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AR & VR Development Company in Toronto

Codazz builds software for Toronto's FinTech, AI, and HealthTech operators out of our Edmonton and Chandigarh delivery hubs, with overlapping EST coverage most Toronto teams expect from a local partner. The GTA holds roughly 289,000 tech workers (Statistics Canada, 2024 Labour Force Survey) and the highest concentration of AI talent in Canada, with the Vector Institute reporting more than 800 affiliated researchers and 130 industry sponsors in its 2023 annual report. We write code that sits next to OSFI-regulated workloads at RBC, TD, BMO, Scotiabank, and CIBC, connects into Ontario Health and UHN-adjacent patient systems under PHIPA, and plugs into the commerce stacks of Shopify merchants across King West, Liberty Village, and the MaRS corridor. Our engineers treat AIDA, Ontario Bill 194, OSFI B-13, and PIPEDA as defaults, not afterthoughts.

2018
Founded
500+
Projects Delivered
200+
Engineers, Edmonton + Chandigarh
24/7
Build Coverage

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Codazz — Top Generative AI Company on Clutch 2026
4.9/5
Clutch Rating
500+
Projects Delivered
ISO
27001 Certified
SOC II
Compliant
99%
Client Satisfaction
AWS Advanced Tier PartnerSOC II CompliantISO 27001 CertifiedWebby Award Honoree
Service Overview

AR & VR Development Solutions for Toronto Businesses

Toronto runs Canada's deepest immersive media bench, and Codazz builds AR, VR, and mixed reality applications that ship inside that ecosystem rather than orbit it. Sheridan College's Bachelor of Animation and Honours Bachelor of Game Design programs feed talent into Mr. X (Technicolor) on Bay Street, the TIFF Industry Conference's immersive program at Lightbox, and OCAD University's Digital Futures graduate studio at McCaul. The University of Toronto's Dynamic Graphics Project and the Interactive Media Lab push VR research into spatial cognition and surgical training, with applied translation into University Health Network's surgical VR suites and SickKids' procedural rehearsal labs. Discovery Vibe's XR cohort at MaRS Discovery District has connected enterprise pilots from Manulife, RBC, and Sun Life into the studio supply chain. We work in Unity 6 and Unreal Engine 5.4 on Apple Vision Pro (Canada launch via Apple Eaton Centre and Yorkdale), Meta Quest 3 and 3S, Pico 4 Enterprise, and Microsoft HoloLens 2 for industrial deployments. Every build clears the AODA accessibility ceiling for Ontario customer-facing experiences, respects PHIPA when clinical content is in scope, and gets reviewed against AIDA risk classifications under Bill C-27 when biometric or behavioural inference is part of the experience. You hire one team that can ship to a museum floor at the ROM, a surgical suite at UHN, and a brand activation at TIFF without juggling three vendors.

Codazz builds software for Toronto's FinTech, AI, and HealthTech operators out of our Edmonton and Chandigarh delivery hubs, with overlapping EST coverage most Toronto teams expect from a local partner. The GTA holds roughly 289,000 tech workers (Statistics Canada, 2024 Labour Force Survey) and the highest concentration of AI talent in Canada, with the Vector Institute reporting more than 800 affiliated researchers and 130 industry sponsors in its 2023 annual report. We write code that sits next to OSFI-regulated workloads at RBC, TD, BMO, Scotiabank, and CIBC, connects into Ontario Health and UHN-adjacent patient systems under PHIPA, and plugs into the commerce stacks of Shopify merchants across King West, Liberty Village, and the MaRS corridor. Our engineers treat AIDA, Ontario Bill 194, OSFI B-13, and PIPEDA as defaults, not afterthoughts.

Why AR & VR Development in Toronto?

Toronto, Ontario is a thriving hub for technology and innovation. Businesses here demand top-tier ar & vr development solutions that can compete on a global stage while addressing local market needs. Our team combines deep technical expertise with an understanding of Toronto's unique business landscape to deliver solutions that drive measurable results.

