AR & VR Development Services We Offer in Singapore
Singapore AR and VR projects split into four practical buckets. Enterprise training — onboarding simulations, safety procedures, equipment maintenance walkthroughs, and soft-skills practice for banks, telecoms, and commodities firms on Meta Quest 3 and Quest Pro fleets, with Mobile Device Management through ArborXR or ManageXR, content libraries that work offline, and learning analytics that integrate with Cornerstone, SAP SuccessFactors, or Workday LMS. WebXR — browser-based AR and VR for product configurators (Marina Bay luxury retail, automotive, real estate), tourism marketing for Changi and STB campaigns, and virtual showroom experiences that work without app installs. Mobile AR — ARKit on iOS plus ARCore on Android for try-on, measure, and visualisation use cases across Lazada, Shopee, Carousell, and direct-to-consumer brands. High-fidelity simulation — Unity or Unreal builds for defence, surgical training (NUH, SGH), and architectural walkthroughs at scale.
Our AR & VR Development Development Process
Discovery is two weeks and starts with a use-case validation workshop, not a hardware procurement order. We measure expected behaviour change, completion rate, or revenue lift, and we will tell you when AR or VR is the wrong tool — a well-edited video sometimes wins. Week one is a stakeholder workshop, a PDPA review on any biometric capture (eye tracking, hand tracking, facial recognition), and a device strategy decision (Quest 3 fleet, BYOD mobile AR, kiosk-mounted PCVR). Week two delivers a clickable prototype on the target platform, a content production estimate, and an SGD fixed-fee proposal. Build sprints are two weeks. Each closes with a playtest session — in person at our Singapore partner facility for VR fleet pilots, or remote via TestFlight and Internal App Sharing for mobile AR. Deployment includes a content management workflow your team can operate without coming back to us for every update.
Concept & Feasibility
1-2 WeeksWe define the AR/VR experience, select target platforms and devices, assess technical feasibility, and create a detailed project plan.
3D Design & Storyboarding
2-4 WeeksCreate 3D assets, environment designs, interaction patterns, and storyboards that map out the complete user journey through the experience.
Development & Integration
6-10 WeeksBuild the AR/VR experience with optimized 3D rendering, spatial interactions, physics, audio, and any required backend integrations.
Testing & Optimization
2-3 WeeksDevice-specific testing, performance optimization for target hardware, comfort testing (motion sickness prevention), and usability evaluation.
Deployment & Launch
1-2 WeeksDeploy to app stores, configure WebAR hosting, set up analytics tracking, and provide training materials for your team.
Technologies We Use for AR & VR Development
Engine choice splits along fidelity and platform. Unity 2022 LTS or Unity 6 is our default for Meta Quest 3, Quest Pro, Pico, and mobile AR — broader plugin ecosystem, faster iteration, and a deeper Singapore talent pool. Unreal Engine 5 wins for high-fidelity simulation (architectural visualisation for URA tenders, surgical training for SingHealth) where Nanite and Lumen are load-bearing. WebXR runs on Three.js, Babylon.js, or PlayCanvas with WebGPU progressive enhancement, deployed through Cloudflare Pages Singapore POP or AWS CloudFront with the Singapore edge. Mobile AR uses ARKit (RealityKit and Reality Composer Pro for visionOS-adjacent work) on iOS plus ARCore on Android, often coordinated through Unity AR Foundation for cross-platform reach. MDM for headset fleets runs on ArborXR or ManageXR. Backend services for analytics, content delivery, and user state run on Node.js or .NET on AWS Lambda or ECS in ap-southeast-1.
What Singapore Clients Say About Us
Real feedback from businesses we have partnered with on ar & vr development projects.
Other Services We Offer in Singapore
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Explore Our AR & VR Development Specializations
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AR & VR Development in Other Cities
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