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Game Dev Studio

Game Development Company in Perth

Perth is the gateway to Australia's resource-rich west and a global leader in mining technology and energy innovation. With major mining companies headquartered here, a booming LNG sector, and growing defence investment, Perth is rapidly evolving into a serious tech hub. Our Perth team builds software solutions for Western Australia's resource, energy, and logistics industries.

2018
Founded
500+
Projects Delivered
200+
Engineers, Edmonton + Chandigarh
24/7
Build Coverage

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🔒NDA Protected
4hr Response
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Codazz — Top Generative AI Company on Clutch 2026
4.9/5
Clutch Rating
500+
Projects Delivered
ISO
27001 Certified
SOC II
Compliant
99%
Client Satisfaction
AWS Advanced Tier PartnerSOC II CompliantISO 27001 CertifiedWebby Award Honoree
Service Overview

Game Development Solutions for Perth Businesses

Perth is Western Australia’s most isolated games hub and one of the most resilient. The Let’s Make Games community has anchored WA developers for more than a decade, Disparity Games has shipped indie titles internationally from the suburbs, Black Lab Games (Battlestar Galactica Deadlock, Star Hammer) ships strategy work to global publishers, Stirfire Studios has produced VR and PC titles, and Convict Games keeps the local studio ecosystem visible at Game Connect Asia Pacific. Curtin University’s games program and Murdoch University’s Game Art and Design course feed graduates into both local studios and east-coast hubs like Halfbrick in Brisbane, Tantalus and League of Geeks in Melbourne, and Mountains in Melbourne. Codazz builds production game systems, mobile free-to-play stacks, and live-service backends for Perth founders, indie studios, and educational partners working inside that ecosystem. We ship Unreal Engine 5 and Unity 2023 LTS titles, custom multiplayer netcode tuned for the Australian latency reality, in-app purchase economies, and Australian Classification Board submission workflows that respect the regulatory environment WA studios now face. That includes the Australian Classification Board and the risk of Refused Classification (RC) for high-impact content, the Online Safety Act 2021 administered by the eSafety Commissioner, the Privacy Act 1988 with Australian Privacy Principles, and Australian Consumer Law for in-app purchases and loot mechanics. Our engineers work AWST hours (UTC+8) from our Edmonton and Chandigarh hubs, coordinate with Let’s Make Games and Screenwest stakeholders when projects need WA-resident hires, and deliver builds and Digital Games Tax Offset documentation suitable for the Office for the Arts and ATO submission. Instead of slideware, you get a shippable game and a compliance trail your publisher and platform holders can defend at first-party submission.

Perth is the gateway to Australia's resource-rich west and a global leader in mining technology and energy innovation. With major mining companies headquartered here, a booming LNG sector, and growing defence investment, Perth is rapidly evolving into a serious tech hub. Our Perth team builds software solutions for Western Australia's resource, energy, and logistics industries.

Why Game Development in Perth?

Perth, Western Australia is a thriving hub for technology and innovation. Businesses here demand top-tier game development solutions that can compete on a global stage while addressing local market needs. Our team combines deep technical expertise with an understanding of Perth's unique business landscape to deliver solutions that drive measurable results.

8+
Years Experience
24
Countries Served
200+
Engineers

What You Get

Custom-built solutions tailored to your business
Dedicated project manager in your timezone
Agile development with weekly sprint demos
Full source code ownership from day one
Comprehensive QA and security testing
90-day post-launch support included
NDA and IP protection guaranteed
Fixed-price or flexible engagement models
What We Build