8+
Years Experience
24
Countries Served
200+
Engineers

What You Get

Custom-built solutions tailored to your business
Dedicated project manager in your timezone
Agile development with weekly sprint demos
Full source code ownership from day one
Comprehensive QA and security testing
90-day post-launch support included
NDA and IP protection guaranteed
Fixed-price or flexible engagement models
What We Build

AR & VR Development Services We Offer in Toronto

Toronto's XR demand sits in four pockets, and our service tree mirrors them. For arts and culture (TIFF immersive, Hot Docs, ROM, AGO, Aga Khan Museum) we build location-based AR and roomscale VR with Cinema 4D, Houdini, and Unreal Engine pipelines that match the production values local studios like Felix and Paul and Mr. X have set. For enterprise training (Big Five banks, Sun Life, Manulife, Hydro One) we ship soft-skills VR, equipment simulation, and onboarding modules on Quest 3 fleets with managed device control through ArborXR or ManageXR. For clinical (UHN, SickKids, Sinai, Unity Health) we build PHIPA-aligned surgical rehearsal, exposure therapy, and patient education on Vision Pro and Quest 3, with on-prem rendering when data residency demands it. For consumer (Toronto retail brands on Queen West, Eaton Centre activations) we build WebAR on 8th Wall and Niantic Studio so customers join with a QR code, no app install.

01
📲

Mobile AR & WebAR Experiences

Build augmented reality experiences that run on smartphones and web browsers. From product visualization and try-before-you-buy features to AR navigation and interactive marketing campaigns, we create AR solutions that drive engagement and sales without requiring app downloads.

ARKitARCore8th WallWebXRThree.js
02
🥽

VR Applications & Training Simulations

Develop fully immersive virtual reality applications for Meta Quest, Apple Vision Pro, and PC VR headsets. We specialize in VR training simulations, virtual showrooms, architectural walkthroughs, and interactive 3D experiences that reduce training costs and boost engagement.

UnityUnreal EngineMeta QuestApple Vision ProSteamVR
🌐

WebXR & Browser-Based 3D

Create interactive 3D and XR experiences accessible directly through web browsers without any app downloads or installations.

🍎

Apple Vision Pro Development

Build spatial computing apps for Apple Vision Pro with visionOS using SwiftUI, RealityKit, and immersive space environments.

🏭

Industrial AR Solutions

Deploy AR for manufacturing, maintenance, and field service with real-time overlays, remote assistance, and step-by-step guided instructions.

🏠

3D Product Configurators

Create interactive 3D product viewers and configurators for e-commerce that let customers customize and visualize products in their space.

Industry Expertise

AR & VR Development for Toronto's Key Industries

Healthcare is Toronto's most demanding XR vertical and our deepest. We have delivered surgical rehearsal patterns aligned with UHN's research framework, exposure therapy modules under SickKids and CAMH protocols, and patient education AR for outpatient clinics, all under PHIPA with audited logs and Canadian region hosting. In arts and culture we have produced museum AR overlays in the style ROM and AGO patrons expect, integrated with the AODA web content guidelines that Ontario cultural institutions audit annually. In financial services we have built VR onboarding and procedural training that meets OSFI Guideline E-23 documentation expectations when the training touches model-driven decisions. Toronto retail brands on Queen West and inside Yorkdale use our WebAR for try-on and product visualisation. Industrial clients across the Golden Horseshoe (Hydro One, Bruce Power vendor network, automotive Tier-1s near Oakville) deploy our HoloLens 2 work-instruction overlays with offline-first sync for plant-floor environments.

