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Game Dev Studio

Game Development Company in São Paulo

São Paulo is Latin America's largest tech ecosystem, home to Nubank (the world's largest digital bank), iFood, and thousands of startups. Brazil's 215M population and rapidly digitizing economy create massive demand for mobile-first, Portuguese-language digital solutions. Our São Paulo team builds products for Latin America's most ambitious market.

200+
Engineers Deployed
8+
Years in Market
25+
LatAm Projects
4.9/5
Clutch Score

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Codazz — Top Generative AI Company on Clutch 2026
4.9/5
Clutch Rating
500+
Projects Delivered
ISO
27001 Certified
SOC II
Compliant
99%
Client Satisfaction
AWS Advanced Tier PartnerSOC II CompliantISO 27001 CertifiedWebby Award Honoree
Service Overview

Game Development Solutions for São Paulo Businesses

Sao Paulo anchors the largest game-development cluster in Latin America. Wildlife Studios, founded in 2011 and headquartered on Avenida Brigadeiro Faria Lima, became Brazil’s first gaming unicorn after a 2020 SoftBank round, ships titles like Tennis Clash and Zooba to global top-grossing positions, and has run a Sao Paulo engineering campus of meaningful depth since the Brazilian Game Awards started recognising it. Aquiris Game Studio (now Epic Games Brasil after the 2022 acquisition, originally Porto Alegre but with strong Sao Paulo overlap on creative talent) builds Horizon Chase and helped engineer Fortnite features. Tapps Games (an estuda-jogando portfolio that has crossed 1 billion downloads) operates from Sao Paulo. Ludomedia, Hoplon, Behold Studios, Long Hat House, JoyMasher, and the growing Faria Lima publisher cluster fill out the middle tier. Codazz builds production game systems for Sao Paulo studios, publishers, and brand-marketing teams who need Brazilian Portuguese localisation that respects voce-form and gerundios, PIX-native in-app purchase flows that monetise the Latam Real-low-cost player tier without forcing card adoption, ClassInd age-rating discipline (the Brazilian classificacao indicativa system), CONAR self-regulation on every advertising surface, LGPD-aligned data flows for minor players under Article 14, and forward compatibility with the proposed Federal Decree on lootboxes (PL 2796/2021 and the wider PL 2628/2022 debate). Our engineers work BRT hours from our Edmonton and Chandigarh hubs, deploy to AWS sa-east-1 by default for Brazilian residency, and produce ANPD-ready documentation that your DPO, CONAR adviser, and Ministerio da Justica ClassInd reviewer can each defend.

São Paulo is Latin America's largest tech ecosystem, home to Nubank (the world's largest digital bank), iFood, and thousands of startups. Brazil's 215M population and rapidly digitizing economy create massive demand for mobile-first, Portuguese-language digital solutions. Our São Paulo team builds products for Latin America's most ambitious market.

Why Game Development in São Paulo?

São Paulo, São Paulo is a thriving hub for technology and innovation. Businesses here demand top-tier game development solutions that can compete on a global stage while addressing local market needs. Our team combines deep technical expertise with an understanding of São Paulo's unique business landscape to deliver solutions that drive measurable results.

8+
Years Experience
24
Countries Served
200+
Engineers

What You Get

Custom-built solutions tailored to your business
Dedicated project manager in your timezone
Agile development with weekly sprint demos
Full source code ownership from day one
Comprehensive QA and security testing
90-day post-launch support included
NDA and IP protection guaranteed
Fixed-price or flexible engagement models
What We Build

Game Development Services We Offer in São Paulo

Sao Paulo’s game market does not reward warmed-over Unity templates. Wildlife Studios has documented its Unity plus custom-engine hybrid plus live-ops cadence at top-grossing mobile scale, Aquiris worked inside Epic on Fortnite-grade tooling, and Tapps Games has cracked the Latam F2P economy where average revenue per player is structurally lower than US but engagement runs higher per BRL spent. Our game development services match that bar. We build mobile F2P on Unity 2022 LTS and Unreal Engine 5, hyper-casual on Cocos2d and Unity for the Tapps-style portfolio model, web games for WhatsApp instant-game distribution and Globoplay branded content, brand-marketing AR for Itau, Nubank, and AmBev campaigns, and live-ops engineering for studios that need event cadences sized for the Brazilian player tier (Carnaval, Festa Junina, Brasileirao tie-ins, BBB-week spikes). Every engagement ships with a ClassInd age-rating plan, a CONAR Anexo H review when kids are in audience, an LGPD plus Article 14 minor-player consent flow, and a PIX-native IAP plan.

