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AR & VR Development Company in Birmingham

Birmingham is the UK's second-largest city and a rising tech powerhouse. With major investments in HS2, a thriving fintech corridor, and the legacy of the 2022 Commonwealth Games, Birmingham is attracting tech talent and investment at record pace. Our Birmingham team builds innovative solutions for businesses across the West Midlands.

385+
Projects Delivered
97%
On-Time Delivery
30+
Midlands Projects
95%
Client Retention

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4.9/5
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500+
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AWS Advanced Tier PartnerSOC II CompliantISO 27001 CertifiedWebby Award Honoree
Service Overview

AR & VR Development Solutions for Birmingham Businesses

Birmingham sits at the centre of the UK's industrial AR and VR opportunity. The West Midlands automotive cluster — Jaguar Land Rover at Solihull and Gaydon, Aston Martin at Gaydon, BMW Group at Cowley nearby, and a dense tier-one supplier network — has used AR head-up displays, VR design review, and AR-guided assembly for over a decade, with Microsoft HoloLens 2 the default industrial headset across the corridor. HSBC UK's UK HQ in Birmingham city centre runs banking VR training. Queen Elizabeth Hospital Birmingham and the University of Birmingham VR Lab use VR for surgical training and rehabilitation. Birmingham City University's Centre for Brain Health and Innovation Birmingham at Bruntwood SciTech round out the ecosystem. The Commonwealth Games 2022 left a real legacy of XR experience design talent in the city. Codazz builds production AR, VR, and mixed-reality applications for Birmingham manufacturers, healthcare partners in the West Midlands NHS, retailers in Bullring and Grand Central, and education clients across Birmingham's five universities. We ship Unity XR (URP and HDRP), Unreal Engine 5 with Lumen and Nanite where the fidelity justifies the licence, WebXR for cross-device browser experiences, and native HoloLens 2 builds in Babylon.js or Unity MRTK for industrial AR. Every engagement is built under UK GDPR (with the additional rigour that spatial data, eye tracking, and body tracking bring under Article 9 special category processing), the Online Safety Act 2023 for VR social and multi-user experiences, the ICO Age Appropriate Design Code where the audience includes under-18s, and the Equality Act 2010 plus emerging W3C XR Accessibility guidance.

Birmingham is the UK's second-largest city and a rising tech powerhouse. With major investments in HS2, a thriving fintech corridor, and the legacy of the 2022 Commonwealth Games, Birmingham is attracting tech talent and investment at record pace. Our Birmingham team builds innovative solutions for businesses across the West Midlands.

Why AR & VR Development in Birmingham?

Birmingham, England is a thriving hub for technology and innovation. Businesses here demand top-tier ar & vr development solutions that can compete on a global stage while addressing local market needs. Our team combines deep technical expertise with an understanding of Birmingham's unique business landscape to deliver solutions that drive measurable results.

8+
Years Experience
24
Countries Served
200+
Engineers

What You Get

Custom-built solutions tailored to your business
Dedicated project manager in your timezone
Agile development with weekly sprint demos
Full source code ownership from day one
Comprehensive QA and security testing
90-day post-launch support included
NDA and IP protection guaranteed
Fixed-price or flexible engagement models
What We Build

AR & VR Development Services We Offer in Birmingham

Birmingham's AR and VR market is not a games-only market — that distinction matters. JLR and the West Midlands automotive supplier network want training simulations, AR-assisted assembly overlays, and VR design review on Quest 3, Vision Pro, and HoloLens 2 that integrate with Siemens Teamcenter or PTC Windchill PLM. HSBC UK and the city's banking employers want immersive learning and onboarding in Meta Horizon Workrooms or PICO Business. NHS partners want clinically-validated rehabilitation and surgical training with Care Quality Commission documentation. Retail wants in-store AR for Selfridges Bullring and click-and-collect for Bullring tenants. Our AR and VR services mirror that standard. We design Unity XR Interaction Toolkit 3.0+ builds for Quest 3 and 3S, Vision Pro builds in visionOS with RealityKit and Reality Composer Pro, HoloLens 2 builds in MRTK 3 and the new Mixed Reality Toolkit Graphics Tools, Magic Leap 2 builds where the use case justifies the enterprise hardware, and WebXR experiences in Babylon.js (Microsoft-backed, strong on HoloLens) or A-Frame when reach beats fidelity.

