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AR & VR Development Company in Tokyo

Tokyo is the world's largest metropolitan economy and Asia's premier technology hub. Home to Sony, Toyota, SoftBank, and thousands of innovative startups, Tokyo combines precision engineering with cutting-edge digital innovation. Our Tokyo team builds enterprise-grade solutions for Japan's most demanding industries.

160+
Engineers Deployed
8+
Years in Market
30+
Japan Projects
4.8/5
Clutch Score

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Codazz — Top Generative AI Company on Clutch 2026
4.9/5
Clutch Rating
500+
Projects Delivered
ISO
27001 Certified
SOC II
Compliant
99%
Client Satisfaction
AWS Advanced Tier PartnerSOC II CompliantISO 27001 CertifiedWebby Award Honoree
Service Overview

AR & VR Development Solutions for Tokyo Businesses

Tokyo anchors the Japanese AR and VR market with Sony Interactive Entertainment headquartered in Minato shipping PlayStation VR2 (the best-selling premium VR headset globally with 4K HDR OLED displays at 110-degree field of view and eye tracking with foveated rendering), Sony Pictures Virtual Reality and Sony Honda Mobility extending into entertainment and in-car immersive experiences, Bandai Namco Entertainment headquartered in Tokyo shipping VR arcade titles including Mario Kart Arcade VR and amusement park XR attractions, Sega Sammy producing VR and arcade XR content, Toei Animation and Kodansha and Shueisha extending One Piece, Naruto, Dragon Ball, and other anime and manga IP into AR and VR formats, Live2D Inc headquartered in Tokyo shipping the face tracking and 2D animation technology that powers millions of VTubers globally on YouTube and niconico, Cluster Inc operating the Japanese-native metaverse VR platform with strong domestic adoption, and VRChat\'s anime avatar culture concentrated heavily in Japan. Codazz builds AR and VR products for Japanese game studios, anime and manga IP holders, VTubing platforms and talent agencies, industrial spatial computing buyers, and consumer brands working inside this ecosystem. We ship Sony PlayStation VR2 native titles, Apple Vision Pro spatial apps for the Japanese market (Vision Pro launched in Japan in June 2024 as part of the second-wave international rollout), Meta Quest 3 mixed reality titles, anime and manga IP AR experiences on Unity AR Foundation, VTubing tools and pipelines on Live2D and Wright Flyer Studios face tracking, mobile AR for LINE Camera and Sony Aniplex tie-ins, and industrial VR pilots for Toyota, Komatsu, Sony Manufacturing, and Mitsubishi Heavy Industries. Our engineers run JST hours from our Chandigarh hub and Edmonton overlap window, and ship under the Act on the Protection of Personal Information (APPI) with its strict biometric handling rules, JIS Z 8541-3 ergonomic standards for VR and wearable devices, METI guidance on AR and VR in industrial settings, J-PIPC oversight, and PSVR2 platform certification requirements managed through Sony Interactive Entertainment.

Tokyo is the world's largest metropolitan economy and Asia's premier technology hub. Home to Sony, Toyota, SoftBank, and thousands of innovative startups, Tokyo combines precision engineering with cutting-edge digital innovation. Our Tokyo team builds enterprise-grade solutions for Japan's most demanding industries.

Why AR & VR Development in Tokyo?

Tokyo, Tokyo is a thriving hub for technology and innovation. Businesses here demand top-tier ar & vr development solutions that can compete on a global stage while addressing local market needs. Our team combines deep technical expertise with an understanding of Tokyo's unique business landscape to deliver solutions that drive measurable results.

8+
Years Experience
24
Countries Served
200+
Engineers

What You Get

Custom-built solutions tailored to your business
Dedicated project manager in your timezone
Agile development with weekly sprint demos
Full source code ownership from day one
Comprehensive QA and security testing
90-day post-launch support included
NDA and IP protection guaranteed
Fixed-price or flexible engagement models
What We Build

