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GAME DEVELOPMENT

iOS & Android Game Development for Native Performance

Native iOS and Android game builds with platform-specific APIs, store optimization and dual-store launch management.

200+
In-House Developers
50+
Mobile Games Delivered
Dual-Store
Launch Management
iOS & Android
Native + Cross-Platform
  • NDA on Day 1
  • Fixed-Price Guarantee
  • 48hr Proposal
  • Secure Data Residency

Get your custom project plan

Share your project details — a senior engineer responds within 4 hours.

Include in your message

  • Target platforms (iOS, Android, or both)
  • Existing app or greenfield build
  • Essential features for the first release
NDA protected 24hr response Free consultation

Independently audited, certified and built to standards you can check

  • SOC 2 Type II certified
  • ISO/IEC 27001:2022 certified
  • AWS Cloud Operations Services Competency
  • AWS Security Competency

iOS and Android game app development builds native Swift/Metal and Kotlin/Vulkan titles where platform performance ceilings matter, plus GameKit and Play Games Services integration. Codazz handles dual-store review, platform-specific APIs and certification — cross-platform where it fits, native where it counts.

What We Offer

Built for both stores, not just both screens

Native iOS Game Development

Swift and Metal for performance-critical titles where cross-platform overhead is unacceptable, plus full GameKit integration — Game Center leaderboards, achievements and multiplayer matchmaking.

Native Android Game Development

Kotlin and Vulkan for Android titles targeting the platform’s performance ceiling, with Play Games Services integration for cloud saves, achievements and Play-native multiplayer.

Cross-Platform Where It Fits

Unity for titles where a single codebase across both stores is the right economic call — most hyper-casual and mid-core games — with platform-specific native modules where the cross-platform layer falls short.

App Store & Play Store Compliance

Apple and Google review guidelines are different documents with different failure modes. We manage both submission processes in parallel and know the specific rejection reasons each platform actually enforces.

Platform-Exclusive Feature Integration

Haptics, Dynamic Island and Live Activities on iOS; Play Games Services, adaptive icons and Android-specific widget support — the native touches that make a game feel platform-appropriate rather than ported.

Dual-Store Launch & ASO

Store listings, screenshots, preview videos and keyword optimization tuned separately for App Store Connect and Google Play Console — the algorithms and creative requirements are not interchangeable.

Our Process

Built for iOS and Android from the same GDD, not a port

  1. 01

    Platform Strategy

    We decide upfront which parts of the game are cross-platform and which need native implementation, based on your performance targets and platform-exclusive feature requirements — not decided by default and patched later.

  2. 02

    Parallel Development

    iOS and Android builds progress together from the first playable milestone, so platform-specific bugs and performance gaps surface during development, not in a rushed platform-parity pass before launch.

  3. 03

    Platform-Specific QA

    Testing on real device matrices for both platforms — the iOS device spread is narrow but Metal-specific bugs still occur; the Android spread is wide, and performance QA has to cover genuinely low-end hardware.

  4. 04

    Dual Submission

    App Store and Play Store submissions prepared and managed in parallel, including Apple’s editorial review conversations and Google’s phased rollout and pre-launch report cycle.

  5. 05

    Platform-Specific Post-Launch

    Crash monitoring, review response and update cadence tracked separately per store, because a platform-specific crash cluster on one store should never be masked by healthy aggregate numbers.

iOS & Android Game Development FAQ

Common questions about iOS and Android game development — native versus cross-platform, cost, dual-store submission and porting.

Ask our team
  • Mobile Game Development covers the full game — concept, core loop, monetization, LiveOps — typically built cross-platform in Unity. This service is the platform-native layer underneath: when a title needs Swift/Metal or Kotlin/Vulkan performance, platform-exclusive APIs, or dual-store submission and ASO handled as two genuinely separate processes rather than one. Most projects use both — Unity for the game, native modules where the platform demands it.

Building for One Store, or Both From Day One?

Tell us your performance targets and platform priorities. We will recommend native, cross-platform, or a mix — and scope it honestly.