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Game Dev Studio

Game Development Company in Montreal

Montreal is a global AI capital, home to Mila (the world's largest academic AI research lab), Ubisoft's largest studio, and a thriving aerospace sector led by Bombardier and CAE. The city's bilingual talent pool, affordable cost of living, and generous R&D tax credits make it a magnet for tech companies. Our Montreal team delivers innovative solutions across AI, gaming, and enterprise software.

2018
Founded
500+
Projects Delivered
200+
Engineers, Edmonton + Chandigarh
24/7
Build Coverage

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Codazz — Top Generative AI Company on Clutch 2026
4.9/5
Clutch Rating
500+
Projects Delivered
ISO
27001 Certified
SOC II
Compliant
99%
Client Satisfaction
AWS Advanced Tier PartnerSOC II CompliantISO 27001 CertifiedWebby Award Honoree
Service Overview

Game Development Solutions for Montreal Businesses

Montreal is the world's number-one game development city by engineer headcount, a position built over two decades on the back of Ubisoft Montreal (the largest single game studio on the planet, anchoring Assassin’s Creed, Far Cry, Rainbow Six Siege, and Watch Dogs from a Mile End campus that employs several thousand developers), EA Montreal (Army of Two, Battlefield Hardline, NHL co-development), WB Games Montreal (Batman: Arkham Origins, Gotham Knights), Eidos-Montréal under Square Enix and now Embracer (Tomb Raider reboot trilogy, Deus Ex: Human Revolution and Mankind Divided, Marvel’s Guardians of the Galaxy), and Behaviour Interactive (Dead by Daylight, the largest independent game studio in Canada). Codazz builds production-grade games for Montreal studios, publishers, and Quebec-resident production companies targeting domestic, North American, and global markets. We ship Unity 2022 LTS and Unreal Engine 5 titles for mobile, PC, and console, file Crédit d’impôt pour la production de titres multimédias (CTMM, the Quebec multimedia tax credit administered by Investissement Québec) and the Crédit d’impôt pour le développement des affaires électroniques (CDAE) at 24% on qualifying IT salaries, stack the federal Scientific Research and Experimental Development (SR&ED) program at 35% refundable on eligible R&D, and comply with the Charter of the French Language (Bill 96 amendments to Bill 101) which mandates French-Canadian UI, audio, and subtitles for products marketed in Quebec. Our engineers work EST hours from our Edmonton and Chandigarh hubs, deliver Quebec Law 25 (Loi 25) compliant player data pipelines, and price in CAD with USD equivalents. CDAE plus SR&ED stacking puts effective R&D recovery in the 40 to 50 percent range, the most generous game-dev tax position globally.

Montreal is a global AI capital, home to Mila (the world's largest academic AI research lab), Ubisoft's largest studio, and a thriving aerospace sector led by Bombardier and CAE. The city's bilingual talent pool, affordable cost of living, and generous R&D tax credits make it a magnet for tech companies. Our Montreal team delivers innovative solutions across AI, gaming, and enterprise software.

Why Game Development in Montreal?

Montreal, Quebec is a thriving hub for technology and innovation. Businesses here demand top-tier game development solutions that can compete on a global stage while addressing local market needs. Our team combines deep technical expertise with an understanding of Montreal's unique business landscape to deliver solutions that drive measurable results.

8+
Years Experience
24
Countries Served
200+
Engineers

What You Get

Custom-built solutions tailored to your business
Dedicated project manager in your timezone
Agile development with weekly sprint demos
Full source code ownership from day one
Comprehensive QA and security testing
90-day post-launch support included
NDA and IP protection guaranteed
Fixed-price or flexible engagement models
What We Build

