AR & VR Development Services We Offer in Birmingham
Birmingham's AR and VR market is not a games-only market — that distinction matters. JLR and the West Midlands automotive supplier network want training simulations, AR-assisted assembly overlays, and VR design review on Quest 3, Vision Pro, and HoloLens 2 that integrate with Siemens Teamcenter or PTC Windchill PLM. HSBC UK and the city's banking employers want immersive learning and onboarding in Meta Horizon Workrooms or PICO Business. NHS partners want clinically-validated rehabilitation and surgical training with Care Quality Commission documentation. Retail wants in-store AR for Selfridges Bullring and click-and-collect for Bullring tenants. Our AR and VR services mirror that standard. We design Unity XR Interaction Toolkit 3.0+ builds for Quest 3 and 3S, Vision Pro builds in visionOS with RealityKit and Reality Composer Pro, HoloLens 2 builds in MRTK 3 and the new Mixed Reality Toolkit Graphics Tools, Magic Leap 2 builds where the use case justifies the enterprise hardware, and WebXR experiences in Babylon.js (Microsoft-backed, strong on HoloLens) or A-Frame when reach beats fidelity.
Our AR & VR Development Development Process
We run discovery, design, build, and deployment on UK hours so Birmingham product, manufacturing, and clinical leads get same-day standups. Discovery opens with a UK GDPR Article 35 Data Protection Impact Assessment — and for any XR build it is mandatory rather than optional, because eye tracking, hand tracking, gaze data, and biometric inference fall under special category processing under Article 9 — plus a hardware target review (Quest 3 versus Vision Pro versus HoloLens 2 versus Magic Leap 2 versus WebXR), an Online Safety Act 2023 scoping for any multi-user social VR, and an Equality Act and W3C XR Accessibility checklist when the audience is broad. Build sprints are two weeks, reviewed against the relevant Meta App Lab or Horizon Store guidelines, App Store Connect visionOS submission rules, Microsoft Store HoloLens deployment, or enterprise MDM packaging via ArborXR, ManageXR, or Intune. Deployment includes a tested motion sickness mitigation profile, a documented session-time cap for under-18s, and a clinical or industrial sign-off when the use case demands it.
Concept & Feasibility
1-2 WeeksWe define the AR/VR experience, select target platforms and devices, assess technical feasibility, and create a detailed project plan.
3D Design & Storyboarding
2-4 WeeksCreate 3D assets, environment designs, interaction patterns, and storyboards that map out the complete user journey through the experience.
Development & Integration
6-10 WeeksBuild the AR/VR experience with optimized 3D rendering, spatial interactions, physics, audio, and any required backend integrations.
Testing & Optimization
2-3 WeeksDevice-specific testing, performance optimization for target hardware, comfort testing (motion sickness prevention), and usability evaluation.
Deployment & Launch
1-2 WeeksDeploy to app stores, configure WebAR hosting, set up analytics tracking, and provide training materials for your team.
Technologies We Use for AR & VR Development
Birmingham AR and VR workloads typically need UK data residency for spatial and biometric data, so we default to AWS eu-west-2 (London) as the primary region with eu-west-1 (Ireland) as DR, and Azure UK South (London) plus UK West (Cardiff) for clients whose enterprise tenancy is already on Microsoft 365 — which most JLR-adjacent and HSBC-adjacent clients are. Unity 2022 LTS and Unity 6 with URP, the XR Interaction Toolkit 3.0+, and OpenXR are the default stack for cross-platform Quest, PICO, and HoloLens delivery. Unreal Engine 5.4+ with Lumen, Nanite, and the OpenXR plugin is the call when photoreal fidelity matters (automotive design review, architectural visualisation). visionOS native uses Swift, RealityKit, and Reality Composer Pro with the new visionOS 2 APIs. HoloLens 2 uses MRTK 3 and Babylon.js for WebXR cross-device. Multiplayer is Photon Fusion 2, Mirror, or Normcore. Cloud rendering for low-spec clients uses NVIDIA CloudXR or PureWeb. Spatial anchors persist via Azure Spatial Anchors (UK South) or ARCore Geospatial.
What Birmingham Clients Say About Us
Real feedback from businesses we have partnered with on ar & vr development projects.
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