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GAME DEVELOPMENT

Game Development Outsourcing for Studios That Ship

Dedicated Unity/Unreal pods or full outsourced production — your sprint cadence, your tools, milestone builds you can play.

200+
In-House Developers
80+
Games Shipped
2 Weeks
To First Sprint Start
Pod or Project
Engagement Models
  • NDA on Day 1
  • Fixed-Price Guarantee
  • 48hr Proposal
  • Secure Data Residency

Get your custom project plan

Share your project details — a senior engineer responds within 4 hours.

Include in your message

  • What you are building or improving
  • Timeline and any hard deadlines
  • Success looks like…
NDA protected 24hr response Free consultation

Independently audited, certified and built to standards you can check

  • SOC 2 Type II certified
  • ISO/IEC 27001:2022 certified
  • AWS Cloud Operations Services Competency
  • AWS Security Competency

Game development outsourcing adds a dedicated Unity or Unreal pod, co-development support or full production ownership when your studio is short on bandwidth. Codazz slots into your engine conventions and sprint cadence — 200+ developers, NDA on day one, milestone builds you can actually play.

Engagement Models

Outsourcing built around how you actually need help

Dedicated Development Pods

A full cross-functional pod — engineers, artists, a producer — embedded in your production for as long as you need, working your sprint cadence and your tools, billed monthly like an extension of your own team.

Co-Development & Overflow

Your in-house studio owns direction and core systems; we take specific features, platforms, or content pipelines off the critical path without you managing a second full team.

Full Outsourced Production

Concept through launch and live-ops, for studios or publishers who own the IP and the vision but not an internal engineering team. One accountable partner, one milestone schedule.

Rescue & Troubled Project Takeover

Projects that stalled with a previous vendor or an internal team that left mid-production. We audit the existing codebase honestly first — sometimes a partial rebuild is the faster path, and we will tell you which.

White-Label Development

Games built and shipped entirely under your studio’s name — no Codazz credit, no attribution requirement, standard in the work-for-hire outsourcing model.

IP Protection & NDA-First Engagement

NDA signed before any design document changes hands, work-for-hire contracts that assign you full IP on delivery, and source code escrow available for publisher-facing engagements that require it.

How We Engage

From first call to a shipping team

  1. 01

    Scope & Engagement Model

    We figure out together whether you need a dedicated pod, project-based co-development, or full outsourced production — the pricing and commitment differ, and we recommend the one that fits.

  2. 02

    Team Assembly

    We staff the specific mix your project needs — Unity or Unreal engineers, gameplay vs. tools programmers, 2D or 3D artists — rather than whichever generalists happen to be on the bench.

  3. 03

    Pipeline Alignment

    We adopt your engine conventions, source control workflow, and build pipeline in week one, so our commits look like your team’s commits and code review is not fighting a style mismatch.

  4. 04

    Sprint Cadence & Milestone Builds

    Two-week sprints with playable builds, not status updates. You see and play the actual progress, which is the only reliable way to know an outsourced team is on track.

  5. 05

    Scale Up or Wind Down

    Team size flexes with your production phase — larger through content-heavy production, smaller through post-launch maintenance — without fixed overhead you do not need year-round.

Game Development Outsourcing FAQ

Common questions about game development outsourcing — engagement models, pricing, IP protection, rescue projects and creative control.

Ask our team
  • A dedicated pod is billed monthly like a team extension — you direct the work, we staff and manage the people, and the engagement can run indefinitely. Project-based outsourcing is scoped and fixed-price against a defined deliverable — a feature, a platform port, a full game — with milestone payments. Studios with an established production process usually prefer pods for flexibility; studios without in-house game engineering usually prefer project-based for cost certainty. We will recommend based on how much day-to-day direction you want to provide.

Short on Game Development Bandwidth?

Tell us the project and where you are stuck. We will recommend a dedicated pod, co-development, or full production — whichever actually fits.