AR & VR Development Services We Offer in Tokyo

Japanese XR buyers expect Sony-grade hardware integration, anime production polish, and meticulous attention to detail that the local studios are famous for. Our services map to the Japanese platform stack that the Tokyo ecosystem actually ships. We build PlayStation VR2 native titles using the PSVR2 SDK on PlayStation 5 with Unreal Engine 5 or Unity (with mandatory Sony platform certification before commercial release), Apple Vision Pro spatial apps on visionOS for Japanese App Store distribution following the June 2024 Japan launch, Meta Quest 3 and 3S mixed reality through the Meta XR SDK with Japanese-language localisation including vertical text rendering where appropriate, anime and manga IP AR experiences on Unity AR Foundation with custom shader pipelines for the cel-shaded aesthetic that Japanese IP holders expect (Toei, Studio Ghibli reference, Shueisha One Piece and Naruto, Kodansha Attack on Titan, Bandai Namco), VTubing tools on Live2D Cubism SDK and Unity with face tracking through ARKit Face Tracking, MediaPipe, or Live2D\'s own pipeline for the millions of VTuber creators on YouTube and niconico, Cluster Inc metaverse experiences using the Cluster Creator Kit on Unity for Japanese domestic metaverse distribution, and industrial XR for Toyota, Komatsu, Sony Manufacturing, and Mitsubishi using HoloLens 2 and Magic Leap 2 in Japanese factory and construction site contexts. Every engagement ships with an APPI data inventory, a JIS Z 8541-3 ergonomic assessment for VR titles intended for prolonged use, and a CERO or IARC content rating package for game titles.

01
📲

Mobile AR & WebAR Experiences

Build augmented reality experiences that run on smartphones and web browsers. From product visualization and try-before-you-buy features to AR navigation and interactive marketing campaigns, we create AR solutions that drive engagement and sales without requiring app downloads.

ARKitARCore8th WallWebXRThree.js
02
🥽

VR Applications & Training Simulations

Develop fully immersive virtual reality applications for Meta Quest, Apple Vision Pro, and PC VR headsets. We specialize in VR training simulations, virtual showrooms, architectural walkthroughs, and interactive 3D experiences that reduce training costs and boost engagement.

UnityUnreal EngineMeta QuestApple Vision ProSteamVR
🌐

WebXR & Browser-Based 3D

Create interactive 3D and XR experiences accessible directly through web browsers without any app downloads or installations.

🍎

Apple Vision Pro Development

Build spatial computing apps for Apple Vision Pro with visionOS using SwiftUI, RealityKit, and immersive space environments.

🏭

Industrial AR Solutions

Deploy AR for manufacturing, maintenance, and field service with real-time overlays, remote assistance, and step-by-step guided instructions.

🏠

3D Product Configurators

Create interactive 3D product viewers and configurators for e-commerce that let customers customize and visualize products in their space.

Industry Expertise

AR & VR Development for Tokyo's Key Industries

Tokyo AR and VR demand concentrates in four verticals distinct from the Bay Area, LA, and Seoul patterns. In console VR and gaming (the dominant Tokyo XR vertical), Sony Interactive Entertainment\'s PlayStation VR2 first-party studios, Bandai Namco, Sega Sammy, Square Enix, Capcom, and Konami all ship PSVR2 titles and arcade XR attractions, with Tokyo studios producing the highest-fidelity premium VR content globally; we ship PSVR2 SDK native titles and arcade VR for amusement park operators. In anime and manga IP AR and VR, Toei Animation (One Piece, Dragon Ball, Precure), Shueisha (One Piece, Naruto, Demon Slayer, Jujutsu Kaisen), Kodansha (Attack on Titan, Fairy Tail), Bandai Namco (Gundam, Tales of), and Studio Ghibli reference patterns all extend into XR through licensing partnerships; we build IP-respecting AR overlays, VR experiences, and mobile AR mini-apps that pass IP holder approval. In VTubing and live streaming tech, Live2D Inc\'s Cubism SDK powers millions of VTuber creators globally, with HoloLive (Cover Corp), Nijisanji (ANYCOLOR), and independent VTubers building careers on YouTube and niconico; we build face tracking pipelines, avatar customisation tools, and streaming integrations for VTuber talent agencies and platforms. In industrial XR, Toyota Motor Corporation, Komatsu, Sony Manufacturing, Mitsubishi Heavy Industries, and Hitachi deploy HoloLens 2 and Magic Leap 2 for automotive assembly line guidance, construction equipment remote operation, semiconductor fabrication training, and shipbuilding quality control under METI Industry 4.0 and Society 5.0 government investment programs.