01
📲

Mobile AR & WebAR Experiences

Build augmented reality experiences that run on smartphones and web browsers. From product visualization and try-before-you-buy features to AR navigation and interactive marketing campaigns, we create AR solutions that drive engagement and sales without requiring app downloads.

ARKitARCore8th WallWebXRThree.js
02
🥽

VR Applications & Training Simulations

Develop fully immersive virtual reality applications for Meta Quest, Apple Vision Pro, and PC VR headsets. We specialize in VR training simulations, virtual showrooms, architectural walkthroughs, and interactive 3D experiences that reduce training costs and boost engagement.

UnityUnreal EngineMeta QuestApple Vision ProSteamVR
🌐

WebXR & Browser-Based 3D

Create interactive 3D and XR experiences accessible directly through web browsers without any app downloads or installations.

🍎

Apple Vision Pro Development

Build spatial computing apps for Apple Vision Pro with visionOS using SwiftUI, RealityKit, and immersive space environments.

🏭

Industrial AR Solutions

Deploy AR for manufacturing, maintenance, and field service with real-time overlays, remote assistance, and step-by-step guided instructions.

🏠

3D Product Configurators

Create interactive 3D product viewers and configurators for e-commerce that let customers customize and visualize products in their space.

Industry Expertise

AR & VR Development for Birmingham's Key Industries

Birmingham AR and VR demand concentrates in four verticals, and we have shipped in all four. In industrial training and manufacturing, JLR, Aston Martin, BMW Mini, and the West Midlands tier-one supplier network use VR for design review and AR-guided assembly. Microsoft HoloLens 2 dominates the head-mounted display footprint in this corridor. We integrate with Siemens Teamcenter, PTC Windchill, and Dassault 3DEXPERIENCE PLM, and ship under ISO 45001 occupational health and safety for shop-floor deployment. In healthcare, Queen Elizabeth Hospital Birmingham, University Hospitals Birmingham NHS Foundation Trust, and the University of Birmingham VR Lab use VR for surgical training, rehabilitation, and anxiety reduction. Builds run under UK GDPR special category rules, the Caldicott Principles, the NHS Digital Data Security and Protection Toolkit, and CQC documentation expectations. In retail, Selfridges Bullring, the Bullring and Grand Central tenant network, and city centre brand activations use WebXR and Snapchat or Instagram AR for try-on and footfall experiences. In education, the University of Birmingham, Birmingham City University, Aston University, University College Birmingham, and Newman University deploy VR for STEM, medical, and built-environment teaching.

💳
FinTechAR & VR Development Solutions
🚗
AutomotiveAR & VR Development Solutions
🏥
HealthcareAR & VR Development Solutions
🚚
LogisticsAR & VR Development Solutions
Professional ServicesAR & VR Development Solutions
Our Process

Our AR & VR Development Development Process

We run discovery, design, build, and deployment on UK hours so Birmingham product, manufacturing, and clinical leads get same-day standups. Discovery opens with a UK GDPR Article 35 Data Protection Impact Assessment — and for any XR build it is mandatory rather than optional, because eye tracking, hand tracking, gaze data, and biometric inference fall under special category processing under Article 9 — plus a hardware target review (Quest 3 versus Vision Pro versus HoloLens 2 versus Magic Leap 2 versus WebXR), an Online Safety Act 2023 scoping for any multi-user social VR, and an Equality Act and W3C XR Accessibility checklist when the audience is broad. Build sprints are two weeks, reviewed against the relevant Meta App Lab or Horizon Store guidelines, App Store Connect visionOS submission rules, Microsoft Store HoloLens deployment, or enterprise MDM packaging via ArborXR, ManageXR, or Intune. Deployment includes a tested motion sickness mitigation profile, a documented session-time cap for under-18s, and a clinical or industrial sign-off when the use case demands it.

01

Concept & Feasibility

1-2 Weeks

We define the AR/VR experience, select target platforms and devices, assess technical feasibility, and create a detailed project plan.

Deliverables
Concept Design DocumentPlatform RecommendationTechnical Feasibility ReportProject Scope & Timeline
02

3D Design & Storyboarding

2-4 Weeks

Create 3D assets, environment designs, interaction patterns, and storyboards that map out the complete user journey through the experience.