Game Development Services We Offer in Perth

Perth’s game market expects services that account for the distance problem. East-coast studios like Halfbrick (Fruit Ninja, Jetpack Joyride) and League of Geeks (Armello, Solium Infernum) have set the Australian quality bar, and Perth teams compete with thinner local talent pools and longer ping times to global players. Our services mirror that reality. We build Unreal Engine 5 titles with Nanite and Lumen where the team has the GPU budget, Unity 2023 LTS mobile and cross-platform games for the bulk of WA indie work, Bevy in Rust where small teams want predictable performance, and Godot 4 for prototypes and educational projects. Multiplayer architectures default to AWS Sydney with the Perth Local Zone (ap-southeast-2-per-1a, launched 2023) for WA-resident play, and we design rollback netcode and lag compensation specifically for the trans-Pacific latency profile. Free-to-play monetisation follows Halfbrick-style cadence, and every engagement includes an Australian Classification Board pre-rating estimate plus a Digital Games Tax Offset documentation pack.

01
🎮

Mobile Game Development

Create engaging mobile games for iOS and Android with polished gameplay, stunning visuals, and optimized performance. We develop hyper-casual, puzzle, strategy, and RPG games with monetization strategies including ads, in-app purchases, and subscription models that maximize revenue.

UnityC#iOSAndroidMobile
02
🖥️

PC & Console Game Development

Build high-fidelity games for PC, PlayStation, Xbox, and Nintendo Switch using Unreal Engine and Unity. Our team handles everything from game design and 3D art to multiplayer networking, LiveOps, and platform-specific optimization for smooth performance across hardware.

Unreal EngineC++SteamPlayStationXbox
🏃

Hyper-Casual Game Development

Rapidly prototype and launch hyper-casual games with addictive core loops, minimalist design, and ad-based monetization for viral potential.

🌐

Multiplayer & LiveOps

Build real-time multiplayer systems with matchmaking, leaderboards, seasonal content, live events, and anti-cheat infrastructure.

🎨

Game Art & Animation

Create 2D and 3D game art, character design, environment art, animations, VFX, and UI assets that bring your game world to life.

🎵

Game Audio & Music

Produce original soundtracks, sound effects, voice acting, and adaptive audio systems that enhance the player experience.

Industry Expertise

Game Development for Perth's Key Industries

Perth’s game studios concentrate in three patterns, and we have shipped against each. In indie PC and console, Black Lab Games has shipped Battlestar Galactica Deadlock and Star Hammer to international publishers, Disparity Games has built family-friendly titles for Steam and consoles, and Stirfire Studios has worked across VR and PC. We build Unreal and Unity systems, gameplay tooling, and first-party certification packs that match those expectations on tighter budgets than east-coast or US studios typically operate within. In mobile free-to-play, the Halfbrick playbook (rapid iteration, telemetry-driven design, global LiveOps) sets the standard. We ship LiveOps dashboards, IAP economies, A/B experimentation, and player segmentation with Australian Privacy Principles compliance and Australian Consumer Law-aligned monetisation disclosures. In educational and serious games, Curtin University, Murdoch University, and Edith Cowan University fund training simulations, museum installations, and research projects. We work with these partners on Godot 4 and Unity builds suitable for ScreenWest grant reporting and university procurement processes.

⛏️
Mining TechGame Development Solutions
EnergyGame Development Solutions
🚚
LogisticsGame Development Solutions
🌾
AgriTechGame Development Solutions
🛡️
DefenceGame Development Solutions
Our Process

Our Game Development Development Process

We run discovery, design, build, and certification on AWST hours so Perth studio leads get synchronous standups instead of waking up to overnight async backlogs from offshore-only vendors. Discovery opens with a platform target review (Steam, Epic, PlayStation 5, Xbox Series, Switch successor, iOS, Android, Quest), an Australian Classification Board pre-rating estimate, and an Online Safety Act 2021 risk review if the title includes user-to-user features, given that the eSafety Commissioner now has takedown and penalty powers. When a project demands proprietary technology (custom rendering, large-scale networking, novel procgen), we scope honestly against Unreal or Unity defaults instead of overselling in-house research. Build sprints are two weeks, reviewed against milestone gates that map to first-party submission requirements. Certification includes Sony TRC, Microsoft XR, and Nintendo Lotcheck readiness, with explicit attention to the classification questions that have historically triggered Refused Classification decisions in Australia.