💳
FinTechAR & VR Development Solutions
🤖
AI & Machine LearningAR & VR Development Solutions
🏥
HealthTechAR & VR Development Solutions
🛒
E-CommerceAR & VR Development Solutions
🎬
MediaAR & VR Development Solutions
Our Process

Our AR & VR Development Development Process

Discovery starts on Eastern time with a content audit, a hardware-fit workshop (Vision Pro vs Quest 3 vs HoloLens 2 vs WebAR), and an AODA accessibility plan covering captioning, alt-input, comfort settings, and seated-mode parity. If the build touches health data we run a PHIPA Privacy Impact Assessment before any 3D work begins, and if biometric or eye-tracking inference is involved we draft an AIDA risk classification. Production runs in two-week sprints with weekly demo builds streamed to client devices through TestFlight, Meta's Developer Hub, or App Lab. We test in our Edmonton and Chandigarh hubs on the same headset SKUs the client will deploy, plus an Ontario user-acceptance round we coordinate inside MaRS or at the client site. Handover includes a content management system the client team can update without code, plus a runbook for Apple Business Manager or Meta Quest for Business fleet operations.

01

Concept & Feasibility

1-2 Weeks

We define the AR/VR experience, select target platforms and devices, assess technical feasibility, and create a detailed project plan.

Deliverables
Concept Design DocumentPlatform RecommendationTechnical Feasibility ReportProject Scope & Timeline
02

3D Design & Storyboarding

2-4 Weeks

Create 3D assets, environment designs, interaction patterns, and storyboards that map out the complete user journey through the experience.

Deliverables
3D Asset LibraryEnvironment DesignsInteraction StoryboardsUX Flow Diagrams
03

Development & Integration

6-10 Weeks

Build the AR/VR experience with optimized 3D rendering, spatial interactions, physics, audio, and any required backend integrations.

Deliverables
Working PrototypeOptimized 3D AssetsInteraction SystemBackend Integration
04

Testing & Optimization

2-3 Weeks

Device-specific testing, performance optimization for target hardware, comfort testing (motion sickness prevention), and usability evaluation.

Deliverables
Device Test ReportsPerformance BenchmarksComfort AssessmentUsability Findings
05

Deployment & Launch

1-2 Weeks

Deploy to app stores, configure WebAR hosting, set up analytics tracking, and provide training materials for your team.

Deliverables
Store SubmissionsWebAR Hosting SetupAnalytics ConfigurationUser Guide & Training
Technology

Technologies We Use for AR & VR Development

Engine choice is driven by the deliverable. Unity 6 with the XR Interaction Toolkit covers cross-device VR and AR where the team needs the same codebase on Vision Pro, Quest 3, and Android XR. Unreal Engine 5.4 with Nanite and Lumen wins when photoreal rendering matters, particularly for TIFF-grade immersive cinema and museum installations. WebXR on Three.js, Babylon.js, and the 8th Wall platform delivers no-install AR for retail and tourism. Apple's RealityKit, ARKit, and visionOS SDK ship native Vision Pro spatial apps, and we use Reality Composer Pro for designers who want to iterate without recompiling. Backend services for multi-user XR run on Photon Fusion, Normcore, or Colyseus, hosted in AWS ca-central-1 so latency stays under fifty milliseconds for Ontario and Quebec users. Asset pipelines flow through Blender, Maya, Substance Painter, and Marvelous Designer for soft goods.

AR Platforms
ARKitARCore8th WallVuforiaSpark AR
AR Platforms
ARKit · ARCore · 8th Wall · Vuforia +1 more
VR & Game Engines
Unity · Unreal Engine · Godot · Meta SDK +1 more
Web 3D & XR
Three.js · WebXR · Babylon.js · A-Frame +1 more
3D Tools & Assets
Blender · Maya · Substance Painter · Mixamo +1 more
Why Choose Us

Why Toronto Businesses Choose Codazz for AR & VR Development

We combine world-class engineering with local market understanding to deliver ar & vr development solutions that drive real business outcomes.

🎬

Sheridan & OCAD Talent Pipeline

Sheridan College's animation and game design programs and OCAD University's Digital Futures studio supply the artists and technical directors our XR projects depend on. We recruit and contract against that pool, and our pipelines match the production values Mr. X and Felix and Paul have set for Toronto immersive work.