Deliverables
3D Asset LibraryEnvironment DesignsInteraction StoryboardsUX Flow Diagrams
03

Development & Integration

6-10 Weeks

Build the AR/VR experience with optimized 3D rendering, spatial interactions, physics, audio, and any required backend integrations.

Deliverables
Working PrototypeOptimized 3D AssetsInteraction SystemBackend Integration
04

Testing & Optimization

2-3 Weeks

Device-specific testing, performance optimization for target hardware, comfort testing (motion sickness prevention), and usability evaluation.

Deliverables
Device Test ReportsPerformance BenchmarksComfort AssessmentUsability Findings
05

Deployment & Launch

1-2 Weeks

Deploy to app stores, configure WebAR hosting, set up analytics tracking, and provide training materials for your team.

Deliverables
Store SubmissionsWebAR Hosting SetupAnalytics ConfigurationUser Guide & Training
Technology

Technologies We Use for AR & VR Development

Birmingham AR and VR workloads typically need UK data residency for spatial and biometric data, so we default to AWS eu-west-2 (London) as the primary region with eu-west-1 (Ireland) as DR, and Azure UK South (London) plus UK West (Cardiff) for clients whose enterprise tenancy is already on Microsoft 365 — which most JLR-adjacent and HSBC-adjacent clients are. Unity 2022 LTS and Unity 6 with URP, the XR Interaction Toolkit 3.0+, and OpenXR are the default stack for cross-platform Quest, PICO, and HoloLens delivery. Unreal Engine 5.4+ with Lumen, Nanite, and the OpenXR plugin is the call when photoreal fidelity matters (automotive design review, architectural visualisation). visionOS native uses Swift, RealityKit, and Reality Composer Pro with the new visionOS 2 APIs. HoloLens 2 uses MRTK 3 and Babylon.js for WebXR cross-device. Multiplayer is Photon Fusion 2, Mirror, or Normcore. Cloud rendering for low-spec clients uses NVIDIA CloudXR or PureWeb. Spatial anchors persist via Azure Spatial Anchors (UK South) or ARCore Geospatial.

AR Platforms
ARKitARCore8th WallVuforiaSpark AR
AR Platforms
ARKit · ARCore · 8th Wall · Vuforia +1 more
VR & Game Engines
Unity · Unreal Engine · Godot · Meta SDK +1 more
Web 3D & XR
Three.js · WebXR · Babylon.js · A-Frame +1 more
3D Tools & Assets
Blender · Maya · Substance Painter · Mixamo +1 more
Why Choose Us

Why Birmingham Businesses Choose Codazz for AR & VR Development

We combine world-class engineering with local market understanding to deliver ar & vr development solutions that drive real business outcomes.

🏭

Industrial AR Fluency

JLR, Aston Martin, BMW Mini, and the West Midlands tier-one supplier network run AR-guided assembly and VR design review on Microsoft HoloLens 2 and Quest 3. We integrate with Siemens Teamcenter, PTC Windchill, and Dassault 3DEXPERIENCE PLM, and ship under ISO 45001 occupational health and safety for shop-floor deployment.

🏥

NHS & Clinical XR

Queen Elizabeth Hospital Birmingham and UHB NHS Foundation Trust set the bar for clinical VR. Builds run under UK GDPR special category rules, the Caldicott Principles, the NHS Data Security and Protection Toolkit, and CQC documentation expectations, with clinician-facing observer views and pre-screening flows baked in.

📋

UK GDPR for Spatial Data

Eye tracking, gaze data, hand tracking, body skeleton, and emotion inference all fall under Article 9 special category processing. Every XR build leaves with an Article 35 DPIA, a privacy notice that names every sensor stream and retention period, UK-only Azure Spatial Anchors, and an ICO Age Appropriate Design Code review for under-18 audiences.

🎯

Multi-Headset Engineering

Quest 3 and 3S, Apple Vision Pro, Microsoft HoloLens 2, Magic Leap 2, PICO 4 Enterprise, and WebXR. Unity XR Interaction Toolkit 3.0+, Unreal Engine 5 for photoreal automotive and architectural review, native visionOS in Swift and RealityKit, MRTK 3 and Babylon.js for HoloLens. We scope the device matrix honestly rather than promising one codebase fits everything.