01

Game Design & Concept

2-3 Weeks

We define your game's core mechanics, progression systems, art style, monetization strategy, and target audience with a comprehensive game design document.

Deliverables
Game Design DocumentCore Mechanic PrototypeArt Style GuideMonetization Strategy
02

Prototyping & Validation

2-4 Weeks

Build a playable prototype to validate the core game loop, test fun factor, and gather early player feedback before committing to full production.

Deliverables
Playable PrototypePlayer Test FeedbackIteration ReportProduction Plan
03

Production & Development

8-20 Weeks

Full game production including level design, art creation, programming, audio integration, UI/UX implementation, and backend infrastructure.

Deliverables
Alpha BuildGame Assets LibraryLevel DesignsBackend Systems
04

QA & Playtesting

3-4 Weeks

Comprehensive bug testing, performance profiling, balance tuning, accessibility review, and closed beta testing with real players.

Deliverables
Bug Reports & FixesPerformance ReportsBalance AdjustmentsBeta Test Summary
05

Launch & LiveOps

2-4 Weeks

App Store and platform submissions, launch marketing support, analytics setup, and post-launch content updates and live operations.

Deliverables
Store SubmissionsLaunch Marketing KitAnalytics DashboardLiveOps Calendar
Technology

Technologies We Use for Game Development

Perth game workloads now stretch from offline single-player to persistent live-service, and the dominant technical constraint is distance. Our default backend is AWS ap-southeast-2 in Sydney with active use of the AWS Perth Local Zone (ap-southeast-2-per-1a, launched 2023) for WA-resident low-latency play, GCP australia-southeast1 in Sydney for projects already committed to Google Cloud, and ap-southeast-4 (Melbourne, launched 2023) as a secondary region for redundancy and east-coast latency. PlayFab handles player accounts, leaderboards, and live-ops. GameLift or Agones on EKS handles dedicated servers. Anti-cheat ships with Easy Anti-Cheat or BattlEye. Engines are Unreal 5.4 with Nanite and Lumen, Unity 2023 LTS with DOTS for mobile and competitive titles, Bevy in Rust for indie teams who want a modern ECS, and Godot 4 for prototypes and educational work. Build pipelines use Perforce Helix Core, Unity Cloud Build, UnrealGameSync, and GitHub Actions where the project is code-only. Telemetry runs through GameAnalytics, deltaDNA, or a custom ClickHouse pipeline when Privacy Act compliance demands fine-grained control.

Game Engines
UnityUnreal EngineGodotCocos2dGameMaker
Game Engines
Unity · Unreal Engine · Godot · Cocos2d +1 more
Programming
C# · C++ · Lua · GDScript +1 more
Art & Animation
Blender · Maya · Spine 2D · Aseprite +1 more
Backend & Multiplayer
Photon · PlayFab · Firebase · Nakama +1 more
Why Choose Us

Why Perth Businesses Choose Codazz for Game Development

We combine world-class engineering with local market understanding to deliver game development solutions that drive real business outcomes.

🎮

Let’s Make Games Community

Perth’s game ecosystem runs through Let’s Make Games, Black Lab Games, Disparity Games, Stirfire Studios, and the Curtin and Murdoch graduate pipeline. We build Unreal 5 and Unity titles that match WA studio quality bars and coordinate co-dev capacity when local hires are scarce, on AWST hours that match the local working day.

📡

AWS Perth Local Zone

Backends use AWS ap-southeast-2 Sydney with the Perth Local Zone (ap-southeast-2-per-1a, launched 2023) for WA-resident low-latency multiplayer, plus ap-southeast-4 Melbourne as a redundancy region. Netcode and matchmaking are tuned for the trans-Pacific latency reality Australian studios actually ship into.