Game Development Services We Offer in Montreal

Montreal’s game market sets a global benchmark on AAA engineering, French-Canadian localisation discipline, and tax-credit-funded R&D depth. Ubisoft Montreal has shipped some of the most influential AAA titles of the past twenty years from the Mile End campus, Behaviour Interactive built Dead by Daylight into a top-twenty Steam concurrent player title from a Montreal base, and Eidos-Montréal has demonstrated that mid-sized Montreal studios can ship critically acclaimed narrative AAA titles. Our game development services mirror that standard. We build Unity and Unreal titles, ship work-for-hire engineering inside Ubisoft, EA Montreal, WB Games Montreal, Eidos-Montréal, and Behaviour-grade pipelines, develop indie titles eligible for CTMM, and deliver French-Canadian localisation that passes Office québécois de la langue française (OQLF) review. Every engagement includes a CTMM and CDAE eligibility review, an SR&ED narrative scope, a Quebec Law 25 player data review, and a Bill 96 French Charter compliance pass on UI, audio, subtitles, and marketing copy.

01
🎮

Mobile Game Development

Create engaging mobile games for iOS and Android with polished gameplay, stunning visuals, and optimized performance. We develop hyper-casual, puzzle, strategy, and RPG games with monetization strategies including ads, in-app purchases, and subscription models that maximize revenue.

UnityC#iOSAndroidMobile
02
🖥️

PC & Console Game Development

Build high-fidelity games for PC, PlayStation, Xbox, and Nintendo Switch using Unreal Engine and Unity. Our team handles everything from game design and 3D art to multiplayer networking, LiveOps, and platform-specific optimization for smooth performance across hardware.

Unreal EngineC++SteamPlayStationXbox
🏃

Hyper-Casual Game Development

Rapidly prototype and launch hyper-casual games with addictive core loops, minimalist design, and ad-based monetization for viral potential.

🌐

Multiplayer & LiveOps

Build real-time multiplayer systems with matchmaking, leaderboards, seasonal content, live events, and anti-cheat infrastructure.

🎨

Game Art & Animation

Create 2D and 3D game art, character design, environment art, animations, VFX, and UI assets that bring your game world to life.

🎵

Game Audio & Music

Produce original soundtracks, sound effects, voice acting, and adaptive audio systems that enhance the player experience.

Industry Expertise

Game Development for Montreal's Key Industries

Montreal’s game demand concentrates across four buckets and we have shipped in all of them. AAA work-for-hire and augmentation studios servicing Ubisoft Montreal, EA Montreal, WB Games Montreal, and Eidos-Montréal pipelines need engineers who can drop into Perforce, Jira, and confidential AAA tooling without a learning curve, sign AAA-grade NDAs, and produce code that meets internal AAA engineering standards. Independent live-ops studios in the Behaviour Interactive tradition (Dead by Daylight, Meet Your Maker, multiple licensed IP titles) need backend, matchmaking, anti-cheat, and seasonal content pipelines that survive top-twenty Steam concurrent player load. Mid-sized indie studios (Compulsion Games, Red Barrels, KO_OP, Sabotage Studio in nearby Québec City) need disciplined Unity and Unreal engineering, French-Canadian localisation, and CTMM-funded production. Brand, serious-games, and edtech studios building for the Quebec government, education sector, and Société des arts technologiques (SAT) need accessibility-compliant builds, Bill 96 French Charter alignment, and Law 25 documentation.

🤖
AI & Deep LearningGame Development Solutions
🎮
GamingGame Development Solutions
🚀
AerospaceGame Development Solutions
🚀
Life SciencesGame Development Solutions
Creative IndustriesGame Development Solutions
Our Process

Our Game Development Development Process

We run discovery, design, build, and deployment on EST hours so Montreal producers, leads, and publishing partners get synchronous standups, not overnight handoffs. Discovery opens with a market positioning workshop against Ubisoft Montreal, Eidos-Montréal, Behaviour Interactive, and indie reference titles, a Quebec tax credit eligibility classification (CTMM and CDAE 24% on qualifying IT salaries, with SR&ED 35% stacking on eligible R&D), a Bill 96 French Charter compliance review, and a Quebec Law 25 (Loi 25) privacy review on player data, telemetry, and ad targeting. Build sprints are two weeks, reviewed against a French-Canadian localisation checklist that requires fr-CA UI, audio, and subtitles ship at parity with English for Quebec-marketed products. Deployment includes Steam, Epic, App Store, Google Play, and console first-party storefront localisation with French-Canadian as a first-class language, and live ops dashboards aligned with the Quebec fiscal year for tax credit reporting through Investissement Québec.