01
🎮

Mobile Game Development

Create engaging mobile games for iOS and Android with polished gameplay, stunning visuals, and optimized performance. We develop hyper-casual, puzzle, strategy, and RPG games with monetization strategies including ads, in-app purchases, and subscription models that maximize revenue.

UnityC#iOSAndroidMobile
02
🖥️

PC & Console Game Development

Build high-fidelity games for PC, PlayStation, Xbox, and Nintendo Switch using Unreal Engine and Unity. Our team handles everything from game design and 3D art to multiplayer networking, LiveOps, and platform-specific optimization for smooth performance across hardware.

Unreal EngineC++SteamPlayStationXbox
🏃

Hyper-Casual Game Development

Rapidly prototype and launch hyper-casual games with addictive core loops, minimalist design, and ad-based monetization for viral potential.

🌐

Multiplayer & LiveOps

Build real-time multiplayer systems with matchmaking, leaderboards, seasonal content, live events, and anti-cheat infrastructure.

🎨

Game Art & Animation

Create 2D and 3D game art, character design, environment art, animations, VFX, and UI assets that bring your game world to life.

🎵

Game Audio & Music

Produce original soundtracks, sound effects, voice acting, and adaptive audio systems that enhance the player experience.

Industry Expertise

Game Development for São Paulo's Key Industries

Sao Paulo game-development demand concentrates in four buckets where we have shipped patterns. In mobile free-to-play, the Wildlife Studios and Tapps Games template (Latam-tuned LiveOps, low-ARPU but high engagement, Brazilian Portuguese first-class) drives most of the volume. We build the multiplayer backend, the LiveOps event tooling, the Brazilian Portuguese localisation pipeline, and the PIX-native IAP integration where store rules and category permit. In ad-supported casual, the Latam mobile gaming economy still leans heavily on rewarded-video monetisation against ironSource, AppLovin, Unity LevelPlay, and Pangle, with the Brazilian Real-low-cost player tier driving an eCPM mix that requires different mediation waterfalls than US benchmarks. In brand-marketing games and AR, Itau, Nubank, AmBev, Coca-Cola Brasil, and Magazine Luiza commission branded experiences distributed through WhatsApp instant games, Globoplay branded content, and Mercado Livre platform placements. In esports and competitive titles, Garena Free Fire (the Brazilian market is its single largest globally), Riot Games Brasil (League of Legends and Valorant LATAM circuits), and the wider competitive scene fund tournament infrastructure, anti-cheat engineering, and broadcast integrations with Globo and SBT. We also serve Hoplon, Behold Studios, Long Hat House, JoyMasher, and the publisher cluster on overflow engineering.

💳
FinTechGame Development Solutions
🛒
E-CommerceGame Development Solutions
🌾
AgriTechGame Development Solutions
🏥
HealthTechGame Development Solutions
🚚
LogisticsGame Development Solutions
Our Process

Our Game Development Development Process

We run discovery, pre-production, production, and live-ops on BRT hours so Sao Paulo studio leads, producers, and publishers get synchronous Faria Lima time standups rather than overnight handoffs. Discovery opens with a ClassInd classification (the Ministerio da Justica classificacao indicativa system, with categories L, 10, 12, 14, 16, 18 across violence, sex, drugs, language, and discrimination axes, and a separate ClassInd Indicativo Games framework specifically for digital games), a CONAR review when paid acquisition or influencer creator partnerships are in scope, an LGPD Article 14 review for minor-player consent (heightened protection for under-18 players, parental consent for under-12), and a forward-compatibility review against PL 2796/2021 and the wider lootbox-regulation debate that has been live in the Camara dos Deputados since 2021. Sprints are two weeks with playtests recruited from the Brazilian player population (not US testers proxying Brazilian behaviour, because Real-low-cost player monetisation patterns diverge from US benchmarks). Production builds against the actual Brazilian device mix (mid-tier Android dominant, iOS minority but high-ARPU, Samsung A-series and Motorola G-series as the testing baseline). Live-ops cadence is engineered against the Brazilian event calendar: Carnaval in February or March, Festa Junina in June, Brasileirao through the year, Black Friday on the Friday after US Thanksgiving, Natal, and the Wildlife-style weekly tournament rhythm.

01

Game Design & Concept

2-3 Weeks

We define your game's core mechanics, progression systems, art style, monetization strategy, and target audience with a comprehensive game design document.