🤖
RoboticsAR & VR Development Solutions
🎮
GamingAR & VR Development Solutions
💳
FinTechAR & VR Development Solutions
🚗
AutomotiveAR & VR Development Solutions
☁️
Enterprise SaaSAR & VR Development Solutions
Our Process

Our AR & VR Development Development Process

We run discovery, design, build, and deployment on JST hours so Tokyo product owners at Sony, Bandai Namco, Toei, Shueisha, Kodansha, Live2D, and Cluster get synchronous standups during their working day, with Edmonton overlap for North American counterparts. Discovery opens with a hardware target matrix (PlayStation VR2, Apple Vision Pro, Meta Quest 3 and 3S, Pico 4 Ultra which has notable Japanese distribution, mobile AR via ARKit and ARCore, WebXR fallback through 8th Wall, and HoloLens 2 for industrial), an IP-licensing review when anime or manga IP is involved (Shueisha, Kodansha, Toei, Bandai Namco, Sega all have specific XR licensing patterns and approval workflows), an APPI data inventory treating eye tracking, hand tracking, body tracking, and facial expression capture from VTubing as sensitive personal information under the 2022 APPI amendments, a JIS Z 8541-3 ergonomic review for VR titles intended for sessions longer than thirty minutes (the standard sets motion sickness, eye strain, and posture guidance), and a CERO or IARC content rating workflow for game titles intended for Japanese commercial release. Build sprints are two weeks, reviewed against device-specific frame rate budgets (90 or 120Hz PSVR2 with HDR and eye tracking foveated rendering, 90Hz Vision Pro, 90 or 120Hz Quest 3). Deployment includes Sony platform certification submission for PSVR2 titles (which typically takes four to eight weeks and requires conformance to Sony\'s technical requirements checklist), App Store Connect for visionOS, Meta Horizon Store or App Lab for Quest, CERO rating submission for game titles, and Japanese-language localisation review by a native QA pass.

01

Concept & Feasibility

1-2 Weeks

We define the AR/VR experience, select target platforms and devices, assess technical feasibility, and create a detailed project plan.

Deliverables
Concept Design DocumentPlatform RecommendationTechnical Feasibility ReportProject Scope & Timeline
02

3D Design & Storyboarding

2-4 Weeks

Create 3D assets, environment designs, interaction patterns, and storyboards that map out the complete user journey through the experience.

Deliverables
3D Asset LibraryEnvironment DesignsInteraction StoryboardsUX Flow Diagrams
03

Development & Integration

6-10 Weeks

Build the AR/VR experience with optimized 3D rendering, spatial interactions, physics, audio, and any required backend integrations.

Deliverables
Working PrototypeOptimized 3D AssetsInteraction SystemBackend Integration
04

Testing & Optimization

2-3 Weeks

Device-specific testing, performance optimization for target hardware, comfort testing (motion sickness prevention), and usability evaluation.

Deliverables
Device Test ReportsPerformance BenchmarksComfort AssessmentUsability Findings
05

Deployment & Launch

1-2 Weeks

Deploy to app stores, configure WebAR hosting, set up analytics tracking, and provide training materials for your team.

Deliverables
Store SubmissionsWebAR Hosting SetupAnalytics ConfigurationUser Guide & Training
Technology

Technologies We Use for AR & VR Development

Japanese AR and VR workloads run on a Sony-anchored console VR stack with mobile AR and emerging Vision Pro distribution as growth surfaces. PlayStation VR2 development uses the PSVR2 SDK on PlayStation 5 with Unreal Engine 5 (the dominant engine for AAA PSVR2 titles) or Unity (with the PSVR2 plugin requiring developer agreement with Sony), distributed exclusively through the PlayStation Store after Sony platform certification. Apple Vision Pro development uses Xcode, SwiftUI, RealityKit, and Reality Composer Pro with Japanese localisation including Japanese typography, Japanese date formats (era-based reign names where culturally appropriate), and Japanese Yen pricing. Meta Quest development uses the Meta XR SDK and Presence Platform with Japanese App Lab distribution. Anime and manga IP AR uses Unity AR Foundation with custom cel-shader pipelines, MToon and UTS2 shader patterns common in Japanese game development, and integration with publishing partners on character animation and voice line licensing. VTubing tools run on Live2D Cubism SDK for 2D avatar animation with Wright Flyer Studios face tracking patterns, Unity with VRoid Studio for 3D anime avatars, and integration with YouTube Live and niconico streaming infrastructure. Industrial XR uses HoloLens 2 and Magic Leap 2 with Microsoft Dynamics 365 Guides or proprietary Japanese factory tooling. Backend services run AWS ap-northeast-1 (Tokyo) by default for low-latency Japanese users and APPI data residency, with NTT Communications and Sakura Internet as Japanese-sovereign alternatives when government or financial clients require domestic-only hosting.