💰

DGTO & Screenwest Ready

We deliver time-tracked logs, QADE-tagged expenditure records, and milestone plans structured to support a Digital Games Tax Offset claim (30 percent refundable, AUD $500,000 threshold) and Screenwest reporting. Your DGTO accountant gets clean documentation, not a forensic reconstruction project.

🔍

ACB & eSafety Compliant

Every title leaves with an Australian Classification Board pre-rating estimate, mitigation for content that has historically triggered Refused Classification, and an Online Safety Act 2021 risk review covering eSafety Commissioner takedown powers. Australian Privacy Principles and Australian Consumer Law obligations are designed in, not patched late.

📍

Local Expertise

Our team understands the regulatory landscape, business culture, and user expectations specific to your city. We combine global engineering standards with hyper-local market knowledge to build products that resonate with your target audience from day one.

📈

Proven Track Record

With 500+ projects delivered across 24 countries since 2018, we bring battle-tested processes and domain expertise to every engagement. Our client retention rate of 94% speaks to the long-term partnerships we build, not just one-off projects.

👥

Dedicated Team

Every project gets a dedicated cross-functional team including a project manager, lead architect, senior developers, QA engineers, and a DevOps specialist. No freelancers, no outsourcing your project to third parties - your team is your team throughout.

🛠️

Post-Launch Support

Our relationship does not end at deployment. We provide 90 days of complimentary post-launch support, proactive monitoring, performance optimization, and a dedicated Slack channel for your team. Most clients continue with our maintenance retainer plans.

Featured Results

Real Results from Real Projects

We measure success by the impact we create. Here are three recent projects that showcase our game development capabilities.

💳
FinTech

Digital Banking Platform

Built a full-stack digital banking app with real-time payments, biometric auth, and PCI-DSS compliance. Scaled from 0 to 100K+ active users within 8 months of launch.

4.9★
App Store Rating
100K+
Active Users
99.99%
Uptime SLA
React NativeNode.jsAWSStripe
🛒
E-Commerce

Omnichannel Retail Platform

Designed and developed a headless commerce platform integrating 12 sales channels with unified inventory, AI-powered recommendations, and sub-second page loads globally.

3x
Revenue Growth
340%
Conversion Lift
<0.8s
Load Time
Next.jsShopify PlusAlgoliaVercel
🏥
Healthcare

Telehealth & Patient Portal

Delivered a HIPAA-compliant telehealth platform with video consultations, EHR integration, e-prescriptions, and a patient portal serving 50K+ patients across 200+ providers.

HIPAA
Compliant
50K+
Patients Served
4.8★
Provider Rating
ReactPythonFHIRAzure
FAQs

Frequently Asked Questions About Game Development in Perth

Have a question not listed here? Reach out to our team and we will get back to you within 4 hours.

Ask a Question

There is no single figure for Perth game work; it depends whether you are funding a scoped prototype at Perth rates or a full indie title with 10 to 25 hours of content and a Steam release plus one console port. Scope drivers include core loop, a vertical slice, and a Steam Next Fest or pitch-ready build. Larger contract-developed titles align with east-coast and international studio rates and are sized milestone by milestone. Perth rates generally sit below Melbourne, Sydney, and Brisbane on raw hourly numbers but reflect Curtin and Murdoch graduate quality. We give fixed-fee proposals per milestone rather than open T and M, and we structure invoices to align with Digital Games Tax Offset claim periods.

The Digital Games Tax Offset (DGTO), launched in 2023 and administered by the Office for the Arts, is a 30 percent refundable tax offset on Qualifying Australian Development Expenditure (QADE) for eligible digital games, claimed through your company tax return with the ATO. The threshold is AUD $500,000 of QADE per certification (one-off, ongoing development, or porting), and ineligible categories include gambling, loot-box reliant titles where the offset rules apply, and titles likely to be Refused Classification. We deliver time-tracked development logs by territory, contractor records aligned to the QADE definition, and a project narrative your DGTO accountant can pair with the certificate application. Eligibility and final sign-off sit with your specialist accountant and the Office for the Arts.

