Game Development Services We Offer in Tokyo
Tokyo studios do not buy generic Unity work. Sony Interactive sets the PSVR2 and PS5 first-party bar, Square Enix has defined JRPG tooling for thirty years, and Cygames runs gacha live-ops at a precision that Western mobile teams still benchmark against. Our game services mirror that standard. We build native PS5 and PSVR2 titles on the Sony PlayStation Development Kit through registered DevNet access, Switch and Switch 2 Game Card builds in NintendoSDK, Unreal Engine 5 and Unity 6 mobile titles tuned for Japanese device profiles (Xperia, AQUOS, Galaxy), and Cocos2d-x or Cygames-style proprietary mobile stacks when the publisher requires it. Every engagement includes a CERO submission package, a JOGA-compliant gacha probability disclosure, and an APPI data-handling map for player accounts.
Our Game Development Development Process
We run discovery, vertical slice, production and certification on JST hours so Tokyo producers get synchronous standups, not overnight bug-bash handoffs. Discovery opens with a platform certification workshop (Sony TRC for PS5/PSVR2, Nintendo lotcheck for Switch/Switch 2, Apple/Google submission for mobile) and a CERO target-rating decision (A, B, C, D or Z) before art direction freezes. Build sprints are two weeks, reviewed against a vertical slice that satisfies the publisher\'s milestone gate. Localization is treated as engineering, not a translation pass: keigo politeness levels, ruby furigana annotations and JIS Z 8541 ergonomic standards for VR comfort go into the UI system from sprint one. Submission includes the gacha probability disclosure document, the JFTC-aware monetisation review and a Japan App Store Promotion Law alternative payments plan if mobile is in scope.
Game Design & Concept
2-3 WeeksWe define your game's core mechanics, progression systems, art style, monetization strategy, and target audience with a comprehensive game design document.
Prototyping & Validation
2-4 WeeksBuild a playable prototype to validate the core game loop, test fun factor, and gather early player feedback before committing to full production.
Production & Development
8-20 WeeksFull game production including level design, art creation, programming, audio integration, UI/UX implementation, and backend infrastructure.
QA & Playtesting
3-4 WeeksComprehensive bug testing, performance profiling, balance tuning, accessibility review, and closed beta testing with real players.
Launch & LiveOps
2-4 WeeksApp Store and platform submissions, launch marketing support, analytics setup, and post-launch content updates and live operations.
Technologies We Use for Game Development
Tokyo game backends almost always need low-latency JP residency, so we default to AWS ap-northeast-1 (Tokyo), GCP asia-northeast1 (Tokyo) and Azure Japan East for matchmaking, live-ops and player accounts. PlayStation Network and Nintendo Network handoff is wired through Sony NP and Nintendo NPLN libraries. For engines we use Unreal Engine 5 (Nanite and Lumen for PS5), Unity 6 with the IL2CPP backend for Switch and Switch 2, and Cocos2d-x or proprietary in-house C++ where the Tokyo publisher mandates parity with a legacy stack. PlayFab, Photon and AccelByte handle live services; Helpshift Tokyo office handles JP-language player support. Crash telemetry runs through Sentry Tokyo region. Asset pipelines integrate with Houdini, Maya and Substance, with Pixyz for CAD-to-game conversion when Gundam-scale mecha IP is involved.
What Tokyo Clients Say About Us
Real feedback from businesses we have partnered with on game development projects.
Other Services We Offer in Tokyo
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