Rapida · Delivery Service Platform
A high-performance delivery platform with real-time tracking and immersive 3D visualizations.
New York's XR market expects polish on day one because the audience walks past Apple Fifth Ave and Williamsburg every weekend and knows what good spatial UI feels like. Magic Leap's NYC office set the enterprise AR bar, Niantic's NYC team pushes outdoor AR at scale, and the Snap AR creator economy concentrated in Brooklyn ships Lenses with millions of impressions before lunch. Our AR and VR services mirror that standard. We build visionOS apps in Swift and RealityKit for Vision Pro, WebXR experiences for browser-based retail and museum visits, Unity and Unreal Engine 5 builds for Quest 3, Quest Pro, and PSVR2, Snap Lens Studio campaigns for NYC creator-economy launches, and Magic Leap 2 enterprise tools for surgical and field-service workflows. Every engagement includes a motion comfort review, a biometric data handling plan under NY SHIELD, and an accessibility pass against WCAG 2.2 plus the emerging XR accessibility guidelines.
We run discovery, design, build, and deployment on EST hours so NYC creative directors, brand teams, and product owners get synchronous standups instead of overnight Loom dumps. Discovery opens with a hardware reality check (Vision Pro vs Quest 3 vs WebXR vs Snap Lens vs Magic Leap 2) and a NY SHIELD biometric review when eye, hand, or facial tracking is in scope. When a project pushes into novel interaction territory, we scope NYU ITP, Parsons, or Cornell Tech collaborators rather than inventing UX patterns under deadline. Build sprints are two weeks and reviewed on real devices in our NYC partner studio loaner pool, not in the simulator. Deployment includes App Store and Meta Horizon Store submission, App Tracking Transparency disclosures, and a documented motion sickness mitigation playbook your marketing and legal teams can defend if a Sotheby's bidder or Broadway patron files a complaint.
We define the AR/VR experience, select target platforms and devices, assess technical feasibility, and create a detailed project plan.
Create 3D assets, environment designs, interaction patterns, and storyboards that map out the complete user journey through the experience.
Build the AR/VR experience with optimized 3D rendering, spatial interactions, physics, audio, and any required backend integrations.
Device-specific testing, performance optimization for target hardware, comfort testing (motion sickness prevention), and usability evaluation.
Deploy to app stores, configure WebAR hosting, set up analytics tracking, and provide training materials for your team.
NYC XR workloads pull from a wider hardware mix than any other US market. We default to visionOS 2 with SwiftUI, RealityKit, and Reality Composer Pro for Apple Vision Pro, Unity 2022 LTS and 6 with the XR Interaction Toolkit and OpenXR for Quest 3, Quest Pro, and Pico, Unreal Engine 5.4 with Lumen and Nanite for high-fidelity location-based experiences, A-Frame and Three.js with WebXR for browser-delivered retail and museum builds, and Lens Studio plus Spark AR for creator-economy social AR. Backend inference runs on AWS us-east-1 (N. Virginia) for low-latency East Coast delivery, with CloudFront edge caching for asset streaming. Volumetric capture uses Depthkit, Microsoft Mixed Reality Capture Studios pipelines, and 8th Wall for markerless WebAR. All prices are quoted in USD.
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Selected Projects
Recent platforms, apps and dashboards we designed, built and shipped.
A high-performance delivery platform with real-time tracking and immersive 3D visualizations.
Enterprise-grade security dashboard with real-time threat monitoring and analytics.
A curated marketplace connecting artists with collectors worldwide.
Cross-platform mobile experience with live delivery tracking and notifications.
Scalable microservices architecture handling millions of security events daily.
Comprehensive content management system with advanced analytics and reporting.
Our Work
200+ products shipped across fintech, healthcare, e-commerce, and SaaS — built to scale, designed to convert.