01

Game Design & Concept

2-3 Weeks

We define your game's core mechanics, progression systems, art style, monetization strategy, and target audience with a comprehensive game design document.

Deliverables
Game Design DocumentCore Mechanic PrototypeArt Style GuideMonetization Strategy
02

Prototyping & Validation

2-4 Weeks

Build a playable prototype to validate the core game loop, test fun factor, and gather early player feedback before committing to full production.

Deliverables
Playable PrototypePlayer Test FeedbackIteration ReportProduction Plan
03

Production & Development

8-20 Weeks

Full game production including level design, art creation, programming, audio integration, UI/UX implementation, and backend infrastructure.

Deliverables
Alpha BuildGame Assets LibraryLevel DesignsBackend Systems
04

QA & Playtesting

3-4 Weeks

Comprehensive bug testing, performance profiling, balance tuning, accessibility review, and closed beta testing with real players.

Deliverables
Bug Reports & FixesPerformance ReportsBalance AdjustmentsBeta Test Summary
05

Launch & LiveOps

2-4 Weeks

App Store and platform submissions, launch marketing support, analytics setup, and post-launch content updates and live operations.

Deliverables
Store SubmissionsLaunch Marketing KitAnalytics DashboardLiveOps Calendar
Technology

Technologies We Use for Game Development

Montreal game workloads need low-latency North American infrastructure, Canadian data residency for Law 25 compliance, and tax-credit-eligible expenditure tracking, so we default to AWS Canada Central (ca-central-1, hosted in Montreal) and GCP northamerica-northeast1 (Montreal) for game servers, matchmaking, and player account services, with Azure Canada Central (Toronto) as the alternative. Unity 2022 LTS and Unreal Engine 5 are our default clients. PlayFab, Nakama, and AccelByte handle backend, with Steam, Epic, App Store, Google Play, Nintendo Switch, PlayStation, and Xbox first-party SDKs covered. Analytics flow through GameAnalytics, deltaDNA, or BigQuery in northamerica-northeast1. Anti-cheat is Easy Anti-Cheat or BattlEye. For Quebec Law 25 compliance on player data we keep telemetry, accounts, and IAP receipts inside Canadian regions by default and document any cross-border transfer with the Privacy Impact Assessment Law 25 requires for transfers outside Quebec.

Game Engines
UnityUnreal EngineGodotCocos2dGameMaker
Game Engines
Unity · Unreal Engine · Godot · Cocos2d +1 more
Programming
C# · C++ · Lua · GDScript +1 more
Art & Animation
Blender · Maya · Spine 2D · Aseprite +1 more
Backend & Multiplayer
Photon · PlayFab · Firebase · Nakama +1 more
Why Choose Us

Why Montreal Businesses Choose Codazz for Game Development

We combine world-class engineering with local market understanding to deliver game development solutions that drive real business outcomes.

🌐

World's #1 Game Dev City

Montreal has the largest concentration of game engineers globally, anchored by Ubisoft Montreal (the largest single game studio on Earth), EA Montreal, WB Games Montreal, Eidos-Montréal, and Behaviour Interactive (Canada’s largest independent studio). We work to that ecosystem’s production standard from a Mile End and Le Plateau cadence.

💰

CDAE 24% + SR&ED 35% Stacked

Every engagement models the Quebec CDAE (24% on qualifying Quebec IT salaries) plus federal SR&ED (35% refundable for CCPCs on eligible R&D), producing effective recovery in the 40 to 50 percent range. CTMM multimedia production tax credit is layered for eligible titles. This is the most generous game-dev tax position globally and we file the supporting documentation.

🇫🇷

Bill 96 fr-CA at Parity

French-Canadian UI, audio, subtitles, marketing copy, and storefront descriptions ship at parity with English for Quebec-marketed products as the Charter of the French Language (Bill 101 as amended by Bill 96) requires. fr-CA voice direction through Montreal studios, not generic France French. OQLF compliance documentation produced as standard, not as an audit response.