🏥

PHIPA-Aligned Clinical XR

Surgical rehearsal, exposure therapy, and patient education builds for UHN, SickKids, and Sinai run under PHIPA Privacy Impact Assessments with PHI kept inside Canadian regions. Every clinical deployment includes audited session logging, REB-aligned protocols when study data is collected, and an Ontario consent withdrawal path.

AODA Accessibility By Default

Customer-facing immersive experiences in Ontario fall under AODA's IASR and WCAG 2.0 AA today, with WCAG 2.2 AA on the horizon. We build captions, alt-input, comfort settings, and accessibility statements into the storefront listing from sprint one, not as a remediation pass after a Tribunal complaint.

🏢

MaRS & TIFF XR Network

We participate in the MaRS Discovery District XR cohort and the TIFF Industry Conference immersive track, which gives our clients local distribution channels, hardware partner introductions, and access to Ontario enterprise buyers piloting through Discovery Vibe's curated programs.

📍

Local Expertise

Our team understands the regulatory landscape, business culture, and user expectations specific to your city. We combine global engineering standards with hyper-local market knowledge to build products that resonate with your target audience from day one.

📈

Proven Track Record

With 500+ projects delivered across 24 countries since 2018, we bring battle-tested processes and domain expertise to every engagement. Our client retention rate of 94% speaks to the long-term partnerships we build, not just one-off projects.

👥

Dedicated Team

Every project gets a dedicated cross-functional team including a project manager, lead architect, senior developers, QA engineers, and a DevOps specialist. No freelancers, no outsourcing your project to third parties - your team is your team throughout.

🛠️

Post-Launch Support

Our relationship does not end at deployment. We provide 90 days of complimentary post-launch support, proactive monitoring, performance optimization, and a dedicated Slack channel for your team. Most clients continue with our maintenance retainer plans.

Featured Results

Real Results from Real Projects

We measure success by the impact we create. Here are three recent projects that showcase our ar & vr development capabilities.

💳
FinTech

Digital Banking Platform

Built a full-stack digital banking app with real-time payments, biometric auth, and PCI-DSS compliance. Scaled from 0 to 100K+ active users within 8 months of launch.

4.9★
App Store Rating
100K+
Active Users
99.99%
Uptime SLA
React NativeNode.jsAWSStripe
🛒
E-Commerce

Omnichannel Retail Platform

Designed and developed a headless commerce platform integrating 12 sales channels with unified inventory, AI-powered recommendations, and sub-second page loads globally.

3x
Revenue Growth
340%
Conversion Lift
<0.8s
Load Time
Next.jsShopify PlusAlgoliaVercel
🏥
Healthcare

Telehealth & Patient Portal

Delivered a HIPAA-compliant telehealth platform with video consultations, EHR integration, e-prescriptions, and a patient portal serving 50K+ patients across 200+ providers.

HIPAA
Compliant
50K+
Patients Served
4.8★
Provider Rating
ReactPythonFHIRAzure
FAQs

Frequently Asked Questions About AR & VR Development in Toronto

Have a question not listed here? Reach out to our team and we will get back to you within 4 hours.

Ask a Question

Three delivery targets cover most Toronto XR briefs: a short-form WebAR campaign for retail or tourism, a training VR module on Quest 3 with a single scenario and analytics dashboard, or a surgical rehearsal application on Vision Pro with PHIPA-compliant logging and clinical UAT. Toronto AR and VR projects price in CAD against local studio rates, which sit above Western Canada because of the Sheridan and OCAD U talent draw. Museum-grade roomscale installations are scoped project by project, driven by hardware count and content runtime. Hardware procurement (Quest 3, Vision Pro, HoloLens 2) is itemised separately and passed through at cost.