Deliverables
Game Design DocumentCore Mechanic PrototypeArt Style GuideMonetization Strategy
02

Prototyping & Validation

2-4 Weeks

Build a playable prototype to validate the core game loop, test fun factor, and gather early player feedback before committing to full production.

Deliverables
Playable PrototypePlayer Test FeedbackIteration ReportProduction Plan
03

Production & Development

8-20 Weeks

Full game production including level design, art creation, programming, audio integration, UI/UX implementation, and backend infrastructure.

Deliverables
Alpha BuildGame Assets LibraryLevel DesignsBackend Systems
04

QA & Playtesting

3-4 Weeks

Comprehensive bug testing, performance profiling, balance tuning, accessibility review, and closed beta testing with real players.

Deliverables
Bug Reports & FixesPerformance ReportsBalance AdjustmentsBeta Test Summary
05

Launch & LiveOps

2-4 Weeks

App Store and platform submissions, launch marketing support, analytics setup, and post-launch content updates and live operations.

Deliverables
Store SubmissionsLaunch Marketing KitAnalytics DashboardLiveOps Calendar
Technology

Technologies We Use for Game Development

Sao Paulo game backends often need Brazilian residency for LGPD comfort on player accounts and minor-player data, so we default to AWS sa-east-1 (Sao Paulo, AWS’s primary South America region) for game servers, databases, and analytics, with Azure Brazil South and GCP southamerica-east1 as alternates when the studio already has those estates. Engines cover Unity 2022 LTS as the workhorse (Wildlife and Tapps standard), Unreal Engine 5 for higher-fidelity titles and Aquiris-grade work, Cocos2d for hyper-casual portfolio play, and Defold or PlayCanvas for web and WhatsApp instant games. Multiplayer runs on Photon (with sa-east-1 relays), Mirror, Nakama (Heroic Labs), or PlayFab GameStack depending on the team. Analytics on GameAnalytics, Unity Analytics, deltaDNA, and Amplitude with PII hashing under LGPD-aligned flags. Payments integrate native Apple In-App Purchase and Google Play Billing where store rules require, plus PIX-native IAP through Stone, PagSeguro, Cielo, or Mercado Pago for categories and regions where the stores permit it (some categories of B2B games, web games, and PC titles distributed off-store). Boleto retains a role for higher-ticket purchases. Anti-cheat through Easy Anti-Cheat, BattlEye, or custom Wildlife-style heuristic stacks.

Game Engines
UnityUnreal EngineGodotCocos2dGameMaker
Game Engines
Unity · Unreal Engine · Godot · Cocos2d +1 more
Programming
C# · C++ · Lua · GDScript +1 more
Art & Animation
Blender · Maya · Spine 2D · Aseprite +1 more
Backend & Multiplayer
Photon · PlayFab · Firebase · Nakama +1 more
Why Choose Us

Why São Paulo Businesses Choose Codazz for Game Development

We combine world-class engineering with local market understanding to deliver game development solutions that drive real business outcomes.

🎮

Wildlife & Tapps Patterns

We have shipped LiveOps tooling, Brazilian Portuguese localisation pipelines, and Latam-tuned monetisation aligned with the Wildlife Studios and Tapps Games standard. Sized for the Real-low-cost player tier where engagement runs high per BRL spent and US ARPU benchmarks do not transfer.

🇧🇷

PT-BR First-Class Localisation

Native Brazilian copywriters and voice talent from the Sao Paulo and Rio pool that Globo, SBT, Wildlife, and Netflix Brazil draw from. PT-BR with voce-form, gerundios, and domain vocabulary that respects how Brazilian players actually speak. Portugal-sourced copy is rejected at sprint one.

📋

ClassInd & PL 2796 Aware

Every title ships with a ClassInd plan against the Ministerio da Justica age-rating framework and a forward-compatibility review against PL 2796/2021 and the wider Federal Decree on lootboxes debate. Article 14 LGPD minor-player consent flows and CONAR Anexo H discipline on marketing surfaces.

💸

PIX-Aware Monetisation

PIX-native IAP integrated where store rules permit (web games, PC off-store, B2B and educational gaming) through Stone, PagSeguro, Cielo, Mercado Pago, or Iugu with BCB Circular 3978 AML hooks. Mobile IAP stays inside Apple and Google billing where stores require, with PIX-adjacent commerce engineered around it.