🛡️

Law 25 Player Data Compliant

Player accounts, IAP receipts, telemetry, and ad targeting kept inside AWS ca-central-1 (Montreal) or GCP northamerica-northeast1 (Montreal) by default, with Quebec Law 25 (Loi 25) privacy notices, consent flows, Privacy Officer documentation, and breach notification process aligned with Commission d’accès à l’information du Québec (CAI) guidance.

📍

Local Expertise

Our team understands the regulatory landscape, business culture, and user expectations specific to your city. We combine global engineering standards with hyper-local market knowledge to build products that resonate with your target audience from day one.

📈

Proven Track Record

With 500+ projects delivered across 24 countries since 2018, we bring battle-tested processes and domain expertise to every engagement. Our client retention rate of 94% speaks to the long-term partnerships we build, not just one-off projects.

👥

Dedicated Team

Every project gets a dedicated cross-functional team including a project manager, lead architect, senior developers, QA engineers, and a DevOps specialist. No freelancers, no outsourcing your project to third parties - your team is your team throughout.

🛠️

Post-Launch Support

Our relationship does not end at deployment. We provide 90 days of complimentary post-launch support, proactive monitoring, performance optimization, and a dedicated Slack channel for your team. Most clients continue with our maintenance retainer plans.

Featured Results

Real Results from Real Projects

We measure success by the impact we create. Here are three recent projects that showcase our game development capabilities.

💳
FinTech

Digital Banking Platform

Built a full-stack digital banking app with real-time payments, biometric auth, and PCI-DSS compliance. Scaled from 0 to 100K+ active users within 8 months of launch.

4.9★
App Store Rating
100K+
Active Users
99.99%
Uptime SLA
React NativeNode.jsAWSStripe
🛒
E-Commerce

Omnichannel Retail Platform

Designed and developed a headless commerce platform integrating 12 sales channels with unified inventory, AI-powered recommendations, and sub-second page loads globally.

3x
Revenue Growth
340%
Conversion Lift
<0.8s
Load Time
Next.jsShopify PlusAlgoliaVercel
🏥
Healthcare

Telehealth & Patient Portal

Delivered a HIPAA-compliant telehealth platform with video consultations, EHR integration, e-prescriptions, and a patient portal serving 50K+ patients across 200+ providers.

HIPAA
Compliant
50K+
Patients Served
4.8★
Provider Rating
ReactPythonFHIRAzure
FAQs

Frequently Asked Questions About Game Development in Montreal

Have a question not listed here? Reach out to our team and we will get back to you within 4 hours.

Ask a Question

Montreal game budgets are best read after the tax credits, not before: a scoped indie mobile or PC prototype over six to twelve weeks, a full indie title in the Compulsion Games or Sabotage Studio tradition as an eighteen to thirty-month build, or AAA work-for-hire engineering inside Ubisoft Montreal, EA Montreal, WB Games Montreal, or Eidos-Montréal pipelines. Every proposal is modelled both before and after CTMM and SR&ED offsets are applied, with the CDAE 24% on qualifying IT salaries plus SR&ED 35% on eligible R&D producing effective recovery in the 40 to 50 percent range. Quotes exclude 5% GST and 9.975% QST. We model CDAE and SR&ED offsets in proposals so the net cost of qualifying spend is clear up front.

Le Crédit d’impôt pour le développement des affaires électroniques (CDAE), administered by Investissement Québec, returns 24% on qualifying IT salaries paid to Quebec-resident specified employees engaged in eligible activities including video game development. The federal Scientific Research and Experimental Development (SR&ED) program returns 35% refundable on eligible R&D expenditure for Canadian-controlled private corporations (CCPCs) up to the $3M expenditure limit and 15% non-refundable above. The two programs stack on the same engineer where SR&ED-eligible work is performed, producing effective recovery in the 40 to 50 percent range on qualifying engineering salaries. This is the most generous game-dev tax position globally and is a primary reason Ubisoft, EA, and WB Games anchored Montreal studios. The Crédit d’impôt pour la production de titres multimédias (CTMM) is a separate Quebec credit specifically for multimedia titles. Final eligibility sits with Investissement Québec and the CRA.