Yes. AWS launched the Perth Local Zone (ap-southeast-2-per-1a) in 2023 and it is a meaningful latency improvement for WA-resident multiplayer titles, esports tournaments, and live-service backends serving Perth and the broader WA market. We architect dedicated server fleets so matchmaking routes WA players to the Perth Local Zone first, with Sydney (ap-southeast-2) as a primary region and Melbourne (ap-southeast-4) as a redundancy fallback. For cross-Australia matches we tune lag compensation and rollback netcode against the 50ms to 80ms Perth-Sydney round-trip baseline, and we instrument client-side latency dashboards so producers can see actual player ping distribution rather than guessing. This is the single biggest technical win Perth studios get from local infrastructure decisions made well.

Refused Classification (RC) means a game cannot legally be sold or imported into Australia, and the Australian Classification Board has historically used it on titles featuring high-impact drug use rewarded as gameplay, sexual violence, or detailed instruction in real-world crime. Our discovery phase runs a pre-rating estimate against the National Classification Code, flags content that has triggered RC in past decisions (DayZ, Hotline Miami 2, and others have hit issues), and proposes either content adjustments, an R 18+ submission with appropriate consumer advice, or an alternative regional release plan. For ambitious narrative titles we coordinate with the International Age Rating Coalition (IARC) where it applies. Final classification sits with the Classification Board, not with us, but we have shipped titles through Australian submission cleanly.

Yes. Mobile free-to-play is where a significant share of Australian gaming revenue now sits, and the Halfbrick playbook (Fruit Ninja, Jetpack Joyride) is the local benchmark for hyper-casual and mid-core LiveOps. We build IAP economies, battle pass systems, daily and weekly mission engines, A/B testing frameworks, and player segmentation models on PlayFab, AccelByte, or custom AWS stacks in ap-southeast-2 with Perth Local Zone acceleration where WA traffic justifies it. Compliance includes Australian Privacy Principles, Privacy Act 1988 obligations, and Australian Consumer Law disclosures for in-app purchase pricing and loot mechanics. We do not push misleading scarcity or dark-pattern monetisation that has caused ACCC scrutiny of other developers.

We choose by genre, platform mix, and team. Unreal Engine 5 wins for high-fidelity third-person and first-person titles, large open worlds using World Partition, and projects targeting console and PC with Nanite-grade assets. Unity 2023 LTS wins for mobile-first free-to-play, 2D and 2.5D titles, mid-fidelity multiplatform games, and projects where DOTS or Burst gives meaningful performance per device on the broader Android distribution still common in the Australian market. Bevy in Rust is a credible choice for indie teams who want deterministic performance and a modern ECS without engine licensing fees. Godot 4 suits prototypes, educational work funded through Curtin or Murdoch, and small commercial 2D titles. We recommend honestly based on the brief, not on engine fashion.

A scoped Perth indie title (8 to 15 hours of content, Steam plus one console port) typically takes ten to fifteen months from greenlight to launch, assuming a five to seven person core team and clean preproduction. Month 1 to 2 is preproduction and vertical slice. Month 3 to 8 is production with monthly playable milestones. Month 9 to 11 is content complete and alpha. Month 12 to 13 is beta, certification, and Australian Classification Board submission. Month 14 onward is launch, day-one patch, and live-ops setup. Multiplayer titles add three to five months for netcode, dedicated server work on AWS Sydney plus the Perth Local Zone, and Easy Anti-Cheat or BattlEye integration. We have shipped at this cadence with WA studios.

Yes. For early-stage WA studios we structure project budgets, milestone plans, and outputs against Screenwest games funding (Screenwest is Western Australia’s state screen body), Screen Australia’s Games: Expansion Pack and Games: Production funds, and the City of Perth grant pool where it applies. We also align documentation with the WA Screen Industry Strategy. We do not act as an accountant or grant consultant, but we partner with Perth-based specialists and provide the technical, creative, and budget documentation those advisors need. We have shipped to grant-funded studios in WA and on the east coast and can walk you through how our deliverables map to milestone reporting requirements for each fund.