AODA's Integrated Accessibility Standards Regulation (IASR) and the underlying WCAG 2.0 Level AA, with Ontario tracking toward WCAG 2.2 AA, both apply to digital content that customers and the public encounter. For XR that means captioned audio, alt-input parity (seated mode, single-controller fallback, voice control), comfort settings (vignetting, snap-turn, motion intensity), text sizing within VR UI, and an explicit accessibility statement on the storefront listing. We test against the XR Access Initiative checklist, run a third-party AODA review on customer-facing experiences before launch, and document remediation paths for issues that cannot be fully resolved at the engine level.

Meta Quest 3 and Quest 3S are the default for cohort training because Meta Quest for Business plus ArborXR or ManageXR give Ontario IT teams MDM-grade fleet control, the price per device works for batched rollouts of fifty to five hundred units, and the content library is mature. Apple Vision Pro is the right call for executive demos, premium clinical scenarios, and Apple-shop enterprises already running iPhone and iPad fleets through Apple Business Manager. HoloLens 2 stays in service for industrial work-instruction overlays where line-of-sight to real equipment matters and Microsoft 365 integration is the operating context. We help you run a two-week side-by-side pilot before committing to a fleet purchase.

Yes. PHIPA-aligned clinical XR is one of our core practices. We sign Data Sharing Agreements through the client's privacy office, keep all PHI inside AWS ca-central-1 or on-prem rendering nodes, log every patient interaction with timestamped session data, and produce a Privacy Impact Assessment before any 3D production begins. Surgical rehearsal builds are scoped against Research Ethics Board protocols at UHN or SickKids when the deployment includes clinical study data collection. Patient-facing builds include a clinician override and a session pause that meets Ontario consent withdrawal requirements. We have shipped to clinical IT environments that demand offline-capable headsets and air-gapped content delivery.

AIDA classifies systems that infer behavioural or biometric information as potentially high-impact, and XR applications that use eye-tracking, gaze analytics, expression capture, or galvanic skin response sit squarely inside that bucket. Our discovery phase runs an AIDA classification before any biometric SDK is enabled. If the use case lands high-impact we build with explicit consent flows, on-device processing where the hardware supports it (Vision Pro and Quest Pro can keep gaze data local), aggregated rather than per-user telemetry, and a model card if the biometric data trains any downstream inference. The Office of the Privacy Commissioner has signalled that biometric inference falls under PIPEDA meaningful consent regardless of AIDA's enactment timeline, so we ship that posture by default.

Sheridan College's animation and game design programs and OCAD University's Digital Futures graduate studio are two of the strongest XR talent pipelines in North America, and we recruit and contract against that pool. For applied research collaborations (spatial audio, hand-tracking accuracy, gaze-contingent rendering) we scope partnerships with the University of Toronto's Dynamic Graphics Project and Interactive Media Lab when a project genuinely needs novel research rather than productionisation. We are participants in the MaRS Discovery District XR cohort and the TIFF Industry Conference immersive track, which gives our clients access to local distribution and exhibition channels when the project is content-led rather than enterprise-led.

A single-scenario Quest 3 training module with analytics and an MDM-deployable build takes twelve to eighteen weeks. Week 1 to 3 is discovery, instructional design with the client's L and D team, and an AODA accessibility plan. Week 4 to 10 is production, with weekly demo builds delivered through Meta App Lab. Week 11 to 14 is UAT on the actual fleet hardware, MDM packaging through ArborXR or ManageXR, and an internal pilot cohort. Week 15 onward is gradual rollout with a content update cadence we set with the client. Multi-scenario curricula stack additively, typically four to six weeks per additional scenario once the framework and analytics layer is built.