📍

Local Expertise

Our team understands the regulatory landscape, business culture, and user expectations specific to your city. We combine global engineering standards with hyper-local market knowledge to build products that resonate with your target audience from day one.

📈

Proven Track Record

With 500+ projects delivered across 24 countries since 2018, we bring battle-tested processes and domain expertise to every engagement. Our client retention rate of 94% speaks to the long-term partnerships we build, not just one-off projects.

👥

Dedicated Team

Every project gets a dedicated cross-functional team including a project manager, lead architect, senior developers, QA engineers, and a DevOps specialist. No freelancers, no outsourcing your project to third parties - your team is your team throughout.

🛠️

Post-Launch Support

Our relationship does not end at deployment. We provide 90 days of complimentary post-launch support, proactive monitoring, performance optimization, and a dedicated Slack channel for your team. Most clients continue with our maintenance retainer plans.

Featured Results

Real Results from Real Projects

We measure success by the impact we create. Here are three recent projects that showcase our ar & vr development capabilities.

💳
FinTech

Digital Banking Platform

Built a full-stack digital banking app with real-time payments, biometric auth, and PCI-DSS compliance. Scaled from 0 to 100K+ active users within 8 months of launch.

4.9★
App Store Rating
100K+
Active Users
99.99%
Uptime SLA
React NativeNode.jsAWSStripe
🛒
E-Commerce

Omnichannel Retail Platform

Designed and developed a headless commerce platform integrating 12 sales channels with unified inventory, AI-powered recommendations, and sub-second page loads globally.

3x
Revenue Growth
340%
Conversion Lift
<0.8s
Load Time
Next.jsShopify PlusAlgoliaVercel
🏥
Healthcare

Telehealth & Patient Portal

Delivered a HIPAA-compliant telehealth platform with video consultations, EHR integration, e-prescriptions, and a patient portal serving 50K+ patients across 200+ providers.

HIPAA
Compliant
50K+
Patients Served
4.8★
Provider Rating
ReactPythonFHIRAzure
Client Testimonials

What Birmingham Clients Say About Us

Real feedback from businesses we have partnered with on ar & vr development projects.

The IoT dashboard monitors 12,000 sensors across the factory floor. Unplanned downtime dropped 40% in the first six months.

D
David Kerr
VP Digital, Coventry Precision Manufacturing

They took us from pitch deck to FCA-authorised payment app in 14 weeks. The fintech expertise was genuine, not just a sales pitch.

P
Priya Kaur
Founder, Centennial Finance

The patient records platform serves three NHS trusts and half a million patients. Clinicians say it's the most intuitive system they've used.

S
Sarah Williams
CIO, Midlands Health Trust
FAQs

Frequently Asked Questions About AR & VR Development in Birmingham

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A scoped AR or VR proof of concept at Birmingham rates from a regional agency runs GBP 30,000 to 80,000 over eight to fourteen weeks, covering a single hardware target (typically Quest 3) and a baseline interaction loop. A production-grade single-platform application (training simulation, surgical rehearsal, retail try-on) typically lands at GBP 80,000 to 250,000 including content production, motion-sickness validation, and Meta Horizon Store or App Lab submission. Enterprise-grade builds with multi-headset support (Quest 3, Vision Pro, HoloLens 2, PICO), PLM or LMS integration, and MDM packaging via ArborXR or ManageXR range from GBP 200,000 to 900,000. Photoreal Unreal Engine 5 automotive design review or architectural visualisation sits at the upper end because the asset pipeline (CAD tessellation, Nanite optimisation, Lumen lighting) carries real production weight.

UK GDPR treats biometric data used for unique identification as special category personal data under Article 9, and the ICO has been clear that eye tracking, gaze pattern data, hand tracking, body skeleton tracking, and inferred emotion from facial expression are sensitive forms of processing even where identification is not the explicit purpose. Every XR build we deliver opens with a Data Protection Impact Assessment under Article 35 (mandatory rather than optional here), a Legitimate Interests Assessment or explicit consent capture, and a privacy notice that names every sensor stream — inside-out tracking, eye tracking on Quest Pro or Vision Pro, hand tracking, body tracking, room scanning — and the retention period for each. Spatial anchors are stored in UK-resident Azure Spatial Anchors or ARCore Geospatial. Children's XR (under-18s) falls under the ICO Age Appropriate Design Code with high-privacy defaults and no behavioural advertising.