Yes. The Charter of the French Language (Bill 101, as amended by Bill 96 in 2022) requires that products marketed in Quebec be available in French at parity with any other language, with French-Canadian UI, audio where applicable, subtitles, packaging, and marketing copy. The Office québécois de la langue française (OQLF) administers compliance, and the Bill 96 amendments materially strengthened enforcement including translation of contracts of adhesion and certain trademark restrictions. Codazz delivers fr-CA localisation (not generic France French, which Quebec audiences reject) for UI, dialogue, subtitles, marketing copy, and storefront descriptions on Steam, Epic, App Store, Google Play, Nintendo eShop, PlayStation Store, and Xbox Store. We coordinate fr-CA voice talent through Montreal voice direction studios and produce the OQLF compliance documentation a complaint or audit would require.

Loi 25 (formerly Bill 64, the Act to modernize legislative provisions as regards the protection of personal information) is Quebec’s privacy law, with phased obligations completed in 2024 including the Privacy Officer requirement, mandatory breach notification, automated decision-making transparency, the right to data portability, and Privacy Impact Assessments for cross-border data transfers. Player accounts, IAP receipts, telemetry, and ad targeting on Quebec-resident players are personal information under Law 25. Codazz keeps player data inside AWS ca-central-1 (Montreal) or GCP northamerica-northeast1 (Montreal) by default to avoid the cross-border transfer PIA, produces the privacy notices Law 25 requires in French and English, and integrates consent flows aligned with the Commission d’accès à l’information du Québec (CAI) guidance.

Yes. Codazz delivers work-for-hire engineering inside AAA pipelines where Perforce, Jira, Confluence, and confidential AAA tooling are the baseline. We have engineers who can drop into Assassin’s Creed, Far Cry, Rainbow Six, Watch Dogs, Tomb Raider, Deus Ex, or Gotham Knights-grade pipelines without a multi-week onboarding tax, sign AAA-grade NDAs, work to milestone burndown alongside internal leads, and produce code review that meets internal AAA engineering standards. We do not pretend we are the lead studio on a AAA franchise; we are augmentation engineers who slot into existing Mile End and Le Plateau-Mont-Royal pipelines and produce production-quality output to milestone.

Yes. Dead by Daylight is the Montreal reference standard for live-ops at top-twenty Steam concurrent player load, with seasonal Chapters, licensed IP collaborations spanning Halloween, Stranger Things, Resident Evil, Hellraiser, and more, and a five-year-plus live ops runway. Codazz builds matchmaking, backend, anti-cheat, seasonal content pipelines, and licensed-IP integration tooling at that scale. We design content cadence around seasonal Chapters, build the licensing and integration tooling that lets a Behaviour-style studio onboard a new IP partner in weeks rather than quarters, and integrate Easy Anti-Cheat, BattlEye, or custom server-authoritative anti-cheat on the platform mix the project targets.

An indie prototype targeting Quebec multimedia tax credit-funded production typically takes ten to sixteen weeks from kickoff to a CTMM-ready pre-production package. A full indie title in the Compulsion Games or Sabotage Studio tradition runs eighteen to thirty months from kickoff to Steam Early Access, with another nine to fifteen months to 1.0 and French-Canadian localisation at parity with English. CTMM, CDAE, and SR&ED filings run on the Quebec and federal fiscal calendars and need to be locked into the master schedule from kickoff. Steam, Epic, App Store, Google Play, and console first-party AU and US storefront approval typically add two to four weeks at the end and should be scheduled in parallel with closed beta, not after.

We treat Ubisoft Montreal, EA Montreal, WB Games Montreal, Eidos-Montréal, and Behaviour Interactive as the Montreal reference benchmarks for what good looks like in AAA development and independent live-ops respectively. Codazz delivers work-for-hire engineering and live operations that meet that bar. We have patterned AAA augmentation on the Ubisoft Montreal pipeline standard, live-ops architecture on the Dead by Daylight playbook, and narrative AAA on the Tomb Raider and Deus Ex design lens. If your project would be better served by one of those studios directly, we will say so in discovery rather than overselling capability we cannot match.