Novel XR work often qualifies for the federal Scientific Research and Experimental Development (SR&ED) program, which returns 35 percent refundable credit on eligible R&D spend for Canadian-controlled private corporations up to the $3M expenditure limit. Eligible activity for XR typically includes new interaction paradigms, novel rendering or perception algorithms, hand-tracking or eye-tracking research, and systematic experimentation with hardware constraints. Routine content production and asset creation do not qualify. The Ontario Interactive Digital Media Tax Credit (OIDMTC) can stack on eligible interactive entertainment portions. We deliver time-tracked logs, technical narratives, and failed-hypothesis records aligned with the CRA T661 form, but final eligibility sits with your SR&ED consultant and the CRA.

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Other Services We Offer in Toronto

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Mobile Apps in Toronto
Web Dev in Toronto
AI / ML in Toronto
Design in Toronto

Explore Our AR & VR Development Specializations

Dive deeper into our specialized ar & vr development offerings.

Mobile AR DevelopmentVR Application DevelopmentWebXR DevelopmentApple Vision Pro DevelopmentIndustrial AR Solutions

AR & VR Development in Other Cities

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Start Your AR & VR Development Project in Toronto

Toronto runs Canada's deepest immersive media bench, and Codazz builds AR, VR, and mixed reality applications that ship inside that ecosystem rather than orbit it. Sheridan College's Bachelor of Animation and Honours Bachelor of Game Design programs feed talent into Mr. X (Technicolor) on Bay Street, the TIFF Industry Conference's immersive program at Lightbox, and OCAD University's Digital Futures graduate studio at McCaul. The University of Toronto's Dynamic Graphics Project and the Interactive Media Lab push VR research into spatial cognition and surgical training, with applied translation into University Health Network's surgical VR suites and SickKids' procedural rehearsal labs. Discovery Vibe's XR cohort at MaRS Discovery District has connected enterprise pilots from Manulife, RBC, and Sun Life into the studio supply chain. We work in Unity 6 and Unreal Engine 5.4 on Apple Vision Pro (Canada launch via Apple Eaton Centre and Yorkdale), Meta Quest 3 and 3S, Pico 4 Enterprise, and Microsoft HoloLens 2 for industrial deployments. Every build clears the AODA accessibility ceiling for Ontario customer-facing experiences, respects PHIPA when clinical content is in scope, and gets reviewed against AIDA risk classifications under Bill C-27 when biometric or behavioural inference is part of the experience. You hire one team that can ship to a museum floor at the ROM, a surgical suite at UHN, and a brand activation at TIFF without juggling three vendors.

NDA on Day 1
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48hr Proposal
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Average response time: 4 hours
Selected Projects

Latest Work

📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
Web Design3D Animation
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Rapida

Delivery Service Platform

A high-performance delivery platform with real-time tracking and immersive 3D visualizations.

UI/UXSecurity
02

Fynsec

Cybersecurity Dashboard

Enterprise-grade security dashboard with real-time threat monitoring and analytics.

E-CommerceCreative
03

Pallet Ross

Art Marketplace

A curated marketplace connecting artists with collectors worldwide.

Mobile DevFlutter
04

Rapida Mobile

iOS/Android App

Cross-platform mobile experience with live delivery tracking and notifications.

APIMicroservices
05

Fynsec API

Backend Infrastructure

Scalable microservices architecture handling millions of security events daily.

Admin PanelAnalytics
06

Pallet Ross Admin

CMS Dashboard

Comprehensive content management system with advanced analytics and reporting.

01 / 06

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Our Work

Products That Users Actually Love.

200+ products shipped across fintech, healthcare, e-commerce, and SaaS — built to scale, designed to convert.

Mobile App

FinTech Trading Platform

FinTech Startup

Results
2.1B+ Transactions
50ms Latency
4.8★ Rating
Technology
React NativeNode.jsAWS
Healthcare App

Telehealth Solution

Healthcare Network

Results
120+ Clinics
500K Consultations
HIPAA Certified
Technology
SwiftKotlinGCP
Mobile Platform

E-Commerce Marketplace

E-Commerce Brand

Results
85K MAU
28% Conversion
$12M GMV
Technology
FlutterGoMongoDB