📍

Local Expertise

Our team understands the regulatory landscape, business culture, and user expectations specific to your city. We combine global engineering standards with hyper-local market knowledge to build products that resonate with your target audience from day one.

📈

Proven Track Record

With 500+ projects delivered across 24 countries since 2018, we bring battle-tested processes and domain expertise to every engagement. Our client retention rate of 94% speaks to the long-term partnerships we build, not just one-off projects.

👥

Dedicated Team

Every project gets a dedicated cross-functional team including a project manager, lead architect, senior developers, QA engineers, and a DevOps specialist. No freelancers, no outsourcing your project to third parties - your team is your team throughout.

🛠️

Post-Launch Support

Our relationship does not end at deployment. We provide 90 days of complimentary post-launch support, proactive monitoring, performance optimization, and a dedicated Slack channel for your team. Most clients continue with our maintenance retainer plans.

Featured Results

Real Results from Real Projects

We measure success by the impact we create. Here are three recent projects that showcase our game development capabilities.

💳
FinTech

Digital Banking Platform

Built a full-stack digital banking app with real-time payments, biometric auth, and PCI-DSS compliance. Scaled from 0 to 100K+ active users within 8 months of launch.

4.9★
App Store Rating
100K+
Active Users
99.99%
Uptime SLA
React NativeNode.jsAWSStripe
🛒
E-Commerce

Omnichannel Retail Platform

Designed and developed a headless commerce platform integrating 12 sales channels with unified inventory, AI-powered recommendations, and sub-second page loads globally.

3x
Revenue Growth
340%
Conversion Lift
<0.8s
Load Time
Next.jsShopify PlusAlgoliaVercel
🏥
Healthcare

Telehealth & Patient Portal

Delivered a HIPAA-compliant telehealth platform with video consultations, EHR integration, e-prescriptions, and a patient portal serving 50K+ patients across 200+ providers.

HIPAA
Compliant
50K+
Patients Served
4.8★
Provider Rating
ReactPythonFHIRAzure
Client Testimonials

What São Paulo Clients Say About Us

Real feedback from businesses we have partnered with on game development projects.

Pix-integrated payment platform processing R$2B monthly. BACEN-compliant and 99.99% uptime during Black Friday — not a single transaction dropped.

L
Lucas Silva
CTO, Pagora Financial

Precision farming platform covering 500,000 hectares. Satellite imagery, weather data, and yield predictions — our agronomists finally have one source of truth.

M
Maria Costa
VP Innovation, Sertao AgriTech

Last-mile delivery optimization across 50 Brazilian cities. Delivery time dropped 35% while fuel costs fell 20% — the math sold our board instantly.

R
Roberto Santos
COO, Rapidez Logistics
FAQs

Frequently Asked Questions About Game Development in São Paulo

Have a question not listed here? Reach out to our team and we will get back to you within 4 hours.

Ask a Question

The range is wide because the work varies this much: a scoped mobile F2P prototype at Sao Paulo rates, a full mobile F2P launch (multiplayer backend, LiveOps tooling, IAP with PIX where permitted, anti-cheat, analytics), or Wildlife-grade top-grossing-aspirant titles with custom engine work, premium 3D art, and Latam-tuned monetisation. Scope drivers include core loop, art direction, Brazilian Portuguese localisation, ClassInd plan, and a soft-launch build. Sao Paulo rates run above Recife, Porto Alegre, and Florianopolis because of senior Wildlife- and Tapps-trained engineering compression in the Faria Lima corridor. We quote fixed fee on scoped phases.

ClassInd (Classificacao Indicativa) is the Brazilian age-rating system administered by the Ministerio da Justica e Seguranca Publica under Lei 8.069/1990 (Estatuto da Crianca e do Adolescente) and Portaria 1.189/2018. It rates content across categories L (Livre, all ages), 10, 12, 14, 16, and 18, evaluated on five descriptor axes: violence, sex and nudity, drugs, language, and discrimination. For digital games the ClassInd Indicativo Games framework applies, with self-rating possible for many categories and mandatory ministry review for higher tiers and titles with monetisation features deemed sensitive. The rating must be displayed on store listings, in-game splash, and any marketing surface. Recent Ministry of Justice guidance has tightened review of mechanics that resemble gambling, particularly lootboxes, slot-style spin mechanics, and surprise mechanics targeted at minors. Our discovery includes a ClassInd plan and content-mapping document that your in-house counsel and the Ministry reviewer can each work from.