AR Platforms
ARKitARCore8th WallVuforiaSpark AR
AR Platforms
ARKit · ARCore · 8th Wall · Vuforia +1 more
VR & Game Engines
Unity · Unreal Engine · Godot · Meta SDK +1 more
Web 3D & XR
Three.js · WebXR · Babylon.js · A-Frame +1 more
3D Tools & Assets
Blender · Maya · Substance Painter · Mixamo +1 more
Why Choose Us

Why Tokyo Businesses Choose Codazz for AR & VR Development

We combine world-class engineering with local market understanding to deliver ar & vr development solutions that drive real business outcomes.

🎮

PlayStation VR2 Native

Sony Interactive Entertainment\'s PSVR2 is the best-selling premium VR headset globally, with 4K HDR OLED at 90 or 120Hz, eye tracking with foveated rendering, and Sense controllers with adaptive triggers. We build native PSVR2 titles in Unreal Engine 5 or Unity with the official PSVR2 plugin, addressing Sony Technical Requirements Checklist conformance during development rather than as a post-build remediation cycle.

🌸

Anime & Manga IP Production-Ready

Toei, Shueisha, Kodansha, Bandai Namco, and Studio Ghibli reference patterns set the bar for character fidelity, animation cadence, and licensing workflow. We build cel-shaded AR and VR on Unity with MToon and UTS2 shader pipelines, coordinate IP holder approval milestones, and deliver licensing-friendly asset pipelines that respect Japanese IP control.

🎭

VTubing & Live2D Fluent

Live2D Cubism SDK powers millions of VTubers on YouTube and niconico, with HoloLive and Nijisanji as the dominant talent agencies. We build face tracking pipelines through ARKit, MediaPipe, and iFacialMocap, 3D anime avatars via VRoid Studio and VRM, and streaming integrations that ship at HoloLive and Nijisanji production quality.

🏭

APPI & JIS Z 8541-3 Compliant

Every build ships with an APPI data inventory and Japanese-language privacy policy satisfying J-PIPC template guidance, a JIS Z 8541-3 ergonomic review for VR sessions longer than thirty minutes, METI Industry 4.0 alignment for industrial deployments at Toyota, Komatsu, Sony Manufacturing, and Mitsubishi, and CERO content rating preparation for Japanese commercial release.

📍

Local Expertise

Our team understands the regulatory landscape, business culture, and user expectations specific to your city. We combine global engineering standards with hyper-local market knowledge to build products that resonate with your target audience from day one.

📈

Proven Track Record

With 500+ projects delivered across 24 countries since 2018, we bring battle-tested processes and domain expertise to every engagement. Our client retention rate of 94% speaks to the long-term partnerships we build, not just one-off projects.

👥

Dedicated Team

Every project gets a dedicated cross-functional team including a project manager, lead architect, senior developers, QA engineers, and a DevOps specialist. No freelancers, no outsourcing your project to third parties - your team is your team throughout.

🛠️

Post-Launch Support

Our relationship does not end at deployment. We provide 90 days of complimentary post-launch support, proactive monitoring, performance optimization, and a dedicated Slack channel for your team. Most clients continue with our maintenance retainer plans.

Featured Results

Real Results from Real Projects

We measure success by the impact we create. Here are three recent projects that showcase our ar & vr development capabilities.

💳
FinTech

Digital Banking Platform

Built a full-stack digital banking app with real-time payments, biometric auth, and PCI-DSS compliance. Scaled from 0 to 100K+ active users within 8 months of launch.

4.9★
App Store Rating
100K+
Active Users
99.99%
Uptime SLA
React NativeNode.jsAWSStripe
🛒
E-Commerce

Omnichannel Retail Platform

Designed and developed a headless commerce platform integrating 12 sales channels with unified inventory, AI-powered recommendations, and sub-second page loads globally.

3x
Revenue Growth
340%
Conversion Lift
<0.8s
Load Time
Next.jsShopify PlusAlgoliaVercel
🏥
Healthcare

Telehealth & Patient Portal

Delivered a HIPAA-compliant telehealth platform with video consultations, EHR integration, e-prescriptions, and a patient portal serving 50K+ patients across 200+ providers.