Explore

Other Services We Offer in Perth

Looking for a different service? Explore our full range of technology solutions available in Perth.

Mobile Apps in Perth
Web Dev in Perth
AI / ML in Perth
Design in Perth

Game Development in Other Cities

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Start Your Game Development Project in Perth

Perth is Western Australia’s most isolated games hub and one of the most resilient. The Let’s Make Games community has anchored WA developers for more than a decade, Disparity Games has shipped indie titles internationally from the suburbs, Black Lab Games (Battlestar Galactica Deadlock, Star Hammer) ships strategy work to global publishers, Stirfire Studios has produced VR and PC titles, and Convict Games keeps the local studio ecosystem visible at Game Connect Asia Pacific. Curtin University’s games program and Murdoch University’s Game Art and Design course feed graduates into both local studios and east-coast hubs like Halfbrick in Brisbane, Tantalus and League of Geeks in Melbourne, and Mountains in Melbourne. Codazz builds production game systems, mobile free-to-play stacks, and live-service backends for Perth founders, indie studios, and educational partners working inside that ecosystem. We ship Unreal Engine 5 and Unity 2023 LTS titles, custom multiplayer netcode tuned for the Australian latency reality, in-app purchase economies, and Australian Classification Board submission workflows that respect the regulatory environment WA studios now face. That includes the Australian Classification Board and the risk of Refused Classification (RC) for high-impact content, the Online Safety Act 2021 administered by the eSafety Commissioner, the Privacy Act 1988 with Australian Privacy Principles, and Australian Consumer Law for in-app purchases and loot mechanics. Our engineers work AWST hours (UTC+8) from our Edmonton and Chandigarh hubs, coordinate with Let’s Make Games and Screenwest stakeholders when projects need WA-resident hires, and deliver builds and Digital Games Tax Offset documentation suitable for the Office for the Arts and ATO submission. Instead of slideware, you get a shippable game and a compliance trail your publisher and platform holders can defend at first-party submission.

NDA on Day 1
Fixed-Price Guarantee
48hr Proposal
Secure Data Residency
Average response time: 4 hours
Selected Projects

Latest Work

📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
Web Design3D Animation
01

Rapida

Delivery Service Platform

A high-performance delivery platform with real-time tracking and immersive 3D visualizations.

UI/UXSecurity
02

Fynsec

Cybersecurity Dashboard

Enterprise-grade security dashboard with real-time threat monitoring and analytics.

E-CommerceCreative
03

Pallet Ross

Art Marketplace

A curated marketplace connecting artists with collectors worldwide.

Mobile DevFlutter
04

Rapida Mobile

iOS/Android App

Cross-platform mobile experience with live delivery tracking and notifications.

APIMicroservices
05

Fynsec API

Backend Infrastructure

Scalable microservices architecture handling millions of security events daily.

Admin PanelAnalytics
06

Pallet Ross Admin

CMS Dashboard

Comprehensive content management system with advanced analytics and reporting.

01 / 06

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Our Work

Products That Users Actually Love.

200+ products shipped across fintech, healthcare, e-commerce, and SaaS — built to scale, designed to convert.

Mobile App

FinTech Trading Platform

FinTech Startup

Results
2.1B+ Transactions
50ms Latency
4.8★ Rating
Technology
React NativeNode.jsAWS
Healthcare App

Telehealth Solution

Healthcare Network

Results
120+ Clinics
500K Consultations
HIPAA Certified
Technology
SwiftKotlinGCP
Mobile Platform

E-Commerce Marketplace

E-Commerce Brand

Results
85K MAU
28% Conversion
$12M GMV
Technology
FlutterGoMongoDB