PL 2796/2021 (and the wider lootbox-regulation cluster including PL 2628/2022 and various complementary bills) proposes restrictions on lootbox and surprise-mechanic monetisation, with particular focus on titles available to minors. The legislative status has shifted across multiple sessions of the Camara dos Deputados and is not yet enacted as of the most recent review, but the direction of travel is clear: probabilistic-reward mechanics targeted at minors will face restrictions resembling those already enacted in Belgium, the Netherlands, and parts of China. Our game-design discovery includes a forward-compatibility review: if your title relies on lootbox or gacha mechanics, we map the monetisation surfaces, identify which would require restructuring under the proposed PL 2796 frameworks, and design alternates (battle pass, direct-purchase cosmetics, season-ticket models) that are PL 2796-resilient. We are not your Brazilian legal counsel; we deliver a game design that gives counsel a defensible position.

PIX is the Banco Central do Brasil instant-payment system launched November 2020, now used by more than 90 percent of Brazilian adults and the dominant payment rail in the country. For games, the practical reality is that mobile-store IAP through Apple and Google still dominates because store rules require it for in-app digital goods on iOS and most Android categories. However, web games, PC titles distributed off-store, and certain B2B and educational gaming categories permit direct payment, and PIX is the dominant choice there because of cost (free P2P, low P2B), speed (under 10 seconds end-to-end), and ubiquity (Brazilian users without credit cards still have PIX). We integrate PIX through Stone, PagSeguro, Cielo, Mercado Pago, or Iugu where store rules permit, with QR Code Estatico and Dinamico flows, DICT key resolution, and BCB Circular 3978 AML hooks. For mobile IAP we keep PIX in scope for adjacent commerce (merchandise, account top-ups handled off-app) where permitted by store policy.

Brazilian Portuguese (PT-BR) is treated as a first-class locale from sprint one, never a translation of Spanish, English, or European Portuguese assets. PT-BR uses voce as the standard second-person pronoun (tu only in regional registers), leans on gerundios (estou fazendo, not estou a fazer), and uses domain vocabulary that diverges from PT-PT: celular vs telemovel, tela vs ecra, mouse vs rato. Game-specific vocabulary is also locally established: tutorial works, but onboarding registers as foreign; nivel, fase, conquista, recompensa, missao are standard. Voice acting uses native Brazilian VO from Sao Paulo and Rio talent (the same pool Globo, SBT, Wildlife, and Netflix Brazil draw from). UI is tested for string-length expansion versus English source (PT-BR runs roughly 20 to 30 percent longer on average). LiveOps copy is reviewed by native PT-BR copywriters before every event. Portugal-sourced copy reads foreign on first launch and erodes trust before customer support can react.

Yes. Brazilian LiveOps cadence diverges from US and APAC benchmarks because the cultural calendar diverges. Major event windows include Carnaval (the Friday before Ash Wednesday through Tuesday, typically February or March), Festa Junina (June through early July, with Sao Joao on June 24 as the peak), Brasileirao Serie A (April through December, with club affinity that monetises in tie-in content), Black Friday on the Friday after US Thanksgiving (Brazilian retailers run a full week of promotions), Natal (Christmas), and BBB (Big Brother Brasil season, typically January through April, drives mid-week engagement spikes around eviction night). We engineer the LiveOps tooling so producers can ship time-limited events, themed cosmetics, club-tie-in content, and tournament brackets against this calendar without engineering bottlenecks. The Wildlife and Tapps published playbooks set the local standard, and we engineer to it.

The Brazilian mobile device mix is Android-dominant (around 80 percent share) with iOS as the high-ARPU minority. The Android baseline is mid-tier Samsung Galaxy A-series (A14, A24, A34) and Motorola G-series (G54, G34), with Xiaomi and Realme as the value tier and Samsung S-series as the premium minority. iOS skews to older models (iPhone 11, 12, 13 still common in 2026) more than the US. Connectivity is excellent in Sao Paulo, Rio, Belo Horizonte, and the Sul, patchy in the Norte, Nordeste, and interior. We test against the actual mid-tier device baseline (not flagship-only proxying for the market), engineer for offline-friendly LiveOps where the use case warrants it, and validate file size against the 200MB Google Play and 500MB App Store cellular-download thresholds because many Brazilian players still download on cellular. Wildlife and Tapps benchmarks are our internal reference for performance budgets.