HIPAA
Compliant
50K+
Patients Served
4.8★
Provider Rating
ReactPythonFHIRAzure
Client Testimonials

What Tokyo Clients Say About Us

Real feedback from businesses we have partnered with on ar & vr development projects.

Industrial automation platform controlling 500 robots across three factories. Zero unplanned downtime since launch — our floor managers are believers now.

T
Takeshi Yamamoto
CTO, Sakura Automation

FSA-compliant digital banking app with 200,000 users. The team understood Japanese regulatory nuances that even local vendors sometimes miss.

Y
Yuki Tanaka
CEO, Mizuho Digital Partners

Multiplayer backend handling one million concurrent players. Sub-50ms latency across Asia-Pacific — our player retention numbers speak for themselves.

K
Kenji Sato
Technical Director, Rising Sun Interactive
FAQs

Frequently Asked Questions About AR & VR Development in Tokyo

Have a question not listed here? Reach out to our team and we will get back to you within 4 hours.

Ask a Question

Three device targets frame most Tokyo XR budgets: a scoped PlayStation VR2 prototype, a production PSVR2 title, or an Apple Vision Pro or Meta Quest 3 mixed reality app for the Japanese market. Scope drivers include PSVR2 SDK integration, a vertical slice of gameplay, and pre-certification technical compliance work. Tokyo XR rates sit at the upper end of the Asian range, comparable to Seoul and below the Bay Area, reflecting the dense Tokyo talent pool around Sony, Bandai Namco, Sega, Square Enix, Toei, and the VTubing tech vendors. We bill in JPY or USD on JST hours with fixed-fee proposals against a signed scope.

PlayStation VR2 is Sony Interactive Entertainment\'s premium console VR headset with 4K HDR OLED displays (2000x2040 per eye), 90 or 120Hz refresh, 110-degree field of view, inside-out tracking, eye tracking with foveated rendering, and the Sense controllers with adaptive triggers and haptic feedback. Native PSVR2 development requires a Sony developer agreement and access to the PSVR2 SDK, with Unreal Engine 5 as the dominant engine for AAA PSVR2 titles and Unity as the secondary option with the official PSVR2 plugin. We build PSVR2 titles with the PS5 hardware as the development target, instrument for the eye tracking foveated rendering pipeline that lets PSVR2 hit higher effective resolution than peers, and design around the Sense controller\'s adaptive trigger and haptic feedback affordances that are the platform\'s differentiator. Sony platform certification (TRC, Technical Requirements Checklist) runs four to eight weeks and reviews crash and ANR rates, frame rate stability, peripheral handling, content rating compliance, and store metadata. We prepare the certification package alongside the build, addressing TRC requirements during development rather than as a post-build remediation cycle.

Japan\'s Act on the Protection of Personal Information (APPI), amended in 2022, classifies personal data into ordinary personal information and special-care-required personal information (要配慮個人情報), with biometric identifiers (facial recognition data, fingerprints, iris scans, voice prints) treated as personally identifiable information requiring explicit consent and purpose limitation when used for identification rather than anonymous analytics. XR-specific biometric surfaces include Vision Pro Persona scans, Quest 3 hand and eye tracking, PSVR2 eye tracking telemetry, and VTubing face tracking which captures real-time facial expression data from the streamer\'s actual face. The Personal Information Protection Commission (PPC, J-PIPC) enforces APPI with administrative orders and fines, and the 2022 amendments tightened cross-border transfer rules requiring documentation of the recipient jurisdiction\'s privacy regime. Our discovery phase produces an APPI data inventory, a Japanese-language privacy policy that satisfies PPC template guidance, a special-care-required personal information consent flow where biometric identification is involved, and a cross-border transfer documentation package for AWS regions outside Japan or US-headquartered platform vendors.

Yes, but the IP licensing workflow is the gating constraint, not the technology. Japanese anime and manga IP holders (Toei Animation for One Piece and Dragon Ball, Shueisha for One Piece, Naruto, Demon Slayer, Jujutsu Kaisen, Kodansha for Attack on Titan and Fairy Tail, Bandai Namco for Gundam and Tales of, Sunrise for Gundam mecha designs, Studio Ghibli as the high-bar reference for animation fidelity) all run formal licensing approval processes that review character likeness fidelity, voice line usage, story canonicity, and merchandising tie-ins. We work either as a sub-contractor to the IP holder\'s in-house digital team or as an approved vendor to a licensed agency partner, with build deliverables reviewed at each milestone against IP holder approval (typically character model and animation, then voice line integration, then full gameplay or experience flow). We build the underlying AR or VR technology on Unity AR Foundation with custom cel-shader pipelines (MToon, UTS2, or proprietary), and we deliver licensing-friendly asset pipelines that let the IP holder retain control of character files and voice line masters.

