AR & VR Development Services We Offer in Los Angeles
LA AR buyers expect Snap Lens-grade polish and Disney Imagineering depth, not generic three.js demos. Our services span Snap Lens Studio for branded AR campaigns (the dominant LA advertising AR format with hundreds of millions of impressions per major campaign), Apple Vision Pro spatial app development on visionOS with SwiftUI, RealityKit, and Reality Composer Pro for object capture, Meta Quest 3 and 3S mixed reality on Unity XR or Unreal Engine 5 with Meta's Presence Platform and passthrough APIs, Niantic Lightship VPS and ARDK for location-anchored AR experiences, Magic Leap 2 enterprise development for medical and industrial use cases, WebXR (Three.js, Babylon.js, A-Frame, 8th Wall acquired by Niantic) for cross-headset and browser-native AR ads, and virtual production integration with Unreal Engine LED volume workflows for Hollywood VFX clients. Every engagement ships with a CCPA and CPRA data inventory, COPPA assessment for kid-targeted AR, and a BIPA-conformant biometric handling pattern for face filters and hand tracking.
Our AR & VR Development Development Process
We run discovery, design, build, and deployment on Pacific Time so LA brand teams, agency producers, and Apple, Snap, or Meta developer relations contacts get synchronous standups. Discovery opens with a hardware target matrix (Vision Pro, Quest 3, Quest 3S, Pico 4 Ultra, Snap Spectacles, Magic Leap 2, mobile AR via ARKit and ARCore, WebXR fallback), a campaign or product KPI definition (lens shares, dwell time, swipe-up conversions for Snap; session length and rebuy for retail AR; clinical accuracy for medical AR), a CCPA and CPRA data inventory, a COPPA assessment if the experience targets users under 13, and a BIPA review when face geometry, hand tracking, or voice prints are processed. Build sprints are two weeks, reviewed against device-specific frame rate budgets (90Hz Vision Pro, 90 or 120Hz Quest 3, locked targets on Spectacles). Deployment includes Snap Ad Manager integration for campaign Lenses, Meta Horizon Store and App Lab submission for Quest, App Store Connect for Vision Pro, and a documented analytics pipeline that survives Apple's App Tracking Transparency and CCPA opt-outs.
Concept & Feasibility
1-2 WeeksWe define the AR/VR experience, select target platforms and devices, assess technical feasibility, and create a detailed project plan.
3D Design & Storyboarding
2-4 WeeksCreate 3D assets, environment designs, interaction patterns, and storyboards that map out the complete user journey through the experience.
Development & Integration
6-10 WeeksBuild the AR/VR experience with optimized 3D rendering, spatial interactions, physics, audio, and any required backend integrations.
Testing & Optimization
2-3 WeeksDevice-specific testing, performance optimization for target hardware, comfort testing (motion sickness prevention), and usability evaluation.
Deployment & Launch
1-2 WeeksDeploy to app stores, configure WebAR hosting, set up analytics tracking, and provide training materials for your team.
Technologies We Use for AR & VR Development
LA AR and VR workloads run on a fragmented hardware and platform stack. Engines are Unity XR (Unity 2022 LTS and Unity 6 with AR Foundation, XR Interaction Toolkit), Unreal Engine 5 for visually demanding Quest and Vision Pro titles, Snap Lens Studio (proprietary, JavaScript and TypeScript scripting) for Snap campaign AR, Niantic Lightship ARDK for location-anchored experiences, and WebXR through Three.js, Babylon.js, A-Frame, or 8th Wall for browser-native AR ads. Apple Vision Pro development uses Xcode, SwiftUI, RealityKit, and Reality Composer Pro with the visionOS SDK. Meta Quest development uses the Meta XR SDK and Presence Platform for mixed reality passthrough, scene understanding, and hand tracking. Backend services run AWS us-west-2 (Oregon) with CloudFront edge for AR asset delivery, Snowflake or BigQuery for analytics, and Mixpanel or Amplitude for product analytics. Computer vision pipelines integrate ARKit, ARCore, Snap CameraKit, MediaPipe, and 8th Wall as the situation dictates.
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