When a project requires genuine research (novel netcode for Garena Free Fire-scale concurrency, procedural generation for Brazilian-themed environments, accessibility research for Brazilian-Portuguese-first interfaces, AI-driven dynamic difficulty for the Real-low-cost player tier), we scope collaborations with USP, UNICAMP, PUC-Rio, or UFPE game-research labs rather than overselling in-house capability. Our core team handles applied engineering, Unity and Unreal production, LiveOps tooling, and analytics, which is where most Sao Paulo studios actually stall on a production timeline. For standard work (mobile F2P with established core loops, brand-marketing AR, WhatsApp instant games, hyper-casual portfolio entries) no academic partner is needed. We will tell you up front which bucket your problem fits into.

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Other Services We Offer in São Paulo

Looking for a different service? Explore our full range of technology solutions available in São Paulo.

Mobile Apps in São Paulo
Web Dev in São Paulo
AI / ML in São Paulo
Design in São Paulo

Game Development in Other Cities

We deliver game development solutions across 45 cities in 24 countries. Find a location near you.

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Start Your Game Development Project in São Paulo

Sao Paulo anchors the largest game-development cluster in Latin America. Wildlife Studios, founded in 2011 and headquartered on Avenida Brigadeiro Faria Lima, became Brazil’s first gaming unicorn after a 2020 SoftBank round, ships titles like Tennis Clash and Zooba to global top-grossing positions, and has run a Sao Paulo engineering campus of meaningful depth since the Brazilian Game Awards started recognising it. Aquiris Game Studio (now Epic Games Brasil after the 2022 acquisition, originally Porto Alegre but with strong Sao Paulo overlap on creative talent) builds Horizon Chase and helped engineer Fortnite features. Tapps Games (an estuda-jogando portfolio that has crossed 1 billion downloads) operates from Sao Paulo. Ludomedia, Hoplon, Behold Studios, Long Hat House, JoyMasher, and the growing Faria Lima publisher cluster fill out the middle tier. Codazz builds production game systems for Sao Paulo studios, publishers, and brand-marketing teams who need Brazilian Portuguese localisation that respects voce-form and gerundios, PIX-native in-app purchase flows that monetise the Latam Real-low-cost player tier without forcing card adoption, ClassInd age-rating discipline (the Brazilian classificacao indicativa system), CONAR self-regulation on every advertising surface, LGPD-aligned data flows for minor players under Article 14, and forward compatibility with the proposed Federal Decree on lootboxes (PL 2796/2021 and the wider PL 2628/2022 debate). Our engineers work BRT hours from our Edmonton and Chandigarh hubs, deploy to AWS sa-east-1 by default for Brazilian residency, and produce ANPD-ready documentation that your DPO, CONAR adviser, and Ministerio da Justica ClassInd reviewer can each defend.

NDA on Day 1
Fixed-Price Guarantee
48hr Proposal
Secure Data Residency
Average response time: 4 hours
Selected Projects

Latest Work

📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
📱 Mobile Apps🌐 Web Platforms🤖 AI Products💰 FinTech🏥 HealthTech🛒 E-Commerce📚 EdTech🚚 Logistics🏠 Real Estate🎮 Gaming
Web Design3D Animation
01

Rapida

Delivery Service Platform

A high-performance delivery platform with real-time tracking and immersive 3D visualizations.

UI/UXSecurity
02

Fynsec

Cybersecurity Dashboard

Enterprise-grade security dashboard with real-time threat monitoring and analytics.

E-CommerceCreative
03

Pallet Ross

Art Marketplace

A curated marketplace connecting artists with collectors worldwide.

Mobile DevFlutter
04

Rapida Mobile

iOS/Android App

Cross-platform mobile experience with seamless delivery tracking and notifications.

APIMicroservices
05

Fynsec API

Backend Infrastructure

Scalable microservices architecture handling millions of security events daily.

Admin PanelAnalytics
06

Pallet Ross Admin

CMS Dashboard

Comprehensive content management system with advanced analytics and reporting.

01 / 06

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Our Work

Products That Users Actually Love.

200+ products shipped across fintech, healthcare, e-commerce, and SaaS — built to scale, designed to convert.

Mobile App

FinTech Trading Platform

FinTech Startup

Results
2.1B+ Transactions
50ms Latency
4.8★ Rating
Technology
React NativeNode.jsAWS
Healthcare App

Telehealth Solution

Healthcare Network

Results
120+ Clinics
500K Consultations
HIPAA Certified
Technology
SwiftKotlinGCP
Mobile Platform

E-Commerce Marketplace

E-Commerce Brand

Results
85K MAU
28% Conversion
$12M GMV
Technology
FlutterGoMongoDB