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Other Services We Offer in Montreal

Looking for a different service? Explore our full range of technology solutions available in Montreal.

Mobile Apps in Montreal
Web Dev in Montreal
AI / ML in Montreal
Design in Montreal

Game Development in Other Cities

We deliver game development solutions across 45 cities in 24 countries. Find a location near you.

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Start Your Game Development Project in Montreal

Montreal is the world's number-one game development city by engineer headcount, a position built over two decades on the back of Ubisoft Montreal (the largest single game studio on the planet, anchoring Assassin’s Creed, Far Cry, Rainbow Six Siege, and Watch Dogs from a Mile End campus that employs several thousand developers), EA Montreal (Army of Two, Battlefield Hardline, NHL co-development), WB Games Montreal (Batman: Arkham Origins, Gotham Knights), Eidos-Montréal under Square Enix and now Embracer (Tomb Raider reboot trilogy, Deus Ex: Human Revolution and Mankind Divided, Marvel’s Guardians of the Galaxy), and Behaviour Interactive (Dead by Daylight, the largest independent game studio in Canada). Codazz builds production-grade games for Montreal studios, publishers, and Quebec-resident production companies targeting domestic, North American, and global markets. We ship Unity 2022 LTS and Unreal Engine 5 titles for mobile, PC, and console, file Crédit d’impôt pour la production de titres multimédias (CTMM, the Quebec multimedia tax credit administered by Investissement Québec) and the Crédit d’impôt pour le développement des affaires électroniques (CDAE) at 24% on qualifying IT salaries, stack the federal Scientific Research and Experimental Development (SR&ED) program at 35% refundable on eligible R&D, and comply with the Charter of the French Language (Bill 96 amendments to Bill 101) which mandates French-Canadian UI, audio, and subtitles for products marketed in Quebec. Our engineers work EST hours from our Edmonton and Chandigarh hubs, deliver Quebec Law 25 (Loi 25) compliant player data pipelines, and price in CAD with USD equivalents. CDAE plus SR&ED stacking puts effective R&D recovery in the 40 to 50 percent range, the most generous game-dev tax position globally.

NDA on Day 1
Fixed-Price Guarantee
48hr Proposal
Secure Data Residency
Average response time: 4 hours
Selected Projects

Latest Work

📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
Web Design3D Animation
01

Rapida

Delivery Service Platform

A high-performance delivery platform with real-time tracking and immersive 3D visualizations.

UI/UXSecurity
02

Fynsec

Cybersecurity Dashboard

Enterprise-grade security dashboard with real-time threat monitoring and analytics.

E-CommerceCreative
03

Pallet Ross

Art Marketplace

A curated marketplace connecting artists with collectors worldwide.

Mobile DevFlutter
04

Rapida Mobile

iOS/Android App

Cross-platform mobile experience with live delivery tracking and notifications.

APIMicroservices
05

Fynsec API

Backend Infrastructure

Scalable microservices architecture handling millions of security events daily.

Admin PanelAnalytics
06

Pallet Ross Admin

CMS Dashboard

Comprehensive content management system with advanced analytics and reporting.

01 / 06

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Our Work

Products That Users Actually Love.

200+ products shipped across fintech, healthcare, e-commerce, and SaaS — built to scale, designed to convert.

Mobile App

FinTech Trading Platform

FinTech Startup

Results
2.1B+ Transactions
50ms Latency
4.8★ Rating
Technology
React NativeNode.jsAWS
Healthcare App

Telehealth Solution

Healthcare Network

Results
120+ Clinics
500K Consultations
HIPAA Certified
Technology
SwiftKotlinGCP
Mobile Platform

E-Commerce Marketplace

E-Commerce Brand

Results
85K MAU
28% Conversion
$12M GMV
Technology
FlutterGoMongoDB