracking from Quest 3 and Vision Pro, body tracking from full-body VR rigs, face geometry from Snap-style filters, and voice prints from headset microphones all trigger sensitive PI handling, the right to limit use of sensitive personal information, and opt-out mechanisms that survive an Attorney General audit. SF developer-platform companies distribute nationwide so we also build to BIPA-conformant patterns for Illinois residents (Rosenbach v. Six Flags, In re Facebook BIPA established the liability template), with retention schedules of three years maximum, written consent before capture, and a documented destruction process. Our discovery phase produces a CCPA and CPRA data inventory, a sensitive PI flow diagram, a BIPA consent and retention schedule, and a privacy notice that satisfies the California Privacy Protection Agency\'s template guidance.

Yes. SF is the centre of social VR with VRChat headquartered locally, Rec Room maintaining a Bay Area presence alongside its Seattle base, and Meta Horizon Worlds creator partnerships running through Meta Reality Labs in Burlingame. We build VRChat worlds and avatars with the VRChat SDK on Unity, Rec Room rooms with Rec Room Studio, Meta Horizon Worlds experiences with the Meta Horizon Worlds Desktop Editor, and cross-platform social VR with VR-native multiplayer through Photon Fusion, Mirror Networking, or Normcore for shared spatial state. We also ship the underlying social primitives (avatars, voice chat with spatial audio, expression mapping, hand tracking gestures, full body inverse kinematics) for SF companies building their own social VR products. Cross-platform identity ties through OpenID Connect or the platform-native identity (Meta accounts, VRChat accounts, Apple ID) depending on the distribution surface.

Meta Reality Labs is in Burlingame thirty minutes south of SF, and the Quest 3, Quest 3S, and Quest Pro are our default for standalone VR and mixed reality work. We build Quest apps in Unity with the Meta XR SDK, Meta XR Interaction SDK, and Meta XR Simulator for in-editor testing, or Unreal Engine 5 with the Meta XR plugin, distributed through App Lab for limited release or the Meta Horizon Store for general availability. Performance budgets target 90Hz native or 72Hz with Application SpaceWarp, profiled through Meta Quest Developer Hub, Logcat, and RenderDoc. Mixed reality specifically uses the Presence Platform scene API and depth API for occlusion and physics interactions with the user\'s real environment, which is what separates a Quest 3 mixed reality build from a legacy Quest 2 VR-only port. For enterprise customers we ship through Meta Quest for Business with managed device enrolment, MDM integration, and SSO through Okta or Azure AD.

Meta unveiled the Orion AR glasses prototype at Meta Connect 2024 as the first publicly demonstrated full-AR glasses from a major platform vendor, with silicon carbide waveguide optics, a wrist-based neural interface, and the Meta Horizon OS spatial computing stack. Orion is a prototype and not a 2025 consumer product, but Meta has signalled that the design points to its long-term AR glasses roadmap, with consumer launch targeted later in the decade. We do not yet build for Orion directly, but we design SF customer roadmaps with AR glasses as a Phase 2 surface beyond Vision Pro and Quest 3 mixed reality, sharing spatial assets and interaction models that port forward when Orion-class hardware ships at consumer prices. For now, that means architecting against the Meta Horizon OS application model and Presence Platform scene understanding, which Meta has stated will carry forward to its AR glasses lineup.

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Other Services We Offer in San Francisco

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Explore Our AR & VR Development Specializations

Dive deeper into our specialized ar & vr development offerings.

Mobile AR DevelopmentVR Application DevelopmentWebXR DevelopmentApple Vision Pro DevelopmentIndustrial AR Solutions

AR & VR Development in Other Cities

We deliver ar & vr development solutions across 45 cities in 24 countries. Find a location near you.

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Start Your AR & VR Development Project in San Francisco

San Francisco and the wider Bay Area sit at the centre of the spatial computing platform race. Apple ships Vision Pro out of Cupertino with retail distribution through the Apple Store on Stockton Street and Union Square, Meta Reality Labs operates from Burlingame thirty minutes south shipping Quest 3, Quest 3S, Quest Pro, and the Orion AR glasses prototype unveiled at Connect 2024, Niantic runs its Ferry Building headquarters driving Pokemon Go, Pikmin Bloom, and the Niantic Lightship platform with its Visual Positioning System covering tens of thousands of waypoints worldwide, VRChat builds social VR from its SoMa office, Sandbox VR runs location-based VR from its SF headquarters, and Unity operates from SF shipping the AR Foundation, XR Interaction Toolkit, and Unity 6 spatial computing features that most of the industry builds on. Codazz builds AR and VR products for SF startups, enterprise spatial computing buyers, developer-platform companies, and consumer brands working inside this ecosystem. We ship Apple Vision Pro spatial apps on visionOS, Meta Quest 3 mixed reality titles, Niantic Lightship VPS location-anchored experiences, 8th Wall WebXR campaigns, and enterprise spatial computing pilots for healthcare, financial services, and industrial training. Our engineers run Pacific Time hours from our Edmonton and Chandigarh hubs and ship under California AB 1791 mental health protections for VR experiences, CCPA and CPRA biometric handling for eye tracking and body tracking telemetry, COPPA for kid-targeted spatial experiences, and BIPA-conformant patterns because SF developer-platform companies distribute nationwide and Illinois plaintiff firms actively litigate face geometry capture.

NDA on Day 1
Fixed-Price Guarantee
48hr Proposal
Secure Data Residency
Average response time: 4 hours
Selected Projects

Latest Work

📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
Web Design3D Animation
01

Rapida

Delivery Service Platform

A high-performance delivery platform with real-time tracking and immersive 3D visualizations.

UI/UXSecurity
02

Fynsec

Cybersecurity Dashboard

Enterprise-grade security dashboard with real-time threat monitoring and analytics.

E-CommerceCreative
03

Pallet Ross

Art Marketplace

A curated marketplace connecting artists with collectors worldwide.

Mobile DevFlutter
04

Rapida Mobile

iOS/Android App

Cross-platform mobile experience with live delivery tracking and notifications.

APIMicroservices
05

Fynsec API

Backend Infrastructure

Scalable microservices architecture handling millions of security events daily.

Admin PanelAnalytics
06

Pallet Ross Admin

CMS Dashboard

Comprehensive content management system with advanced analytics and reporting.

01 / 06

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Our Work

Products That Users Actually Love.

200+ products shipped across fintech, healthcare, e-commerce, and SaaS — built to scale, designed to convert.

Mobile App

FinTech Trading Platform

FinTech Startup

Results
2.1B+ Transactions
50ms Latency
4.8★ Rating
Technology
React NativeNode.jsAWS
Healthcare App

Telehealth Solution

Healthcare Network

Results
120+ Clinics
500K Consultations
HIPAA Certified
Technology
SwiftKotlinGCP
Mobile Platform

E-Commerce Marketplace

E-Commerce Brand

Results
85K MAU
28% Conversion
$12M GMV
Technology
FlutterGoMongoDB