VTubing (virtual YouTuber) is a Japanese-originated phenomenon with millions of creators globally, anchored by talent agencies HoloLive (Cover Corp, Tokyo) and Nijisanji (ANYCOLOR, Tokyo), independent VTubers on YouTube and niconico, and an ecosystem of tools built around Live2D Inc\'s Cubism SDK for 2D avatar animation. We build VTubing tools using Live2D Cubism SDK for the avatar rig, face tracking through ARKit Face Tracking on iPhone (the dominant capture surface), MediaPipe Face Mesh for webcam-based capture, or specialised hardware like the iFacialMocap pipeline. For 3D anime-style avatars, VRoid Studio (Pixiv) is the dominant authoring tool with VRM as the interoperable avatar format. We integrate with OBS Studio for streaming, YouTube Live and niconico streaming infrastructure, and platform-specific tools (HoloLive\'s internal pipeline, Nijisanji\'s production tools, independent VTuber stacks like VTube Studio and PrPrLive). Audio processing handles voice changers (where the talent uses one), spatial audio for VR-native VTuber broadcasts, and Japanese language voice typing for live chat translation.

JIS Z 8541-3 is the Japanese Industrial Standard for ergonomic requirements for visual displays in head-mounted display devices, published by the Japanese Industrial Standards Committee and aligned with ISO 9241-394. It sets guidance on visual fatigue, motion sickness reduction, interpupillary distance accommodation, prolonged-use posture, and content design patterns that minimise VR-induced symptoms. Japanese VR titles intended for commercial distribution, especially those targeting sessions longer than thirty minutes or younger audiences, are evaluated against JIS Z 8541-3 informally during platform certification (Sony\'s TRC references ergonomic considerations) and formally where the publisher requires compliance documentation. Our discovery phase runs a JIS Z 8541-3 ergonomic review covering field of view design, motion vector design (reducing artificial locomotion-induced nausea), comfort breaks and session-length warnings, IPD calibration, and content advisory messaging. METI publishes complementary guidance on AR and VR in industrial settings (Industry 4.0 and Society 5.0 contexts) that we apply to enterprise XR builds for Toyota, Komatsu, Sony Manufacturing, and Mitsubishi.

Yes. Cluster Inc, headquartered in Tokyo, operates the dominant Japanese-native metaverse VR platform with strong domestic adoption among Japanese consumers who prefer Cluster\'s anime-friendly avatar culture and Japanese-language community over VRChat\'s international surface. We build Cluster experiences using the Cluster Creator Kit on Unity, which provides the world authoring tools, scripting via Cluster Script (a JavaScript-flavoured scripting language), and the avatar and asset upload pipeline. Cluster supports VR (Quest, PSVR2, Vision Pro through the visionOS app), desktop, and mobile clients, which lets a single Cluster world reach the full Japanese consumer surface from a single Unity build. Use cases include Japanese corporate metaverse events (the Cluster pattern is established for product launches, fan meetings, and virtual conferences in Japan), educational VR (with university and school partnerships through Cluster\'s education program), and brand activations for Japanese consumer brands. We coordinate with Cluster\'s developer relations team on featured world placement and Cluster\'s event distribution surfaces.

Japanese industrial XR runs on HoloLens 2 and Magic Leap 2 with Microsoft Dynamics 365 Guides or proprietary Japanese factory tooling, deployed for automotive assembly line guidance at Toyota, construction equipment remote operation and training at Komatsu, semiconductor and electronics manufacturing training at Sony Manufacturing and Sony Semiconductor Solutions, shipbuilding quality control at Mitsubishi Heavy Industries, and infrastructure inspection at Hitachi. METI\'s Industry 4.0 (Connected Industries) and Society 5.0 investment programs fund pilot deployments at scale, and the dominant pattern is a six-to-twelve-month pilot followed by phased production rollout across factory sites. We build HoloLens 2 native apps with Unity and the Mixed Reality Toolkit (MRTK), Magic Leap 2 apps with Unity and the Magic Leap SDK, and integration with Japanese factory MES (manufacturing execution systems) and PLM (product lifecycle management) tools including those from NEC, Fujitsu, Hitachi, and Mitsubishi Electric. Security review follows the client\'s internal standards (typically ISO 27001 plus Japanese-specific controls), with on-premise or Japanese-sovereign cloud deployment where the factory data cannot leave the country.

