Outsourcing built around how you actually need help
Dedicated Development Pods
A full cross-functional pod — engineers, artists, a producer — embedded in your production for as long as you need, working your sprint cadence and your tools, billed monthly like an extension of your own team.
Co-Development & Overflow
Your in-house studio owns direction and core systems; we take specific features, platforms, or content pipelines off the critical path without you managing a second full team.
Full Outsourced Production
Concept through launch and live-ops, for studios or publishers who own the IP and the vision but not an internal engineering team. One accountable partner, one milestone schedule.
Rescue & Troubled Project Takeover
Projects that stalled with a previous vendor or an internal team that left mid-production. We audit the existing codebase honestly first — sometimes a partial rebuild is the faster path, and we will tell you which.
White-Label Development
Games built and shipped entirely under your studio’s name — no Codazz credit, no attribution requirement, standard in the work-for-hire outsourcing model.
IP Protection & NDA-First Engagement
NDA signed before any design document changes hands, work-for-hire contracts that assign you full IP on delivery, and source code escrow available for publisher-facing engagements that require it.
From first call to a shipping team
Scope & Engagement Model
We figure out together whether you need a dedicated pod, project-based co-development, or full outsourced production — the pricing and commitment differ, and we recommend the one that fits.
Team Assembly
We staff the specific mix your project needs — Unity or Unreal engineers, gameplay vs. tools programmers, 2D or 3D artists — rather than whichever generalists happen to be on the bench.
Pipeline Alignment
We adopt your engine conventions, source control workflow, and build pipeline in week one, so our commits look like your team’s commits and code review is not fighting a style mismatch.
Sprint Cadence & Milestone Builds
Two-week sprints with playable builds, not status updates. You see and play the actual progress, which is the only reliable way to know an outsourced team is on track.
Scale Up or Wind Down
Team size flexes with your production phase — larger through content-heavy production, smaller through post-launch maintenance — without fixed overhead you do not need year-round.
Game Development Outsourcing
FAQ.
Common questions about game development outsourcing — engagement models, pricing, IP protection, rescue projects and creative control.
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