Built for both stores, not just both screens
Native iOS Game Development
Swift and Metal for performance-critical titles where cross-platform overhead is unacceptable, plus full GameKit integration — Game Center leaderboards, achievements and multiplayer matchmaking.
Native Android Game Development
Kotlin and Vulkan for Android titles targeting the platform’s performance ceiling, with Play Games Services integration for cloud saves, achievements and Play-native multiplayer.
Cross-Platform Where It Fits
Unity for titles where a single codebase across both stores is the right economic call — most hyper-casual and mid-core games — with platform-specific native modules where the cross-platform layer falls short.
App Store & Play Store Compliance
Apple and Google review guidelines are different documents with different failure modes. We manage both submission processes in parallel and know the specific rejection reasons each platform actually enforces.
Platform-Exclusive Feature Integration
Haptics, Dynamic Island and Live Activities on iOS; Play Games Services, adaptive icons and Android-specific widget support — the native touches that make a game feel platform-appropriate rather than ported.
Dual-Store Launch & ASO
Store listings, screenshots, preview videos and keyword optimization tuned separately for App Store Connect and Google Play Console — the algorithms and creative requirements are not interchangeable.
Built for iOS and Android from the same GDD, not a port
Platform Strategy
We decide upfront which parts of the game are cross-platform and which need native implementation, based on your performance targets and platform-exclusive feature requirements — not decided by default and patched later.
Parallel Development
iOS and Android builds progress together from the first playable milestone, so platform-specific bugs and performance gaps surface during development, not in a rushed platform-parity pass before launch.
Platform-Specific QA
Testing on real device matrices for both platforms — the iOS device spread is narrow but Metal-specific bugs still occur; the Android spread is wide, and performance QA has to cover genuinely low-end hardware.
Dual Submission
App Store and Play Store submissions prepared and managed in parallel, including Apple’s editorial review conversations and Google’s phased rollout and pre-launch report cycle.
Platform-Specific Post-Launch
Crash monitoring, review response and update cadence tracked separately per store, because a platform-specific crash cluster on one store should never be masked by healthy aggregate numbers.
iOS & Android Game Development
FAQ.
Common questions about iOS and Android game development — native versus cross-platform, cost, dual-store submission and porting.
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