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Explore Our AR & VR Development Specializations

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Mobile AR DevelopmentVR Application DevelopmentWebXR DevelopmentApple Vision Pro DevelopmentIndustrial AR Solutions

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Tokyo anchors the Japanese AR and VR market with Sony Interactive Entertainment headquartered in Minato shipping PlayStation VR2 (the best-selling premium VR headset globally with 4K HDR OLED displays at 110-degree field of view and eye tracking with foveated rendering), Sony Pictures Virtual Reality and Sony Honda Mobility extending into entertainment and in-car immersive experiences, Bandai Namco Entertainment headquartered in Tokyo shipping VR arcade titles including Mario Kart Arcade VR and amusement park XR attractions, Sega Sammy producing VR and arcade XR content, Toei Animation and Kodansha and Shueisha extending One Piece, Naruto, Dragon Ball, and other anime and manga IP into AR and VR formats, Live2D Inc headquartered in Tokyo shipping the face tracking and 2D animation technology that powers millions of VTubers globally on YouTube and niconico, Cluster Inc operating the Japanese-native metaverse VR platform with strong domestic adoption, and VRChat\'s anime avatar culture concentrated heavily in Japan. Codazz builds AR and VR products for Japanese game studios, anime and manga IP holders, VTubing platforms and talent agencies, industrial spatial computing buyers, and consumer brands working inside this ecosystem. We ship Sony PlayStation VR2 native titles, Apple Vision Pro spatial apps for the Japanese market (Vision Pro launched in Japan in June 2024 as part of the second-wave international rollout), Meta Quest 3 mixed reality titles, anime and manga IP AR experiences on Unity AR Foundation, VTubing tools and pipelines on Live2D and Wright Flyer Studios face tracking, mobile AR for LINE Camera and Sony Aniplex tie-ins, and industrial VR pilots for Toyota, Komatsu, Sony Manufacturing, and Mitsubishi Heavy Industries. Our engineers run JST hours from our Chandigarh hub and Edmonton overlap window, and ship under the Act on the Protection of Personal Information (APPI) with its strict biometric handling rules, JIS Z 8541-3 ergonomic standards for VR and wearable devices, METI guidance on AR and VR in industrial settings, J-PIPC oversight, and PSVR2 platform certification requirements managed through Sony Interactive Entertainment.

NDA on Day 1
Fixed-Price Guarantee
48hr Proposal
Secure Data Residency
Average response time: 4 hours
Selected Projects

Latest Work

📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
Web Design3D Animation
01

Rapida

Delivery Service Platform

A high-performance delivery platform with real-time tracking and immersive 3D visualizations.

UI/UXSecurity
02

Fynsec

Cybersecurity Dashboard

Enterprise-grade security dashboard with real-time threat monitoring and analytics.

E-CommerceCreative
03

Pallet Ross

Art Marketplace

A curated marketplace connecting artists with collectors worldwide.

Mobile DevFlutter
04

Rapida Mobile

iOS/Android App

Cross-platform mobile experience with seamless delivery tracking and notifications.

APIMicroservices
05

Fynsec API

Backend Infrastructure

Scalable microservices architecture handling millions of security events daily.

Admin PanelAnalytics
06

Pallet Ross Admin

CMS Dashboard

Comprehensive content management system with advanced analytics and reporting.

01 / 06

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Our Work

Products That Users Actually Love.

200+ products shipped across fintech, healthcare, e-commerce, and SaaS — built to scale, designed to convert.

Mobile App

FinTech Trading Platform

FinTech Startup

Results
2.1B+ Transactions
50ms Latency
4.8★ Rating
Technology
React NativeNode.jsAWS
Healthcare App

Telehealth Solution

Healthcare Network

Results
120+ Clinics
500K Consultations
HIPAA Certified
Technology
SwiftKotlinGCP
Mobile Platform

E-Commerce Marketplace

E-Commerce Brand

Results
85K MAU
28% Conversion
$12M GMV
Technology
FlutterGoMongoDB