Partially yes, and the trade-offs matter. Unity 2022 LTS or Unity 6 with the XR Interaction Toolkit 3.0+ and OpenXR runs cleanly on Quest 3, Quest 3S, PICO 4 Enterprise, and HoloLens 2, sharing the bulk of interaction logic. Apple Vision Pro is the awkward one: visionOS supports a Unity PolySpatial path for shared-immersive content, but bounded volumes and the fully-immersive RealityKit shell behave differently enough that we typically run Vision Pro as a parallel native build in Swift, RealityKit, and Reality Composer Pro when the use case justifies the device. HoloLens 2 uses MRTK 3 on Unity or Babylon.js for WebXR. We will scope the device matrix in discovery and only commit to a one-codebase plan when the interaction model genuinely supports it — most enterprise builds in Birmingham target Quest 3 and HoloLens 2 first, with Vision Pro added when the buyer or training audience justifies the hardware spend.

Yes, this is a core competence for the Birmingham practice. AR-guided assembly typically targets HoloLens 2 first because it is hands-free, certified for industrial environments, and dominant in West Midlands automotive. We integrate with Siemens Teamcenter, PTC Windchill, or Dassault 3DEXPERIENCE PLM so the work-instruction step-list is sourced from the same engineering bill of materials shop-floor supervisors already trust. CAD ingest uses Pixyz or CAD Exchanger for tessellation and decimation. Anchoring uses Azure Spatial Anchors (UK South), QR fiducials, or VPS markers. Multi-headset MDM is ArborXR, ManageXR, or Microsoft Intune. VR training runs on Quest 3 with PICO 4 Enterprise as a managed-fleet alternative. Every shop-floor deployment ships with an ISO 45001 occupational health and safety risk assessment for headset use, fatigue, and motion sickness.

Motion sickness is the single largest reason XR pilots fail to scale, and it is design-led, not hardware-led. We design at a stable 72Hz on Quest 3 baseline (90Hz where the GPU budget supports it), respect Meta and Apple comfort guidance on acceleration and snap-turn versus smooth-turn, default to teleport locomotion for novice audiences, and avoid camera moves the user does not initiate. We document and ship a session-time recommendation appropriate for the audience — typically twenty to thirty minutes for novice clinical or educational users — and build break prompts into the application loop. Clinical builds (Queen Elizabeth Hospital, UHB NHS Foundation Trust) carry a pre-screening flow that excludes users with vestibular conditions or recent concussion, and ship with a clinician-facing observer view. Children's experiences under-13 follow the manufacturer's own age guidance (Meta's age policy raised the floor to 10 in 2023) plus the ICO Age Appropriate Design Code.

We default to AWS eu-west-2 (London) as primary and eu-west-1 (Ireland) as DR for resilience and lower latency. Azure UK South (London) plus UK West (Cardiff) is the resilient UK-only pair when the client requires UK-sovereignty — most JLR-adjacent, HSBC-adjacent, and NHS-adjacent clients land here because their enterprise tenancy is already Microsoft 365. Azure Spatial Anchors persists spatial maps in UK South. Cloud rendering via NVIDIA CloudXR or PureWeb is deployed in eu-west-2 or UK South. Meta Horizon and Vision Pro App Store binary distribution is global by platform design, but every backend service, asset CDN, and analytics pipeline can be pinned UK-only. NHS workloads are wired to Data Security and Protection Toolkit standards at provisioning time, not retrofitted.

It depends on the build. The Video Games Expenditure Credit (VGEC), which replaced the Video Games Tax Relief from April 2024, is available for genuine video games — including some XR games — passing the BFI cultural test, with a 34 percent credit on qualifying core expenditure. Industrial training simulations, surgical rehearsal, retail try-on, and architectural visualisation do not typically qualify for VGEC but generally do qualify for the merged UK R&D tax credit scheme (20 percent above-the-line expenditure credit from April 2024, with a 27 percent net rate for R&D-intensive loss-making SMEs at the 30 percent threshold). Eligible activity includes resolving technological uncertainty (real-time rendering, novel interaction models, sensor fusion, occlusion handling), not routine asset production. We deliver the Additional Information Form documentation HMRC has required since August 2023.

