Skip to main content
GAME DEVELOPMENT

2D & 3D Game Development for Art Built In

2D and 3D games with art and engineering designed together — character, environment, animation and full development in one pipeline.

200+
In-House Developers & Artists
80+
Games Shipped
2D & 3D
Full In-House Pipeline
Any Style
Pixel to Photoreal
  • NDA on Day 1
  • Fixed-Price Guarantee
  • 48hr Proposal
  • Secure Data Residency

Get your custom project plan

Share your project details — a senior engineer responds within 4 hours.

Include in your message

  • What you are building or improving
  • Timeline and any hard deadlines
  • Success looks like…
NDA protected 24hr response Free consultation

Independently audited, certified and built to standards you can check

  • SOC 2 Type II certified
  • ISO/IEC 27001:2022 certified
  • AWS Cloud Operations Services Competency
  • AWS Security Competency

2D and 3D game development combines art and engineering in one pipeline — character design, environment art, rigging, animation and full game builds in your chosen visual style. Codazz delivers 80+ games with in-house artists and developers working from the same style bible, not art bolted on after the fact.

What We Offer

Art and development in one pipeline

2D Game Development & Animation

Hand-drawn, pixel art, and vector-style 2D games — built with Spine 2D or DragonBones skeletal animation for smooth, file-size-efficient character movement, and Unity 2D or Godot for the engineering side.

3D Character & Environment Art

Modeling, texturing, rigging and animation for 3D characters and environments — from stylized low-poly for mobile performance budgets to high-fidelity PBR assets for PC and console.

Concept Art & Art Direction

Concept exploration and a documented art bible before production art begins, so every artist on the project — ours or yours — is building toward the same visual target.

VFX & Technical Animation

Particle effects, shader-driven visual effects, and combat or ability animation that reads clearly at actual gameplay speed, not just in a slow-motion showreel.

Character Rigging Pipelines

Game-ready rigs built for the animation volume your project needs — from simple mobile character rigs to full facial and cloth systems for cinematic-quality titles.

Art Pipeline & Outsource Integration

For studios with an internal art team that needs overflow capacity, we integrate into your existing pipeline and style guide rather than delivering art that needs a rework pass to match.

Our Process

From art direction to a finished pipeline

  1. 01

    Art Direction & Style Bible

    We establish the visual target — references, palette, silhouette language, animation principles — and document it so every subsequent asset is measured against the same standard.

  2. 02

    Pipeline & Tooling Setup

    Rigging standards, texture budgets, poly count targets and file-naming conventions defined before production art starts, because retrofitting a pipeline onto two hundred existing assets is far more expensive than setting it up first.

  3. 03

    Production in Batches

    Assets built and reviewed in batches against the style bible, with course-correction happening on batch one rather than being discovered across the whole asset list at final review.

  4. 04

    Integration & In-Engine Polish

    Art is not finished when the file is exported — lighting, animation blending and in-engine presentation are tuned with the actual engineering team, because art that looks right in isolation can still look wrong in-engine.

  5. 05

    Optimization Pass

    Texture compression, poly reduction, draw call budgets and LOD generation tuned to your target platforms, so the art direction survives contact with a mid-range mobile device, not just the artist’s workstation.

2D & 3D Game Development FAQ

Common questions about 2D and 3D game development and art services — scope, style decisions, cost, timeline, style matching and asset ownership.

Ask our team
  • Both. Many engagements are art-only — outsourced character or environment art integrated into your existing engineering pipeline — and many are combined art-plus-development for studios building a game from scratch. We scope based on what you already have in place; there is no requirement to buy the full package if you only need the art.

Have a Style in Mind? Show Us a Reference.

Send a mood board, a competitor game, or a rough sketch. We will scope the art and development pipeline that gets you there.