2D Game Development & Animation
Hand-drawn, pixel art, and vector-style 2D games — built with Spine 2D or DragonBones skeletal animation for smooth, file-size-efficient character movement, and Unity 2D or Godot for the engineering side.
2D and 3D games with art and engineering designed together — character, environment, animation and full development in one pipeline.
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Independently audited, certified and built to standards you can check

2D and 3D game development combines art and engineering in one pipeline — character design, environment art, rigging, animation and full game builds in your chosen visual style. Codazz delivers 80+ games with in-house artists and developers working from the same style bible, not art bolted on after the fact.
Hand-drawn, pixel art, and vector-style 2D games — built with Spine 2D or DragonBones skeletal animation for smooth, file-size-efficient character movement, and Unity 2D or Godot for the engineering side.
Modeling, texturing, rigging and animation for 3D characters and environments — from stylized low-poly for mobile performance budgets to high-fidelity PBR assets for PC and console.
Concept exploration and a documented art bible before production art begins, so every artist on the project — ours or yours — is building toward the same visual target.
Particle effects, shader-driven visual effects, and combat or ability animation that reads clearly at actual gameplay speed, not just in a slow-motion showreel.
Game-ready rigs built for the animation volume your project needs — from simple mobile character rigs to full facial and cloth systems for cinematic-quality titles.
For studios with an internal art team that needs overflow capacity, we integrate into your existing pipeline and style guide rather than delivering art that needs a rework pass to match.
Our Work
200+ products shipped across fintech, healthcare, e-commerce, and SaaS — built to scale, designed to convert.

Web Design
A marketing site for an interior design studio, rebuilt on Next.js to load fast on mobile and convert visitors into enquiries.

Healthcare
A patient management platform handling scheduling, records and clinician-patient messaging for a healthcare provider.

E-Commerce
A fitness e-commerce storefront built on Next.js with Shopify as the commerce backend and Stripe handling payments.

Logistics
A delivery management platform with live vehicle tracking, route planning and customer-facing shipment status.

Logistics
A freight management platform for an established trucking operator, covering load tracking and job records.

SaaS
A multi-tenant SaaS platform that aggregates business reviews across sources and surfaces them in one dashboard.
We establish the visual target — references, palette, silhouette language, animation principles — and document it so every subsequent asset is measured against the same standard.
Rigging standards, texture budgets, poly count targets and file-naming conventions defined before production art starts, because retrofitting a pipeline onto two hundred existing assets is far more expensive than setting it up first.
Assets built and reviewed in batches against the style bible, with course-correction happening on batch one rather than being discovered across the whole asset list at final review.
Art is not finished when the file is exported — lighting, animation blending and in-engine presentation are tuned with the actual engineering team, because art that looks right in isolation can still look wrong in-engine.
Texture compression, poly reduction, draw call budgets and LOD generation tuned to your target platforms, so the art direction survives contact with a mid-range mobile device, not just the artist’s workstation.
FinTech
Rebuilt a real-time trading engine for 100K+ users — sub-50ms latency and 99.99% uptime.
Read case studyHealthcare
A HIPAA-compliant patient platform that has handled 200K+ consultations and cut consultation time by 60%.
Read case studyE-Commerce
Redesigned checkout and storefront for 2M+ monthly visitors, tripling revenue with 1.2-second page loads.
Read case studyPick platform, complexity, features and design level to get a 2026 price range and timeline.
Open toolTurn a start date into a dated, phase-by-phase plan with your earliest and latest launch dates.
Open toolTurn your idea into a clear project brief, then copy it, download it as .md or send it to us.
Open toolCommon questions about 2D and 3D game development and art services — scope, style decisions, cost, timeline, style matching and asset ownership.
Ask our teamBoth. Many engagements are art-only — outsourced character or environment art integrated into your existing engineering pipeline — and many are combined art-plus-development for studios building a game from scratch. We scope based on what you already have in place; there is no requirement to buy the full package if you only need the art.
2D generally means faster production, smaller file sizes, and a lower budget floor, and it remains the right choice for a large share of successful mobile and indie titles — style, not budget alone, should drive the decision. 3D suits games where spatial depth, camera movement or physical realism is core to the gameplay itself. We give an honest read during scoping rather than defaulting to whichever is more billable.
Game art cost is driven by art style and fidelity, the number of characters, environments, UI screens, and VFX, how much rigging and animation is required, and the performance budget of your target platform. Art-only engagements are quoted per asset category — character, environment, UI, VFX — once we know your art bible and asset count. Art-inclusive builds are quoted as part of the overall project scope.
Yes — matching an established style is a common request, whether you need overflow capacity mid-production or a content update for a live game. We build a style-matching test asset first so you can approve the fit before committing to a full asset list, rather than discovering a mismatch after a batch is delivered.
You do, in full — source PSDs, 3D scene files, rigs and raw animation data are delivered alongside the exported game-ready assets, not just the final compressed textures. There is no dependency on us to make a future edit to art we created for you.
Both. Our pipeline covers skeletal and frame-by-frame 2D animation, 3D character rigging and animation, and technical VFX animation — idle loops, combat, traversal, UI motion. Animation is scoped alongside the art itself rather than treated as a separate downstream task, since rigging decisions made during modeling directly affect what is animatable later.
A concept pass and a first character or environment piece typically take one to two weeks to lock the direction. A full asset list for a hyper-casual or HTML5 game runs four to six weeks alongside development. Mid-core titles with a large custom art pipeline run twelve to twenty weeks for art, produced in parallel with engineering rather than as a blocking phase beforehand.
Send a mood board, a competitor game, or a rough sketch. We will scope the art and development pipeline that gets you there.