A typical Birmingham industrial training VR application targeting Quest 3 takes fourteen to twenty-two weeks from kickoff to managed-fleet deployment, assuming the work-instruction content and PLM integration are ready. Week 1 to 3 is discovery, DPIA under Article 35, hardware matrix decision, and architecture. Week 4 to 12 is core Unity XR build, content production, and motion-sickness validation cycles. Week 13 to 18 is enterprise packaging via ArborXR or ManageXR, MDM fleet rollout, and pilot with shop-floor or clinical users. Week 19 onward is iteration on observed metrics. Multi-device builds (Quest 3 plus HoloLens 2 plus Vision Pro) add four to eight weeks because of the visionOS RealityKit parallel build. Photoreal Unreal Engine 5 design-review applications run twenty-four to thirty-six weeks because the CAD tessellation and Lumen lighting pipeline carry significant production weight.

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Other Services We Offer in Birmingham

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Explore Our AR & VR Development Specializations

Dive deeper into our specialized ar & vr development offerings.

Mobile AR DevelopmentVR Application DevelopmentWebXR DevelopmentApple Vision Pro DevelopmentIndustrial AR Solutions

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Start Your AR & VR Development Project in Birmingham

Birmingham sits at the centre of the UK's industrial AR and VR opportunity. The West Midlands automotive cluster — Jaguar Land Rover at Solihull and Gaydon, Aston Martin at Gaydon, BMW Group at Cowley nearby, and a dense tier-one supplier network — has used AR head-up displays, VR design review, and AR-guided assembly for over a decade, with Microsoft HoloLens 2 the default industrial headset across the corridor. HSBC UK's UK HQ in Birmingham city centre runs banking VR training. Queen Elizabeth Hospital Birmingham and the University of Birmingham VR Lab use VR for surgical training and rehabilitation. Birmingham City University's Centre for Brain Health and Innovation Birmingham at Bruntwood SciTech round out the ecosystem. The Commonwealth Games 2022 left a real legacy of XR experience design talent in the city. Codazz builds production AR, VR, and mixed-reality applications for Birmingham manufacturers, healthcare partners in the West Midlands NHS, retailers in Bullring and Grand Central, and education clients across Birmingham's five universities. We ship Unity XR (URP and HDRP), Unreal Engine 5 with Lumen and Nanite where the fidelity justifies the licence, WebXR for cross-device browser experiences, and native HoloLens 2 builds in Babylon.js or Unity MRTK for industrial AR. Every engagement is built under UK GDPR (with the additional rigour that spatial data, eye tracking, and body tracking bring under Article 9 special category processing), the Online Safety Act 2023 for VR social and multi-user experiences, the ICO Age Appropriate Design Code where the audience includes under-18s, and the Equality Act 2010 plus emerging W3C XR Accessibility guidance.

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Selected Projects

Latest Work

📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
Web Design3D Animation
01

Rapida

Delivery Service Platform

A high-performance delivery platform with real-time tracking and immersive 3D visualizations.

UI/UXSecurity
02

Fynsec

Cybersecurity Dashboard

Enterprise-grade security dashboard with real-time threat monitoring and analytics.

E-CommerceCreative
03

Pallet Ross

Art Marketplace

A curated marketplace connecting artists with collectors worldwide.

Mobile DevFlutter
04

Rapida Mobile

iOS/Android App

Cross-platform mobile experience with seamless delivery tracking and notifications.

APIMicroservices
05

Fynsec API

Backend Infrastructure

Scalable microservices architecture handling millions of security events daily.

Admin PanelAnalytics
06

Pallet Ross Admin

CMS Dashboard

Comprehensive content management system with advanced analytics and reporting.

01 / 06

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Our Work

Products That Users Actually Love.

200+ products shipped across fintech, healthcare, e-commerce, and SaaS — built to scale, designed to convert.

Mobile App

FinTech Trading Platform

FinTech Startup

Results
2.1B+ Transactions
50ms Latency
4.8★ Rating
Technology
React NativeNode.jsAWS
Healthcare App

Telehealth Solution

Healthcare Network

Results
120+ Clinics
500K Consultations
HIPAA Certified
Technology
SwiftKotlinGCP
Mobile Platform

E-Commerce Marketplace

E-Commerce Brand

Results
85K MAU
28% Conversion
$12M GMV
Technology
FlutterGoMongoDB